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Full-Text Articles in Critical and Cultural Studies

From Fandom To Franchise: Generational Discourse Among Fans And Producers, Nicholas C. Benson Aug 2013

From Fandom To Franchise: Generational Discourse Among Fans And Producers, Nicholas C. Benson

Communication & Theatre Arts Theses

Generational discourse surrounding fandom has been an understudied area of media studies. Using Disney's TRON franchise as a case study, this thesis looks at that discourse as it exists in two areas. The first chapter draws on interviews with several actual TRON fans and looks at how the concept of generation is imagined within the TRON fan community. The second chapter draws from promotional interviews done with TRON creator Steven Lisberger to analyze the way the concept of generation functions within the decision making practices and formation of career capital within Hollywood. Ultimately, this paper concludes that the concept of …


Zombies As A Generational Metaphor: Connections Between George A. Romero, Zombies And Fandom -- A Critical Study, Alfredo Torres May 2013

Zombies As A Generational Metaphor: Connections Between George A. Romero, Zombies And Fandom -- A Critical Study, Alfredo Torres

Communication & Theatre Arts Theses

Since the creation of the modern day zombie by George A. Romero in his directorial debut with the genre altering film Night of the Living Dead in 1968, zombie have been associated with becoming a metaphoric representation of social and cultural issues surrounding the times these films were released, with Romero's films being at the forefront of this phenomenon. A review of Romero's career including his influences was examined as well as the film history of the zombie subgenre, the connections it has to its fans and how the fans influenced the development of the genre. A survey was connected …


Introduction: A Game's Study Manifesto, Jason C. Thompson, Marc A. Ouellette Jan 2013

Introduction: A Game's Study Manifesto, Jason C. Thompson, Marc A. Ouellette

English Faculty Publications

In the epigraph to this collection, we return to a foundational text of the western literary canon, Homer’s Odyssey, and see in Penelope’s “bow contest” an illustrative moment in the history of game culture. Having fought in the Trojan War and having survived his ten-year trek home, the weary Odysseus cannot simply show up—the returning hero must rout the odious suitors whom Penelope has forestalled. In order to buy more time for vengeance, Odysseus disguises himself as an old beggar; in order to buy more time for deferral, Penelope creates an unwinnable game: she will marry the suitor able …


Gay For Play: Theorizing Lgbtq Characters In Game Studies, Marc A. Ouellette Jan 2013

Gay For Play: Theorizing Lgbtq Characters In Game Studies, Marc A. Ouellette

English Faculty Publications

Despite, and perhaps because of, popular press reactions to stereotypical depictions of beefy boys and busty babes in video games, the realm of gender, sex, and sexuality remains a lacuna in the emerging field of game studies. Of particular interest is the notion of performance and the ways this impacts both on gender and on game play. The combination might be expected to offer a very interesting way of approaching LGBTQ characters in digital games, especially given the recent inclusion of such characters in some popular and well-studied game franchises, including Grand Theft Auto (Rockstar 1997-present), Jade Empire (BioWare 2005-08) …