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Social and Behavioral Sciences Commons

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Articles 1 - 9 of 9

Full-Text Articles in Social and Behavioral Sciences

Survey Report: Research Data Management Services In Oberlin Group Libraries, Jeff Lacy Jul 2017

Survey Report: Research Data Management Services In Oberlin Group Libraries, Jeff Lacy

Jeff Lacy

No abstract provided.


"The Sugar'd Game Before Thee": Gamification Revisited, Michael Hughes, Jeff Lacy Apr 2016

"The Sugar'd Game Before Thee": Gamification Revisited, Michael Hughes, Jeff Lacy

Jeff Lacy

Gamification, the application of game elements to nongame contexts, was recently a subject of great interest in the library literature, inspiring a number of articles. That interest tapered off in tandem with gamification’s wider decline, but signs point to its reemergence. Anticipating renewed interest in gamification, the authors reviewed the literature to determine what has—and has not—been examined by librarianship’s proponents of gamification. They found serious concerns regarding gamification’s practical and ethical limitations. Moreover, the authors believe that the purported benefits of gamification are more readily found in its progenitor—games.


Web-Scale Discovery Services And Information Literacy: Pros And Cons, Jeff Lacy Jan 2015

Web-Scale Discovery Services And Information Literacy: Pros And Cons, Jeff Lacy

Jeff Lacy

No abstract provided.


Monsters We Become: The Development Of The Inhuman Narrative Voice, Jeff Lacy Jan 2015

Monsters We Become: The Development Of The Inhuman Narrative Voice, Jeff Lacy

Jeff Lacy

Monsters are usually unsympathetic and senseless, preying on humans without provocation or reason. They are completely Other to humanity. Monsters represent forces of nature or divine wrath-things to which humans are powerless to appeal. Defeating monsters is characteristic of heroes, those who surpass normal human limitations. In the traditional monstrous text, monsters are obstacles for the hero. In contemporary texts, the tables are turned. Sympathetic yet still Other-ed monsters may represent repressed human desires or marginalized people oppressed by the culture of the "hero." The key difference is that these monsters use language. They tell their side of the story …


The Negative Mystics Of The Mechanistic Sublime: Walter Benjamin And Lovecraft's Cosmicism, Jeff Lacy, Steven Zani Jan 2015

The Negative Mystics Of The Mechanistic Sublime: Walter Benjamin And Lovecraft's Cosmicism, Jeff Lacy, Steven Zani

Jeff Lacy

In recent years, a small but significant number of H. P. Lovecraft's critics have begun to address the question of language in his fiction. Language has always been an issue with Lovecraft's detractors, and anyone familiar with his criticism knows the legacy of critiques of his verbosity and ambiguity. Lovecraft's early antagonistic reception in the world of critical scholarship was no doubt due in part to his deliberate affect of language and perhaps in part to the generally low opinion of "weird" fiction held by many critics. But it is less our intention to address those old discussions here than …


100 Years Of Dedicated Public Education And Service, Jeff Lacy Dec 2002

100 Years Of Dedicated Public Education And Service, Jeff Lacy

Jeff Lacy

No abstract provided.


What Would Make One Want To Leave Society? What Would Make One Want To Return?, Jeff Lacy Dec 2002

What Would Make One Want To Leave Society? What Would Make One Want To Return?, Jeff Lacy

Jeff Lacy

No abstract provided.


Exploring The Cultural Impact Of An Overlooked American War, Jeff Lacy Dec 2002

Exploring The Cultural Impact Of An Overlooked American War, Jeff Lacy

Jeff Lacy

No abstract provided.


Outstanding Science Fiction Thrills, Jeff Lacy Dec 2002

Outstanding Science Fiction Thrills, Jeff Lacy

Jeff Lacy

No abstract provided.