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Articles 1 - 6 of 6
Full-Text Articles in Social and Behavioral Sciences
Libraries Across The Sea: Using A Virtual Presence And Skilled Student Assistants To Serve Students Abroad, Kimberly Posin Chan, Jaimie Beth Colvin, Marc Vinyard, Claire Leach, Mary Ann Naumann, Paul Stenis
Libraries Across The Sea: Using A Virtual Presence And Skilled Student Assistants To Serve Students Abroad, Kimberly Posin Chan, Jaimie Beth Colvin, Marc Vinyard, Claire Leach, Mary Ann Naumann, Paul Stenis
Jaimie Beth Colvin
The authors discuss methods and challenges of supporting branch academic libraries overseas that are not staffed onsite by librarians or permanent staff. The authors present their two-pronged approach of creating a virtual presence carefully customized to the needs of the students studying abroad along with specially and highly trained student workers. The new program, grounded partly in theories from education and business management, is shown to have substantially improved both library services for our study abroad students as well as library student workers’ performance.
The Role Of Faculty Autonomy In A Course-Integrated Information Literacy Program, Anne Jumonville
The Role Of Faculty Autonomy In A Course-Integrated Information Literacy Program, Anne Jumonville
Anne Jumonville Graf
Purpose – The purpose of this paper is to explore the significance of faculty autonomy in sustaining a successful information literacy program.
Design/methodology/approach – Faculty members were given the opportunity to create courses that integrated and assessed information literacy as part of a course grant program associated with an institutional assessment mandate. This case study analyzes course grant proposals, course assessment methods and results. It also presents results of a follow-up survey of faculty participants to see if they continued to integrate information literacy in other courses. Results are situated in the context of self-determination theory to better understand the …
"The Sugar'd Game Before Thee": Gamification Revisited, Michael Hughes, Jeff Lacy
"The Sugar'd Game Before Thee": Gamification Revisited, Michael Hughes, Jeff Lacy
Jeff Lacy
Gamification, the application of game elements to nongame contexts, was recently a subject of great interest in the library literature, inspiring a number of articles. That interest tapered off in tandem with gamification’s wider decline, but signs point to its reemergence. Anticipating renewed interest in gamification, the authors reviewed the literature to determine what has—and has not—been examined by librarianship’s proponents of gamification. They found serious concerns regarding gamification’s practical and ethical limitations. Moreover, the authors believe that the purported benefits of gamification are more readily found in its progenitor—games.
"The Sugar'd Game Before Thee": Gamification Revisited, Michael Hughes, Jeff Lacy
"The Sugar'd Game Before Thee": Gamification Revisited, Michael Hughes, Jeff Lacy
Michael J. Hughes
Gamification, the application of game elements to nongame contexts, was recently a subject of great interest in the library literature, inspiring a number of articles. That interest tapered off in tandem with gamification’s wider decline, but signs point to its reemergence. Anticipating renewed interest in gamification, the authors reviewed the literature to determine what has—and has not—been examined by librarianship’s proponents of gamification. They found serious concerns regarding gamification’s practical and ethical limitations. Moreover, the authors believe that the purported benefits of gamification are more readily found in its progenitor—games.
"The Sugar'd Game Before Thee": Gamification Revisited, Michael Hughes, Jeff Lacy
"The Sugar'd Game Before Thee": Gamification Revisited, Michael Hughes, Jeff Lacy
Michael J. Hughes
Gamification, the application of game elements to nongame contexts, was recently a subject of great interest in the library literature, inspiring a number of articles. That interest tapered off in tandem with gamification’s wider decline, but signs point to its reemergence. Anticipating renewed interest in gamification, the authors reviewed the literature to determine what has—and has not—been examined by librarianship’s proponents of gamification. They found serious concerns regarding gamification’s practical and ethical limitations. Moreover, the authors believe that the purported benefits of gamification are more readily found in its progenitor—games.
"The Sugar'd Game Before Thee": Gamification Revisited, Michael J. Hughes, Jeff Lacy
"The Sugar'd Game Before Thee": Gamification Revisited, Michael J. Hughes, Jeff Lacy
Library Faculty Research
Gamification, the application of game elements to nongame contexts, was recently a subject of great interest in the library literature, inspiring a number of articles. That interest tapered off in tandem with gamification’s wider decline, but signs point to its reemergence. Anticipating renewed interest in gamification, the authors reviewed the literature to determine what has—and has not—been examined by librarianship’s proponents of gamification. They found serious concerns regarding gamification’s practical and ethical limitations. Moreover, the authors believe that the purported benefits of gamification are more readily found in its progenitor—games.