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Full-Text Articles in Other Mathematics

Novel Architectures And Optimization Algorithms For Training Neural Networks And Applications, Vasily I. Zadorozhnyy Jan 2023

Novel Architectures And Optimization Algorithms For Training Neural Networks And Applications, Vasily I. Zadorozhnyy

Theses and Dissertations--Mathematics

The two main areas of Deep Learning are Unsupervised and Supervised Learning. Unsupervised Learning studies a class of data processing problems in which only descriptions of objects are known, without label information. Generative Adversarial Networks (GANs) have become among the most widely used unsupervised neural net models. GAN combines two neural nets, generative and discriminative, that work simultaneously. We introduce a new family of discriminator loss functions that adopts a weighted sum of real and fake parts, which we call adaptive weighted loss functions. Using the gradient information, we can adaptively choose weights to train a discriminator in the direction …


Highlights Generation For Tennis Matches Using Computer Vision, Natural Language Processing And Audio Analysis, Alon Liberman Jan 2022

Highlights Generation For Tennis Matches Using Computer Vision, Natural Language Processing And Audio Analysis, Alon Liberman

Senior Independent Study Theses

This project uses computer vision, natural language processing and audio analysis to automatize the highlights generation task for tennis matches. Computer vision techniques such as camera shot detection, hough transform and neural networks are used to extract the time intervals of the points. To detect the best points, three approaches are used. Point length suggests which points correspond to rallies and aces. The audio waves are analyzed to search for the highest audio peaks, which indicate the moments where the crowd cheers the most. Sentiment analysis, a natural language processing technique, is used to look for points where the commentators …


Reinforcement Learning: Low Discrepancy Action Selection For Continuous States And Actions, Jedidiah Lindborg Jan 2022

Reinforcement Learning: Low Discrepancy Action Selection For Continuous States And Actions, Jedidiah Lindborg

Electronic Theses and Dissertations

In reinforcement learning the process of selecting an action during the exploration or exploitation stage is difficult to optimize. The purpose of this thesis is to create an action selection process for an agent by employing a low discrepancy action selection (LDAS) method. This should allow the agent to quickly determine the utility of its actions by prioritizing actions that are dissimilar to ones that it has already picked. In this way the learning process should be faster for the agent and result in more optimal policies.


Development Of Novel Compound Controllers To Reduce Chattering Of Sliding Mode Control, Mehran Rahmani May 2021

Development Of Novel Compound Controllers To Reduce Chattering Of Sliding Mode Control, Mehran Rahmani

Theses and Dissertations

The robotics and dynamic systems constantly encountered with disturbances such as micro electro mechanical systems (MEMS) gyroscope under disturbances result in mechanical coupling terms between two axes, friction forces in exoskeleton robot joints, and unmodelled dynamics of robot manipulator. Sliding mode control (SMC) is a robust controller. The main drawback of the sliding mode controller is that it produces high-frequency control signals, which leads to chattering. The research objective is to reduce chattering, improve robustness, and increase trajectory tracking of SMC. In this research, we developed controllers for three different dynamic systems: (i) MEMS, (ii) an Exoskeleton type robot, and …


A Mathematical Analysis Of The Game Of Santorini, Carson Clyde Geissler Jan 2020

A Mathematical Analysis Of The Game Of Santorini, Carson Clyde Geissler

Senior Independent Study Theses

Santorini is a two player combinatorial board game. Santorini bears resemblance to the graph theory game of Geography, a game of moving and deleting vertices on a graph. We explore Santorini with game theory, complexity theory, and artificial intelligence. We present David Lichtenstein’s proof that Geography is PSPACE-hard and adapt the proof for generalized forms of Santorini. Last, we discuss the development of an AI built for a software implementation of Santorini and present a number of improvements to that AI.


A Dual State Hierarchical Ensemble Kalman Filter Algorithm, William J. Cook, Jesse Johnson, Marko Maneta, Doug Brinkerhoff Jan 2019

A Dual State Hierarchical Ensemble Kalman Filter Algorithm, William J. Cook, Jesse Johnson, Marko Maneta, Doug Brinkerhoff

Graduate Student Theses, Dissertations, & Professional Papers

Dynamic models that simulate processes across large geographic locations, such as hydrologic models, are often informed by empirical parameters that are distributed across a geographical area and segmented by geological features such as watersheds. These parameters may be referred to as spatially distributed parameters. Spatially distributed parameters are frequently spatially correlated and any techniques utilized in their calibration ideally incorporate existing spatial hierarchical relationships into their structure. In this paper, a parameter estimation method based on the Dual State Ensemble Kalman Filter called the Dual State Hierarchical Ensemble Kalman Filter (DSHEnKF) is presented. This modified filter is innovative in that …


Sports Analytics With Computer Vision, Colby T. Jeffries Jan 2018

Sports Analytics With Computer Vision, Colby T. Jeffries

Senior Independent Study Theses

Computer vision in sports analytics is a relatively new development. With multi-million dollar systems like STATS’s SportVu, professional basketball teams are able to collect extremely fine-detailed data better than ever before. This concept can be scaled down to provide similar statistics collection to college and high school basketball teams. Here we investigate the creation of such a system using open-source technologies and less expensive hardware. In addition, using a similar technology, we examine basketball free throws to see whether a shooter’s form has a specific relationship to a shot’s outcome. A system that learns this relationship could be used to …


Neural Network Predictions Of A Simulation-Based Statistical And Graph Theoretic Study Of The Board Game Risk, Jacob Munson Jan 2017

Neural Network Predictions Of A Simulation-Based Statistical And Graph Theoretic Study Of The Board Game Risk, Jacob Munson

Murray State Theses and Dissertations

We translate the RISK board into a graph which undergoes updates as the game advances. The dissection of the game into a network model in discrete time is a novel approach to examining RISK. A review of the existing statistical findings of skirmishes in RISK is provided. The graphical changes are accompanied by an examination of the statistical properties of RISK. The game is modeled as a discrete time dynamic network graph, with the various features of the game modeled as properties of the network at a given time. As the network is computationally intensive to implement, results are produced …


A Mathematical Framework For Unmanned Aerial Vehicle Obstacle Avoidance, Sorathan Chaturapruek Jan 2014

A Mathematical Framework For Unmanned Aerial Vehicle Obstacle Avoidance, Sorathan Chaturapruek

HMC Senior Theses

The obstacle avoidance navigation problem for Unmanned Aerial Vehicles (UAVs) is a very challenging problem. It lies at the intersection of many fields such as probability, differential geometry, optimal control, and robotics. We build a mathematical framework to solve this problem for quadrotors using both a theoretical approach through a Hamiltonian system and a machine learning approach that learns from human sub-experts' multiple demonstrations in obstacle avoidance. Prior research on the machine learning approach uses an algorithm that does not incorporate geometry. We have developed tools to solve and test the obstacle avoidance problem through mathematics.