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Full-Text Articles in Other Mathematics

From Mirrors To Wallpapers: A Virtual Math Circle Module On Symmetry, Nicole A. Sullivant, Christina L. Duron, Douglas T. Pfeffer Jan 2023

From Mirrors To Wallpapers: A Virtual Math Circle Module On Symmetry, Nicole A. Sullivant, Christina L. Duron, Douglas T. Pfeffer

Journal of Math Circles

Symmetry is a natural property that children see in their everyday lives; it also has deep mathematical connections to areas like tiling and objects like wallpaper groups. The Tucson Math Circle (TMC) presents a 7-part module on symmetry that starts with reflective symmetry and culminates in the deconstruction of wallpapers into their ‘generating tiles’. This module utilizes a scaffolded, hands-on approach to cover old and new mathematical topics with various interactive activities; all activities are made available through free web-based platforms. In this paper, we provide lesson plans for the various activities used, and discuss their online implementation with Zoom, …


A Math Without Words Puzzle, Jane H. Long, Clint Richardson Jun 2021

A Math Without Words Puzzle, Jane H. Long, Clint Richardson

Journal of Math Circles

A visual puzzle by James Tanton forms the basis for a session that has been successfully implemented with various audiences. Designed to be presented with no directions or description, the puzzle requires participants to discover the goals themselves and to generate their own questions for investigation. Solutions, significant facilitation suggestions, and possibilities for deep mathematical extensions are discussed; extensive illustrations are included.


Mathematical Zendo: A Game Of Patterns And Logic, Philip Deorsey, Corey Pooler, Michael Ferrara Jan 2021

Mathematical Zendo: A Game Of Patterns And Logic, Philip Deorsey, Corey Pooler, Michael Ferrara

Journal of Math Circles

Mathematical Zendo is a logic game that actively engages participants in pattern recognition, problem solving, and critical thinking while providing a fun opportunity to explore all manner of mathematical objects. Based upon the popular game of Zendo, created by Looney Labs, Mathematical Zendo centers on a secret rule, chosen by the leader, that must be guessed by teams of players. In each round of the game, teams provide examples of the mathematical object of interest (e.g. functions, numbers, sets) and receive information about whether their guesses do or do not satisfy the secret rule. In this paper, we introduce Mathematical …