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Full-Text Articles in Other Mathematics

A Math Without Words Puzzle, Jane H. Long, Clint Richardson Jun 2021

A Math Without Words Puzzle, Jane H. Long, Clint Richardson

Journal of Math Circles

A visual puzzle by James Tanton forms the basis for a session that has been successfully implemented with various audiences. Designed to be presented with no directions or description, the puzzle requires participants to discover the goals themselves and to generate their own questions for investigation. Solutions, significant facilitation suggestions, and possibilities for deep mathematical extensions are discussed; extensive illustrations are included.


Math Escape Rooms: A Novel Approach For Engaging Learners In Math Circles, Janice F. Rech, Paula Jakopovic, Hannah Seidl, Greg Lawson, Rachel Pugh Mar 2021

Math Escape Rooms: A Novel Approach For Engaging Learners In Math Circles, Janice F. Rech, Paula Jakopovic, Hannah Seidl, Greg Lawson, Rachel Pugh

Journal of Math Circles

Engaging middle and high school students in Math Circles requires time, planning and creativity. Finding novel approaches to maintain the interest of a variety of learners can be challenging. This paper outlines a model for developing and implementing math escape rooms as a unique structure for facilitating collaborative problem solving in a Math Circle. These escape rooms were designed and hosted by undergraduate secondary mathematics education majors. We provide possible structures for hosting escape rooms that could translate to a range of settings, as well as reflections and lessons learned through our experiences that could inform practitioners in other settings.


Mathematical Zendo: A Game Of Patterns And Logic, Philip Deorsey, Corey Pooler, Michael Ferrara Jan 2021

Mathematical Zendo: A Game Of Patterns And Logic, Philip Deorsey, Corey Pooler, Michael Ferrara

Journal of Math Circles

Mathematical Zendo is a logic game that actively engages participants in pattern recognition, problem solving, and critical thinking while providing a fun opportunity to explore all manner of mathematical objects. Based upon the popular game of Zendo, created by Looney Labs, Mathematical Zendo centers on a secret rule, chosen by the leader, that must be guessed by teams of players. In each round of the game, teams provide examples of the mathematical object of interest (e.g. functions, numbers, sets) and receive information about whether their guesses do or do not satisfy the secret rule. In this paper, we introduce Mathematical …