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Articles 1 - 3 of 3
Full-Text Articles in Other Mathematics
Counting The Moduli Space Of Pentagons On Finite Projective Planes, Maxwell Hosler
Counting The Moduli Space Of Pentagons On Finite Projective Planes, Maxwell Hosler
Senior Independent Study Theses
Finite projective planes are finite incidence structures which generalize the concept of the real projective plane. In this paper, we consider structures of points embedded in these planes. In particular, we investigate pentagons in general position, meaning no three vertices are colinear. We are interested in properties of these pentagons that are preserved by collineation of the plane, and so can be conceived as properties of the equivalence class of polygons up to collineation as a whole. Amongst these are the symmetries of a pentagon and the periodicity of the pentagon under the pentagram map, and a generalization of …
Stroke Clustering And Fitting In Vector Art, Khandokar Shakib
Stroke Clustering And Fitting In Vector Art, Khandokar Shakib
Senior Independent Study Theses
Vectorization of art involves turning free-hand drawings into vector graphics that can be further scaled and manipulated. In this paper, we explore the concept of vectorization of line drawings and study multiple approaches that attempt to achieve this in the most accurate way possible. We utilize a software called StrokeStrip to discuss the different mathematics behind the parameterization and fitting involved in the drawings.
A Mathematical Analysis Of The Game Of Santorini, Carson Clyde Geissler
A Mathematical Analysis Of The Game Of Santorini, Carson Clyde Geissler
Senior Independent Study Theses
Santorini is a two player combinatorial board game. Santorini bears resemblance to the graph theory game of Geography, a game of moving and deleting vertices on a graph. We explore Santorini with game theory, complexity theory, and artificial intelligence. We present David Lichtenstein’s proof that Geography is PSPACE-hard and adapt the proof for generalized forms of Santorini. Last, we discuss the development of an AI built for a software implementation of Santorini and present a number of improvements to that AI.