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Theory and Algorithms Commons

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Full-Text Articles in Theory and Algorithms

Procedural Level Generation For A Top-Down Roguelike Game, Kieran Ahn, Tyler Edmiston May 2023

Procedural Level Generation For A Top-Down Roguelike Game, Kieran Ahn, Tyler Edmiston

Honors Thesis

In this file, I present a sequence of algorithms that handle procedural level generation for the game Fragment, a game designed for CMSI 4071 and CMSI 4071 in collaboration with students from the LMU Animation department. I use algorithms inspired by graph theory and implementing best practices to the best of my ability. The full level generation sequence is comprised of four algorithms: the terrain generation, boss room placement, player spawn point selection, and enemy population. The terrain generation algorithm takes advantage of tree traversal methods to create a connected graph of walkable tiles. The boss room placement algorithm randomly …


Automated Extraction Of Key Words And Abstract, Oluwadarasimi Temitope Ogunshote Mr. Aug 2021

Automated Extraction Of Key Words And Abstract, Oluwadarasimi Temitope Ogunshote Mr.

Undergraduate Student Research Internships Conference

An application/program that automates the extraction of key words and abstracts from documents.