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Articles 1 - 30 of 75
Full-Text Articles in Graphics and Human Computer Interfaces
Astrophobia: A 3d Multiplayer Space Combat Game With Linear Entity Interpolation, Luke Larson
Astrophobia: A 3d Multiplayer Space Combat Game With Linear Entity Interpolation, Luke Larson
Computer Science and Software Engineering
Astrophobia is a Descent-like 3D networked multiplayer space combat game with linear entity interpolation (client-side animation between game-state packets to give the illusion of continuous game updates) similar to entity interpolation implemented in Valve Software’s Source engine. Additionally, Astrophobia procedurally generates unique levels, has zero-gravity physics, ship and projectile wall bouncing, hit detection, OpenGL 3D graphics, Phong lighting, ship model and texture, and a simple HUD that provides visualization of health points, aiming crosshair, and player scoreboard.
Reconstructing Point Clouds Of Mid-Size Objects, Spencer Woodworth
Reconstructing Point Clouds Of Mid-Size Objects, Spencer Woodworth
Computer Science and Software Engineering
This project explores the use of an inexpensive 3D camera for the acquisition and reconstruction of mid-size objects. The disparity of objects between stereo image pairs are used to calculate depth and generate a depth map. The depth map is used to generate a point cloud representation of the object from a single view. Finally, point clouds are generated from several views of an object and then aligned and merged into a seamless 360-degree point cloud.
A Bandwidth-Conserving Architecture For Crawling Virtual Worlds, Dipesh Gautam
A Bandwidth-Conserving Architecture For Crawling Virtual Worlds, Dipesh Gautam
Graduate Theses and Dissertations
A virtual world is a computer-based simulated environment intended for its users to inhabit via avatars. Content in virtual worlds such as Second Life or OpenSimulator is increasingly presented using three-dimensional (3D) dynamic presentation technologies that challenge traditional search technologies. As 3D environments become both more prevalent and more fragmented, the need for a data crawler and distributed search service will continue to grow. By increasing the visibility of content across virtual world servers in order to better collect and integrate the 3D data we can also improve the crawling and searching efficiency and accuracy by avoiding crawling unchanged regions …
Conceptual, Impact-Based Publications Recommendations, Ann Smittu Joseph
Conceptual, Impact-Based Publications Recommendations, Ann Smittu Joseph
Graduate Theses and Dissertations
CiteSeerx is a digital library for scientific publications by computer science researchers. It also functions as a search engine with several features including autonomous citation indexing, automatic metadata extraction, full-text indexing and reference linking. Users are able to retrieve relevant documents from the CiteSeerx database directly using search queries and will further benefit if the system suggests document recommendations to the user based on their preferences and search history. Therefore, recommender systems were initially developed and continue to evolve to recommend more relevant documents to the CiteSeerx users. In this thesis, we introduce the Conceptual, Impact-Based Recommender (CIBR), …
Dense Image Correspondence Under Large Appearance Variations, Linlin Liu, Kok-Lim Low, Wen-Yan Lin
Dense Image Correspondence Under Large Appearance Variations, Linlin Liu, Kok-Lim Low, Wen-Yan Lin
Research Collection School Of Computing and Information Systems
This paper addresses the difficult problem of finding dense correspondence across images with large appearance variations. Our method uses multiple feature samples at each pixel to deal with the appearance variations based on our observation that pre-defined single feature sample provides poor results in nearest neighbor matching. We apply the idea in a flow-based matching framework and utilize the best feature sample for each pixel to determine the flow field. We propose a novel energy function and use dual-layer loopy belief propagation to minimize it where the correspondence, the feature scale and rotation parameters are solved simultaneously. Our method is …
Partial Least Squares Regression On Grassmannian Manifold For Emotion Recognition, M. Liu, R. Wang, Zhiwu Huang, S. Shan, X. Chen
Partial Least Squares Regression On Grassmannian Manifold For Emotion Recognition, M. Liu, R. Wang, Zhiwu Huang, S. Shan, X. Chen
Research Collection School Of Computing and Information Systems
In this paper, we propose a method for video-based human emotion recognition. For each video clip, all frames are represented as an image set, which can be modeled as a linear subspace to be embedded in Grassmannian manifold. After feature extraction, Class-specific One-to-Rest Partial Least Squares (PLS) is learned on video and audio data respectively to distinguish each class from the other confusing ones. Finally, an optimal fusion of classifiers learned from both modalities (video and audio) is conducted at decision level. Our method is evaluated on the Emotion Recognition In The Wild Challenge (EmotiW 2013). The experimental results on …
Tonescale Compression For Electroluminescent Display, Michael E. Miller, Christopher J. White
Tonescale Compression For Electroluminescent Display, Michael E. Miller, Christopher J. White
AFIT Patents
A method for controlling an electroluminescent display to produce an image for display that has reduced luminance to reduce burn-in on the display while maintaining visible contrast, includes providing the electroluminescent (EL) display having a plurality of EL emitters, the luminance of the light produced by each EL emitter being responsive to a respective drive signal; receiving a respective input image signal for each EL emitter; and transforming the input image signals to a plurality of drive signals that have a reduced peak frame luminance value but maintains contrast in the displayed image to reduce burn-in by adjusting the drive …
Caver Quest 3d Virtual Cave Simulation Of Snowy River In Fort Stanton Cave, Ronald J. Lipinski, Pete Lindsley
Caver Quest 3d Virtual Cave Simulation Of Snowy River In Fort Stanton Cave, Ronald J. Lipinski, Pete Lindsley
National Cave and Karst Management Symposium 2013
Virtual worlds, or 3D simulations through which an avatar can travel, is becoming a common means to display products or provide training in new environments. This paper describes the steps in producing the 3D virtual simulation of Snowy River in Fort Stanton Cave, New Mexico. A traditional cave survey and map with cross sections was used to produce a 3D meshed surface of the cave walls using the Blender software package. Photographs were taken of the walls, ceiling, and floor and merged together. The merged montage was applied to the 3D mesh walls as a “texture”. Unity3D was used to …
Symmetry Robust Descriptor For Non-Rigid Surface Matching, Zhiyuan Zhang, Kangkang Yin, Kelvin W. C. Foong
Symmetry Robust Descriptor For Non-Rigid Surface Matching, Zhiyuan Zhang, Kangkang Yin, Kelvin W. C. Foong
Research Collection School Of Computing and Information Systems
In this paper, we propose a novel shape descriptor that is robust in differentiating intrinsic symmetric points on geometric surfaces. Our motivation is that even the state-of-theart shape descriptors and non-rigid surface matching algorithms suffer from symmetry flips. They cannot differentiate surface points that are symmetric or near symmetric. Hence a left hand of one human model may be matched to a right hand of another. Our Symmetry Robust Descriptor (SRD) is based on a signed angle field, which can be calculated from the gradient fields of the harmonic fields of two point pairs. Experiments show that the proposed shape …
Multimedia Modeling, Chong-Wah Ngo, Klaus Schoeffmann, Yiannis Andreopoulos, Christian Breiteneder
Multimedia Modeling, Chong-Wah Ngo, Klaus Schoeffmann, Yiannis Andreopoulos, Christian Breiteneder
Research Collection School Of Computing and Information Systems
Multimedia modeling aims to study computational models for addressing real-world multimedia problems from various perspectives, including information fusion, perceptual understanding, performance evaluation and social media. The topic becomes increasingly important with the massive amount of data available over the Internet, representing different pieces of information in heterogeneous forms that need to be consolidated before being used for multimedia problems. On the other hand, the advancement in technologies such as mobile and sensing devices drive the needs for revisiting the existing models for not only dealing with audio-visual cues but also incorporating various sensory modalities that have potential in providing cheaper …
Search Of Small Objects By Topology Matching, Context Modeling, And Pattern Mining, Wei Zhang, Chong-Wah Ngo
Search Of Small Objects By Topology Matching, Context Modeling, And Pattern Mining, Wei Zhang, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
No abstract provided.
Vireo/Ecnu @ Trecvid 2013: A Video Dance Of Detection, Recounting And Search With Motion Relativity And Concept Learning From Wild, Chong-Wah Ngo, Feng Wang, Wei Zhang, Chun-Chet Tan, Zhanhu Sun, Shi-Ai Zhu, Ting Yao
Vireo/Ecnu @ Trecvid 2013: A Video Dance Of Detection, Recounting And Search With Motion Relativity And Concept Learning From Wild, Chong-Wah Ngo, Feng Wang, Wei Zhang, Chun-Chet Tan, Zhanhu Sun, Shi-Ai Zhu, Ting Yao
Research Collection School Of Computing and Information Systems
The VIREO group participated in four tasks: instance search, multimedia event recounting, multimedia event detection, and semantic indexing. In this paper, we will present our approaches and discuss the evaluation results
Web-Based Visual Analytics For Social Media Data, Jun Xiang Tee, David S. Ebert
Web-Based Visual Analytics For Social Media Data, Jun Xiang Tee, David S. Ebert
The Summer Undergraduate Research Fellowship (SURF) Symposium
Social media data provides valuable information about different events, trends and happenings around the world. Visual data analysis tasks for social media data have large computational and storage space requirements. Due to these restrictions, subdivision of data analysis tools into several layers such as Data, Business Logic or Algorithms, and Presentation Layer is often necessary to make them accessible for variety of clients. On server side, social media data analysis algorithms can be implemented and published in the form of web services. Visual Interface can then be implemented in the form of thin clients that call these web services for …
Static Saliency Vs. Dynamic Saliency: A Comparative Study, Tam Nguyen, Mengdi Xu, Guangyu Gao, Mohan Kankanhalli, Qi Tian, Shuicheng Yan
Static Saliency Vs. Dynamic Saliency: A Comparative Study, Tam Nguyen, Mengdi Xu, Guangyu Gao, Mohan Kankanhalli, Qi Tian, Shuicheng Yan
Computer Science Faculty Publications
Recently visual saliency has attracted wide attention of researchers in the computer vision and multimedia field. However, most of the visual saliency-related research was conducted on still images for studying static saliency. In this paper, we give a comprehensive comparative study for the first time of dynamic saliency (video shots) and static saliency (key frames of the corresponding video shots), and two key observations are obtained: 1) video saliency is often different from, yet quite related with, image saliency, and 2) camera motions, such as tilting, panning or zooming, affect dynamic saliency significantly.
Motivated by these observations, we propose a …
The Vireo Team At Mediaeval 2013: Violent Scenes Detection By Mid-Level Concepts Learnt From Youtube, Chun Chet Tan, Chong-Wah Ngo
The Vireo Team At Mediaeval 2013: Violent Scenes Detection By Mid-Level Concepts Learnt From Youtube, Chun Chet Tan, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
The Violent Scenes Detection task continues to pose challenge in detecting violent scenes in Hollywood movies. In this working notes paper, we present the framework of our system and briefly discuss the performance results obtained in both objective and subjective subtasks. Besides using the low-level features for training the SVM classifiers for violent scenes detection, we show the feasibility in using the concept detectors to infer the occurrence of violent scenes. External Youtube data is exploited in our implementation to provide more diverse definition to violent scene concepts. Furthermore, we explore the feasibility of using Conditional Random Fields (CRF) to …
Image Search By Graph-Based Label Propagation With Image Representation From Dnn, Yingwei Pan, Yao Ting, Kuiyuan Yang, Houqiang Li, Chong-Wah Ngo, Jingdong Wang, Tao Mei
Image Search By Graph-Based Label Propagation With Image Representation From Dnn, Yingwei Pan, Yao Ting, Kuiyuan Yang, Houqiang Li, Chong-Wah Ngo, Jingdong Wang, Tao Mei
Research Collection School Of Computing and Information Systems
Our objective is to estimate the relevance of an image to a query for image search purposes. We address two limitations of the existing image search engines in this paper. First, there is no straightforward way of bridging the gap between semantic textual queries as well as users’ search intents and image visual content. Image search engines therefore primarily rely on static and textual features. Visual features are mainly used to identify potentially useful recurrent patterns or relevant training examples for complementing search by image reranking. Second, image rankers are trained on query-image pairs labeled by human experts, making the …
Error Recovered Hierarchical Classification, Shiai Zhu, Xiao-Yong Wei, Chong-Wah Ngo
Error Recovered Hierarchical Classification, Shiai Zhu, Xiao-Yong Wei, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Hierarchical classification (HC) is a popular and efficient way for detecting the semantic concepts from the images. However, the conventional HC, which always selects the branch with the highest classification response to go on, has the risk of propagating serious errors from higher levels of the hierarchy to the lower levels. We argue that the highestresponse-first strategy is too arbitrary, because the candidate nodes are considered individually which ignores the semantic relationship among them. In this paper, we propose a novel method for HC, which is able to utilize the semantic relationship among candidate nodes and their children to recover …
Interactive Focus+Context Glyph And Streamline Vector Visualization, Joshua Joseph Anghel
Interactive Focus+Context Glyph And Streamline Vector Visualization, Joshua Joseph Anghel
Boise State University Theses and Dissertations
With data sets growing in size, more efficient methods of visualizing and analyzing data are required. A user can become overwhelmed if too much data is displayed at once and be distracted from identifying potentially important features. This thesis presents methods for focus+context visualization of vector fields. Users can interact with the data in real time to choose which regions should have more emphasis through a mouse or touch interface. Streamlines and hedgehog based visualizations are used to provide focus+context to vector visualizations. The presented visualization methods are shown to be more computationally efficient and are shown to scale well …
Annotation For Free: Video Tagging By Mining User Search Behavior, Yao Ting, Tao Mei, Chong-Wah Ngo, Shipeng Li
Annotation For Free: Video Tagging By Mining User Search Behavior, Yao Ting, Tao Mei, Chong-Wah Ngo, Shipeng Li
Research Collection School Of Computing and Information Systems
The problem of tagging is mostly considered from the perspectives of machine learning and data-driven philosophy. A fundamental issue that underlies the success of these approaches is the visual similarity, ranging from the nearest neighbor search to manifold learning, to identify similar instances of an example for tag completion. The need to searching for millions of visual examples in high-dimensional feature space, however, makes the task computationally expensive. Moreover, the results can suffer from robustness problem, when the underlying data, such as online videos, are rich of semantics and the similarity is difficult to be learnt from low-level features. This …
Sitting On The Digital Divide, Singapore Management University
Sitting On The Digital Divide, Singapore Management University
Perspectives@SMU
Persuading the ‘digital resistant’ while balancing the digital:traditional media budget is a challenge for marketers
A Robust Rgbd Slam System For 3d Environment With Planar Surfaces, Po-Chang Su, Ju Shen, Sen-Ching S. Cheung
A Robust Rgbd Slam System For 3d Environment With Planar Surfaces, Po-Chang Su, Ju Shen, Sen-Ching S. Cheung
Computer Science Faculty Publications
With the increasing popularity of RGB-depth (RGB-D) sensors such as the Microsoft Kinect, there have been much research on capturing and reconstructing 3D environments using a movable RGB-D sensor. The key process behind these kinds of simultaneous location and mapping (SLAM) systems is the iterative closest point or ICP algorithm, which is an iterative algorithm that can estimate the rigid movement of the camera based on the captured 3D point clouds. While ICP is a well-studied algorithm, it is problematic when it is used in scanning large planar regions such as wall surfaces in a room. The lack of depth …
Tourguide: Augmented Reality Based On Structure Recognition, Michael Jipping
Tourguide: Augmented Reality Based On Structure Recognition, Michael Jipping
Faculty Presentations
TourGuide is software for Android phones and tablets that allows users to use augmented reality to see the world. TourGuide uses realtime video to search for images that match those in its database. When these images are found, TourGuide overlays the image with a number of options – from URLs/Web to video viewing – that are used to access more information about the image by touching the screen.
The software is designed so that configuring it is easy. In addition to the viewer, there is also a TourGuide Editor that allows configuration on a tablet or phone.
Experimental Studies Of Android App Development For Smart Chess Board System, Srujan Gopu
Experimental Studies Of Android App Development For Smart Chess Board System, Srujan Gopu
Masters Theses & Specialist Projects
Playing chess on a smart phone has gained popularity in the last few years, offering the convenience of correspondence play, automatic recording of a game, etc. Although a good number of players love playing chess on a tablet/smart phone, it doesn't come close to the experience of playing over the traditional board. The feel and pleasure are more real when playing face down with the opponent sitting across each other rather than playing in mobile devices. This is especially true during chess tournaments. It would be ideal to enhance the experience of playing chess on board with the features of …
Towards Decrypting Attractiveness Via Multi-Modality Cue, Tam Nguyen, Si Liu, Bingbing Ni, Jun Tan, Yong Rui, Shuicheng Yan
Towards Decrypting Attractiveness Via Multi-Modality Cue, Tam Nguyen, Si Liu, Bingbing Ni, Jun Tan, Yong Rui, Shuicheng Yan
Computer Science Faculty Publications
Decrypting the secret of beauty or attractiveness has been the pursuit of artists and philosophers for centuries. To date, the computational model for attractiveness estimation has been actively explored in the computer vision and multimedia community, yet with the focus mainly on facial features. In this article, we conduct a comprehensive study on female attractiveness conveyed by single/multiple modalities of cues, that is, face, dressing and/or voice; the aim is to discover how different modalities individually and collectively affect the human sense of beauty.
To extensively investigate the problem, we collect the Multi-Modality Beauty (M2B) dataset, which is …
Traveltant: Social Interaction Based Personalized Recommendation System, Sultan Dawood Alfarhood
Traveltant: Social Interaction Based Personalized Recommendation System, Sultan Dawood Alfarhood
Graduate Theses and Dissertations
Trip planning is a time consuming task that most people do before going to any destination. Traveltant is an intelligent system that analyzes a user's Social network and suggests a complete trip plan detailed for every single day based on the user's interests extracted from the Social network. Traveltant also considers the interests of friends the user interacts with most by building a ranked friends list of interactivity, and then uses the interests of those people in this list to enrich the recommendation results. Traveltant provides a smooth user interface through a Windows Phone 7 application while doing most of …
Utilizing A Modular Approach To Gamification To Improve Nutrition And Fitness In Children, Chad Richards
Utilizing A Modular Approach To Gamification To Improve Nutrition And Fitness In Children, Chad Richards
Graduate Theses and Dissertations
Obesity is a worldwide epidemic that affects adults and children, impacts over 30% of the population in several states of the U.S., damages national economies, and is a factor in four out of the six of the leading causes of death, including diabetes and heart disease. Obesity is preventable: solution approaches include better education, more exercise, better nutrition, and changing eating habits. Still, it is difficult for many people to remain interested enough to educate themselves and to learn new behaviors to change their eating and exercise habits.
Gamification is a relatively new research area that involves using video game …
Click-Boosting Random Walk For Image Search Reranking, Xiaopeng Yang, Yongdong Zhang, Ting Yao, Zheng-Jun Zha, Chong-Wah Ngo
Click-Boosting Random Walk For Image Search Reranking, Xiaopeng Yang, Yongdong Zhang, Ting Yao, Zheng-Jun Zha, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Image reranking is an effective way for improving the retrieval performance of keyword-based image search engines. A fundamental issue underlying the success of existing image reranking approaches is the ability in identifying potentially useful recurrent patterns or relevant training examples from the initial search results. Ideally, these patterns and examples can be leveraged to upgrade the ranks of visually similar images, which are also likely to be relevant. The challenge, nevertheless, originates from the fact that keyword-based queries are used to be ambiguous, resulting in difficulty in predicting the search intention. Mining useful patterns and examples without understanding query is …
Video Concept Detection By Learning From Web Images: A Case Study On Cross Domain Learning, Shiai Zhu, Ting Yao, Chong-Wah Ngo
Video Concept Detection By Learning From Web Images: A Case Study On Cross Domain Learning, Shiai Zhu, Ting Yao, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Concept detection is probably the most important research problem in the area of multimedia. The need to model with sufficient and diverse training instances, however, makes the task computationally and resourcefully expensive. Meanwhile, the popularity of social media has generated massive amount of weakly tagged images which could be leveraged for concept model learning. Therefore, in this paper, we consider exploring weakly taggedWeb images to shed some light on video concept detection. Particularly, two sets of Web images downloaded from Flickr are utilized as training data for concept detection on two real-world large-scale video datasets released by TRECVID. Our experiments …
Gamification Of Education Using Computer Games, Fiona Fui-Hoon Nah, Venkata Telaprolu, Shashank Rallapalli, Pavani R. Venkata
Gamification Of Education Using Computer Games, Fiona Fui-Hoon Nah, Venkata Telaprolu, Shashank Rallapalli, Pavani R. Venkata
Research Collection School Of Computing and Information Systems
We review the literature on gamification and identify principles of gamification and system design elements for gamifying computer educational games. Gamification of education is expected to increase learners’ engagement, which in turn increases learning achievement. We propose a gamification framework that synthesizes findings from the literature. The gamification framework is comprised of principles of gamification, system design elements for gamification, and dimensions of user engagement.
Usability Of Performance Dashboards, Usefulness Of Operational And Tactical Support, And Quality Of Strategic Support: A Research Framework, Bih-Ru Lea, Fiona Fui-Hoon Nah
Usability Of Performance Dashboards, Usefulness Of Operational And Tactical Support, And Quality Of Strategic Support: A Research Framework, Bih-Ru Lea, Fiona Fui-Hoon Nah
Research Collection School Of Computing and Information Systems
Performance dashboards are used as a strategic decision support tool in organizations. In this research, we examine the relationships between the usability of performance dashboards, the usefulness of operational and tactical support, and the quality of strategic support that they provide. We hypothesize that usability of performance dashboards will influence user perceptions of the usefulness of the operational and tactical support provided by the dashboards, which in turn influence the perceived quality of strategic support provided.