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Research Collection School Of Computing and Information Systems

Usability

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Full-Text Articles in Databases and Information Systems

Breathprint: Breathing Acoustics-Based User Authentication, Jagmohan Chauhan, Yining Hu, Suranga Sereviratne, Archan Misra, Aruna Sereviratne, Youngki Lee Jun 2017

Breathprint: Breathing Acoustics-Based User Authentication, Jagmohan Chauhan, Yining Hu, Suranga Sereviratne, Archan Misra, Aruna Sereviratne, Youngki Lee

Research Collection School Of Computing and Information Systems

We propose BreathPrint, a new behavioural biometric signature based on audio features derived from an individual's commonplace breathing gestures. Specifically, BreathPrint uses the audio signatures associated with the three individual gestures: sniff, normal, and deep breathing, which are sufficiently different across individuals. Using these three breathing gestures, we develop the processing pipeline that identifies users via the microphone sensor on smartphones and wearable devices. In BreathPrint, a user performs breathing gestures while holding the device very close to their nose. Using off-the-shelf hardware, we experimentally evaluate the BreathPrint prototype with 10 users, observed over seven days. We show that users …


Player Acceptance Of Human Computation Games: An Aesthetic Perspective, Xiaohui Wang, Dion Hoe Lian Goh, Ee Peng Lim, Adrian Wei Liang Vu Nov 2014

Player Acceptance Of Human Computation Games: An Aesthetic Perspective, Xiaohui Wang, Dion Hoe Lian Goh, Ee Peng Lim, Adrian Wei Liang Vu

Research Collection School Of Computing and Information Systems

Human computation games (HCGs) are applications that use games to harness human intelligence to perform computations that cannot be effectively done by software systems alone. Despite their increasing popularity, insufficient research has been conducted to examine the predictors of player acceptance for HCGs. In particular, prior work underlined the important role of game enjoyment in predicting acceptance of entertainment technology without specifying its driving factors. This study views game enjoyment through a taxonomy of aesthetic experiences and examines the effect of aesthetic experience, usability and information quality on player acceptance of HCGs. Results showed that aesthetic experience and usability were …


Understanding User Perceptions On Usefulness And Usability Of An Integrated Wiki-G-Portal, Yin-Leng Theng, Yuanyuan Li, Ee Peng Lim, Zhe Wang, Dion Hoe-Lian Goh, Chew-Hung Chang, Kalyani Chatterjea, Jun Zhang Nov 2006

Understanding User Perceptions On Usefulness And Usability Of An Integrated Wiki-G-Portal, Yin-Leng Theng, Yuanyuan Li, Ee Peng Lim, Zhe Wang, Dion Hoe-Lian Goh, Chew-Hung Chang, Kalyani Chatterjea, Jun Zhang

Research Collection School Of Computing and Information Systems

This paper describes a pilot study on Wiki-G-Portal, a project integrating Wikipedia, an online encyclopedia, into G-Portal, a Web-based digital library, of geography resources. Initial findings from the pilot study seemed to suggest positive perceptions on usefulness and usability of Wiki-G-Portal, as well as subjects' attitude and intention to use.