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Full-Text Articles in Databases and Information Systems

My Guild, My Team: Applying The Technology Capabilities Of Massively Multiplayer Online Games To Virtual Project Teams, Dawn Owens, Deepak Khazanchi May 2009

My Guild, My Team: Applying The Technology Capabilities Of Massively Multiplayer Online Games To Virtual Project Teams, Dawn Owens, Deepak Khazanchi

Information Systems and Quantitative Analysis Faculty Proceedings & Presentations

Millions of people are playing Massively Multiplayer Online Games (MMOGs), a computer game genre where thousands of players interact daily in highly complex virtual world environments. These players self-organize, develop skills, and acquire various roles. MMOGs appear to mirror the complexity of the business context while offering unique technology capabilities that appear to encourage group participation and emergent leadership. Managing a remote workforce across different time zones, geography and culture requires effective virtual collaboration and management of communication, coordination challenges and control issues. Therefore, the purpose of this paper is to explore the unique technology capabilities of MMOGs and propose …


Moving First Life Into Secondlife: Real World Opportunities For Virtual Teams And Virtual World Project Management, Dawn Owens, Alanah Davis, John D. Murphy, Deepak Khazanchi, Ilze Zigurs Mar 2009

Moving First Life Into Secondlife: Real World Opportunities For Virtual Teams And Virtual World Project Management, Dawn Owens, Alanah Davis, John D. Murphy, Deepak Khazanchi, Ilze Zigurs

Information Systems and Quantitative Analysis Faculty Publications

Consider a world where you can: conduct training sessions and bring together experts from around the globe in a single, common environment where learning is possible; hold effective meetings in a shared space where distant resources and people can come together to communicate, laugh, and create artifacts quickly and easily; and, coordinate a project with ease and overcome cultural barriers to team effectiveness. These scenarios can be realized with virtual world (VW) technology.


Information Technology (It) Investment Decisions Under Asymmetric Information: A Modified Rational Expectation Model, Jinlan Ni, Deepak Khazanchi Mar 2009

Information Technology (It) Investment Decisions Under Asymmetric Information: A Modified Rational Expectation Model, Jinlan Ni, Deepak Khazanchi

Information Systems and Quantitative Analysis Faculty Publications

In this paper, we propose that information technology (IT) managers make investment decisions about new IT initiatives based on a modified rational expectation model. Unlike traditional rational expectation models, we emphasize the relevance of market uncertainty and its impact on the return of new IT investment. This results in information acquisition decisions by managers that can cause information asymmetry. This information asymmetry is endogenous and so the IT manager can become well informed if and only if it is beneficial to do so. We also capture different levels of IT investment across managers by introducing heterogeneity across managers in terms …


Avatars, People, And Virtual Worlds: Foundations For Research In Metaverses, Alanah Davis, John D. Murphy, Dawn Owens, Deepak Khazanchi, Ilze Zigurs Feb 2009

Avatars, People, And Virtual Worlds: Foundations For Research In Metaverses, Alanah Davis, John D. Murphy, Dawn Owens, Deepak Khazanchi, Ilze Zigurs

Information Systems and Quantitative Analysis Faculty Publications

Metaverses are immersive three-dimensional virtual worlds in which people interact as avatars with each other and with software agents, using the metaphor of the real world but without its physical limitations. The ubiquitous availability of high speed Internet access has spurred enormous interest in virtual worlds like Second Life and World of Warcraft, both in terms of user gaming and as a new technological platform for global virtual collaboration. These environments have potential for richer, more engaging collaboration, but their capabilities have yet to be examined in depth. Of particular interest in this paper is the use of metaverses for …


How Can Information And Communication Technology Bring About Development? An Information Architecture For Guiding Interventions In Developing Regions, Mehruz Kamal, Sajda Qureshi Jan 2009

How Can Information And Communication Technology Bring About Development? An Information Architecture For Guiding Interventions In Developing Regions, Mehruz Kamal, Sajda Qureshi

Information Systems and Quantitative Analysis Faculty Proceedings & Presentations

While a great deal is known about how Information and Communication Technologies are used in developing and underserved communities, there are still gaps as to how ICTs may enable development outcomes to be achieved. It appears that the majority of businesses in developing regions are micro-enterprises which employ between 1-5 people and face challenges of limited resources. This research investigates what is known about how ICTs bring about development and uses these insights to develop an information architecture adapted from the Zachman Framework that integrates the different perspectives. In this research, the key stakeholders are the micro-entrepreneurs who adopt technology …


Knowledge Management And Organizational Learning, William R. King, Sajda Qureshi, Mehruz Kamal, Peter Keen Jan 2009

Knowledge Management And Organizational Learning, William R. King, Sajda Qureshi, Mehruz Kamal, Peter Keen

Faculty Books and Monographs

Editor: William R. King

Chapter, Knowledge Networking to Overcome the Digital Divide, co-authored by Sajda Qureshi, UNO faculty member.

As organizations become increasingly extended across global boundaries, their reliance on information and communication technologies (ICTs) to support their processes increases. The use of ICTs to activate dispersed knowledge within complex webs of human networks can enable the gap between the information rich and information poor to be overcome. This paper develops a new concept called knowledge networking and investigates how this process enables the digital divide to be overcome. Following a phenomenological analysis of knowledge networking using a selection of …


The Influence Of Affect, Attitude And Usefulness In The Acceptance Of Telemedicine Systems, Soussan Djamasbi,, Ann L. Fruhling, Eleanor T. Loiacono Jan 2009

The Influence Of Affect, Attitude And Usefulness In The Acceptance Of Telemedicine Systems, Soussan Djamasbi,, Ann L. Fruhling, Eleanor T. Loiacono

Information Systems and Quantitative Analysis Faculty Publications

Grounded in current theories of affect this study examines the role positive and negative moods play on the acceptance of a specialized telemedicine system for microbiology consultation and diagnostics, referred to as telepathology. From a laboratory experiment using microbiology laboratory assistants, the notion that healthcare users’ attitude is an important factor in the acceptance behavior of a healthcare information system is supported. A regression analysis of the data revealed the need to tailor the IS Technology Acceptance Model for the healthcare field. Specifically, our results show that ease of use which is thought to be a main antecedent of end-user …