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Reinforcement learning

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Towards Autonomous Behavior Learning Of Non-Player Characters In Games, Shu Feng, Ah-Hwee Tan Sep 2016

Towards Autonomous Behavior Learning Of Non-Player Characters In Games, Shu Feng, Ah-Hwee Tan

Research Collection School Of Computing and Information Systems

Non-Player-Characters (NPCs), as found in computer games, can be modelled as intelligent systems, which serve to improve the interactivity and playability of the games. Although reinforcement learning (RL) has been a promising approach to creating the behavior models of non-player characters (NPC), an initial stage of exploration and low performance is typically required. On the other hand, imitative learning (IL) is an effective approach to pre-building a NPC’s behavior model by observing the opponent’s actions, but learning by imitation limits the agent’s performance to that of its opponents. In view of their complementary strengths, this paper proposes a computational model …