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Databases and Information Systems Commons

Open Access. Powered by Scholars. Published by Universities.®

Software Engineering

Research Collection School Of Computing and Information Systems

2010

Articles 1 - 3 of 3

Full-Text Articles in Databases and Information Systems

Mining Collaboration Patterns From A Large Developer Network, Didi Surian, David Lo, Ee Peng Lim Oct 2010

Mining Collaboration Patterns From A Large Developer Network, Didi Surian, David Lo, Ee Peng Lim

Research Collection School Of Computing and Information Systems

In this study, we extract patterns from a large developer collaborations network extracted from Source Forge. Net at high and low level of details. At the high level of details, we extract various network-level statistics from the network. At the low level of details, we extract topological sub-graph patterns that are frequently seen among collaborating developers. Extracting sub graph patterns from large graphs is a hard NP-complete problem. To address this challenge, we employ a novel combination of graph mining and graph matching by leveraging network-level properties of a developer network. With the approach, we successfully analyze a snapshot of …


A Social Network Based Study Of Software Team Dynamics, Subhajit Datta, Vikrant S. Kaulgoud, Vibhu Saujanya Sharma, Nishant Kumar Apr 2010

A Social Network Based Study Of Software Team Dynamics, Subhajit Datta, Vikrant S. Kaulgoud, Vibhu Saujanya Sharma, Nishant Kumar

Research Collection School Of Computing and Information Systems

Members of software project teams have specific roles and responsibilities which are formally defined during project inception or at the start of a life cycle activity. Often, the team structure undergoes spontaneous changes as delivery deadlines draw near and critical tasks have to be completed. Some members -- depending on their skill or seniority -- need to take on more responsibilities, while others end up being peripheral to the project's execution. We posit that this kind of ad hoc reorganization of a team's structure can be discerned from the project's bug tracker. In this paper, we extract a social network …


Creating An Immersive Game World With Evolutionary Fuzzy Cognitive Maps, Yundong Cai, Ah-Hwee Tan, Zhiqi Shen, Boyang Li Mar 2010

Creating An Immersive Game World With Evolutionary Fuzzy Cognitive Maps, Yundong Cai, Ah-Hwee Tan, Zhiqi Shen, Boyang Li

Research Collection School Of Computing and Information Systems

An increasing number of serious games have been developed to enhance the user experiences in education and training. In order to bridge the gap of game experiences in the virtual environment and in the real life, it is crucial to generate believable characters and contexts in real-time. However, the variables to be simulated for a large-scale serious game are numerous. These variables are involved in complex causal relationships and their values change over time. In view that world modeling has not been well addressed with conventional models, this paper uses a computational model Evolutionary Fuzzy Cognitive Map (EFCM) to model …