Open Access. Powered by Scholars. Published by Universities.®
![Digital Commons Network](http://assets.bepress.com/20200205/img/dcn/DCsunburst.png)
Physical Sciences and Mathematics Commons™
Open Access. Powered by Scholars. Published by Universities.®
- Institution
- Publication Type
Articles 1 - 4 of 4
Full-Text Articles in Physical Sciences and Mathematics
A Real-Time Facial Expression Recognition System For Online Games, Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei
A Real-Time Facial Expression Recognition System For Online Games, Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei
Professor Farzad Safaei
Multiplayer online games (MOGs) have become increasingly popular because of the opportunity they provide for collaboration, communication, and interaction. However, compared with ordinary human communication, MOG still has several limitations, especially in communication using facial expressions. Although detailed facial animation has already been achieved in a number of MOGs, players have to use text commands to control the expressions of avatars. In this paper, we propose an automatic expression recognition system that can be integrated into an MOG to control the facial expressions of avatars. To meet the specific requirements of such a system, a number of algorithms are studied, …
Facial Expression Recognition For Multiplayer Online Games, Ce Zhan, Wanqing Li, Philip O. Ogunbona, Farzad Safaei
Facial Expression Recognition For Multiplayer Online Games, Ce Zhan, Wanqing Li, Philip O. Ogunbona, Farzad Safaei
Professor Farzad Safaei
The Multiplayer Online Game (MOG) becomes more popular than any other types of computer games for its collaboration, communication and interaction ability. However, compared with the ordinary human communication, the MOG still has many limitations, especially in communication using facial expressions. Although detailed facial animation has already been achieved in a number of MOGs, players have to use text commands to control avatars expressions. In this paper, we briefly review the state of the art in facial expression recognition and propose an automatic expression recognition system that can be integrated into a MOG to control the avatar’s facial expressions. We …
Demographics Of Undergraduates Studying Games In The United States: A Comparison Of Computer Science Students And The General Population, Monica M. Mcgill, Amber Settle, Adrienne Decker
Demographics Of Undergraduates Studying Games In The United States: A Comparison Of Computer Science Students And The General Population, Monica M. Mcgill, Amber Settle, Adrienne Decker
Amber Settle
Dynamically Adjusting Game-Play In 2d Platformers Using Procedural Level Generation, Daniel Wheat
Dynamically Adjusting Game-Play In 2d Platformers Using Procedural Level Generation, Daniel Wheat
Theses : Honours
The rapid growth of the entertainment industry has presented the requirement for more efficient development of computerized games. Importantly, the diversity of audiences that participate in playing games has called for the development of new technologies that allow games to address users with differing levels of skills and preferences. This research presents a systematic study that explored the concept of dynamic difficulty using procedural level generation with interactive evolutionary computation. Additionally, the design, development and trial of computerized agents the play game levels in the place of a human player is detailed. The work presented in this thesis provides a …