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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Composing Music In Constrained Search Environments, Jeffrey Keene Aug 2010

Composing Music In Constrained Search Environments, Jeffrey Keene

Electronic Theses and Dissertations

Composing music with computers in constrained search environments adds complexities and problems not present in the traditional problem domain of generative music. The traditional and well researched mechanisms of Markov chains, genetic algorithms and data driven rule based systems do not directly map to a problem domain in which pitch choice and rhythm choice are likely to be highly limited.

We therefore explore several possible solutions to generating rhythms in extremely constrained environments with the goal of generating music that adheres to user specified constraints and is aesthetically pleasing.


Toward Using Games To Teach Fundamental Computer Science Concepts, Jeffrey Michael Edgington Aug 2010

Toward Using Games To Teach Fundamental Computer Science Concepts, Jeffrey Michael Edgington

Electronic Theses and Dissertations

Video and computer games have become an important area of study in the field of education. Games have been designed to teach mathematics, physics, raise social awareness, teach history and geography, and train soldiers in the military. Recent work has created computer games for teaching computer programming and understanding basic algorithms.

We present an investigation where computer games are used to teach two fundamental computer science concepts: boolean expressions and recursion. The games are intended to teach the concepts and not how to implement them in a programming language.

For this investigation, two computer games were created. One is designed …


Using Transitivity With Nearest Neighbor To Reduce Error In Sample-Based Pearson Correlation Coefficients, Taylor Phillips Jan 2010

Using Transitivity With Nearest Neighbor To Reduce Error In Sample-Based Pearson Correlation Coefficients, Taylor Phillips

Electronic Theses and Dissertations

Pearson product-moment correlation coefficients are a well-practiced quantification of linear dependence seen across many fields. When calculating a sample-based correlation coefficient, the accuracy of the estimation is dependent on the quality and quantity of the sample. Like all statistical models, these correlation coefficients can suffer from overfitting, which results in the representation of random error instead of an underlying trend.

In this paper, we discuss how Pearson's product-moment correlation coefficients can utilize information outside of the two items for which the correlation is being computed. By introducing a relationship with one or more additional items that meet specified criterion, our …


A Location Aware P2p Voice Communication Protocol For Networked Virtual Environments, Gabor Papp Jan 2010

A Location Aware P2p Voice Communication Protocol For Networked Virtual Environments, Gabor Papp

Electronic Theses and Dissertations

Multiparty voice communication, where multiple people can communicate in a group, is an important component of networked virtual environments (NVEs), especially in many types of online games. While most research has been conducted on one-to-one communication, we focus on group communication. In this dissertation, we present the first measurement study on the characteristics of multiparty voice communications and develop a model of the talking and silence periods observed during multiparty communication. Over a total of 5 months, we measured over 11,000 sessions on an active multi-party voice communication server to quantify the characteristics of communication generated by game players, including …