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Procedural Music Generation And Adaptation Based On Game State, Timothey Andrew Adam
Procedural Music Generation And Adaptation Based On Game State, Timothey Andrew Adam
Master's Theses
Video game developers attempt to convey moods to emphasize their game's narrative. Events that occur within the game usually convey success or failure in some way meaningful to the story's progress. Ideally, when these events occur, the intended change in mood should be perceivable to the player. One way of doing so is to change the music. This requires musical tracks to represent many possible moods, states and game events. This can be very taxing on composers, and encoding the control flow (when to transition) of the tracks can prove to be tricky as well.
This thesis presents AUD.js, a …