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Full-Text Articles in Physical Sciences and Mathematics

Preliminary Forensic Analysis Of The Xbox One, Jason Moore, Ibrahim Baggili, Andrew Marrington, Armindo Rodrigues Aug 2014

Preliminary Forensic Analysis Of The Xbox One, Jason Moore, Ibrahim Baggili, Andrew Marrington, Armindo Rodrigues

Electrical & Computer Engineering and Computer Science Faculty Publications

Video game consoles can no longer be viewed as just gaming consoles but rather as full multimedia machines, capable of desktop computer-like performance. The past has shown that game consoles have been used in criminal activities such as extortion, identity theft, and child pornography, but with their ever-increasing capabilities, the likelihood of the expansion of criminal activities conducted on or over the consoles increases. This research aimed to take the initial step of understanding the Xbox One, the most powerful Microsoft console to date. We report the outcome of conducting a forensic examination of the Xbox One, and we provide …


Integrating Self-Organizing Neural Network And Motivated Learning For Coordinated Multi-Agent Reinforcement Learning In Multi-Stage Stochastic Game, Teck-Hou Teng, Ah-Hwee Tan, Janusz A. Starzyk, Yuan-Sin Tan, Loo-Nin Teow Jul 2014

Integrating Self-Organizing Neural Network And Motivated Learning For Coordinated Multi-Agent Reinforcement Learning In Multi-Stage Stochastic Game, Teck-Hou Teng, Ah-Hwee Tan, Janusz A. Starzyk, Yuan-Sin Tan, Loo-Nin Teow

Research Collection School Of Computing and Information Systems

Most non-trivial problems require the coordinated performance of multiple goal-oriented and time-critical tasks. Coordinating the performance of the tasks is required due to the dependencies among the tasks and the sharing of resources. In this work, an agent learns to perform a task using reinforcement learning with a self-organizing neural network as the function approximator. We propose a novel coordination strategy integrating Motivated Learning (ML) and a self-organizing neural network for multi-agent reinforcement learning (MARL). Specifically, we adapt the ML idea of using pain signal to overcome the resource competition issue. Dependency among the agents is resolved using domain knowledge …


Procedural Music Generation And Adaptation Based On Game State, Timothey Andrew Adam Jun 2014

Procedural Music Generation And Adaptation Based On Game State, Timothey Andrew Adam

Master's Theses

Video game developers attempt to convey moods to emphasize their game's narrative. Events that occur within the game usually convey success or failure in some way meaningful to the story's progress. Ideally, when these events occur, the intended change in mood should be perceivable to the player. One way of doing so is to change the music. This requires musical tracks to represent many possible moods, states and game events. This can be very taxing on composers, and encoding the control flow (when to transition) of the tracks can prove to be tricky as well.

This thesis presents AUD.js, a …


Using User Saliency For Effective Oled Display Power Management, Kiat Wee Tan Jan 2014

Using User Saliency For Effective Oled Display Power Management, Kiat Wee Tan

Dissertations and Theses Collection (Open Access)

The display component on mobile device has always been a main power drain compared to networking and processing components. Even with advancement in display technology such as Organic Light Emitting Diodes (OLED) displays to help reduce this cost, the increasing display size and new mobile usage paradigm (App stores and Social networking), the display still remains as the largest power drain component. In this thesis, we describe an approach to reduce power consumption on OLED display by dimming areas of the screen that the user might not be interested in. We determine these uninteresting areas by reviewing large number applications …


Preliminary Forensic Analysis Of The Xbox One, Jason Moore, Ibrahim Baggili, Andrew Marrington, Armindo Rodrigues Jan 2014

Preliminary Forensic Analysis Of The Xbox One, Jason Moore, Ibrahim Baggili, Andrew Marrington, Armindo Rodrigues

All Works

Video game consoles can no longer be viewed as just gaming consoles but rather as full multimedia machines, capable of desktop computer-like performance. The past has shown that game consoles have been used in criminal activities such as extortion, identity theft, and child pornography, but with their ever-increasing capabilities, the likelihood of the expansion of criminal activities conducted on or over the consoles increases. This research aimed to take the initial step of understanding the Xbox One, the most powerful Microsoft console to date. We report the outcome of conducting a forensic examination of the Xbox One, and we provide …


A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky Jan 2014

A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky

CMC Senior Theses

Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …


Proceedings Of The 1st Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Francesco Crocco, Carlos Hernandez, Kathleen Offenholley, Leah Potter, Maura A. Smale, Cuny Games Network Jan 2014

Proceedings Of The 1st Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Francesco Crocco, Carlos Hernandez, Kathleen Offenholley, Leah Potter, Maura A. Smale, Cuny Games Network

Publications and Research

Proceedings of the CUNY Games Conference, held from January 17-18, 2014, at the CUNY Graduate Center and Borough of Manhattan Community College.

Topics in Game Design - Teaching with Virtual and Augmented Realities - Writing with Games - Breaking the Magic Circle: Games & Real Life - Interactive Game Design (What's Your Game Plan? - Designing Ethical Games - Games and Gender - Gaming English Language and Literature - Game, Narrative, Literacy - Teaching with Games - Games, Storytelling, and Narrative - Games and STEM - Learning by Design - Students as Game Designers - Experiencing Reality in Popular Games …