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Physical Sciences and Mathematics Commons

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Brigham Young University

2005

Animation

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Full-Text Articles in Physical Sciences and Mathematics

Real-Time Motion Transition By Example, Cameron Quinn Egbert Nov 2005

Real-Time Motion Transition By Example, Cameron Quinn Egbert

Theses and Dissertations

Motion transitioning is a common task in real-time applications such as games. While most character motions can be created a priori using motion capture or hand animation, transitions between these motions must be created by an animation system at runtime. Because of this requirement, it is often difficult to create a transition that preserves the feel that the actor or animator has put into the motion. An additional difficulty is that transitions must be created in real-time. This paper provides a method of creating motion transitions that is both computationally feasible for interactive speeds, and preserves the feel of the …


Accelerated Ray Traced Animations Exploiting Temporal Coherence, Darwin Tarry Baines Jul 2005

Accelerated Ray Traced Animations Exploiting Temporal Coherence, Darwin Tarry Baines

Theses and Dissertations

Ray tracing is a well-know technique for producing realistic graphics. However, the time necessary to generate images is unacceptably long. When producing the many frames that are necessary for animations, the time is magnified. Many methods have been proposed to reduce the calculations necessary in ray tracing. Much of the effort has attempted to reduce the number of rays cast or to reduce the number of intersection calculations. Both of these techniques exploit spatial coherence. These acceleration techniques are expanded not only to exploit spatial coherence but also to exploit temporal coherence in order to reduce calculations by treating animation …