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Full-Text Articles in Physical Sciences and Mathematics
Real-Time Motion Transition By Example, Cameron Quinn Egbert
Real-Time Motion Transition By Example, Cameron Quinn Egbert
Theses and Dissertations
Motion transitioning is a common task in real-time applications such as games. While most character motions can be created a priori using motion capture or hand animation, transitions between these motions must be created by an animation system at runtime. Because of this requirement, it is often difficult to create a transition that preserves the feel that the actor or animator has put into the motion. An additional difficulty is that transitions must be created in real-time. This paper provides a method of creating motion transitions that is both computationally feasible for interactive speeds, and preserves the feel of the …
Accelerated Ray Traced Animations Exploiting Temporal Coherence, Darwin Tarry Baines
Accelerated Ray Traced Animations Exploiting Temporal Coherence, Darwin Tarry Baines
Theses and Dissertations
Ray tracing is a well-know technique for producing realistic graphics. However, the time necessary to generate images is unacceptably long. When producing the many frames that are necessary for animations, the time is magnified. Many methods have been proposed to reduce the calculations necessary in ray tracing. Much of the effort has attempted to reduce the number of rays cast or to reduce the number of intersection calculations. Both of these techniques exploit spatial coherence. These acceleration techniques are expanded not only to exploit spatial coherence but also to exploit temporal coherence in order to reduce calculations by treating animation …