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Full-Text Articles in Physical Sciences and Mathematics

Real-Time Motion Transition By Example, Cameron Quinn Egbert Nov 2005

Real-Time Motion Transition By Example, Cameron Quinn Egbert

Theses and Dissertations

Motion transitioning is a common task in real-time applications such as games. While most character motions can be created a priori using motion capture or hand animation, transitions between these motions must be created by an animation system at runtime. Because of this requirement, it is often difficult to create a transition that preserves the feel that the actor or animator has put into the motion. An additional difficulty is that transitions must be created in real-time. This paper provides a method of creating motion transitions that is both computationally feasible for interactive speeds, and preserves the feel of the …


Informal Animation Sketching With K-Sketch, Richard Christopher Davis Oct 2005

Informal Animation Sketching With K-Sketch, Richard Christopher Davis

Research Collection School of Computing and Information Systems

Animation is a powerful medium that is accessible to few, because current animation tools are extremely complex. This complexity arises partially from current tools’ focus on precise, often unnecessary details and partially from the difficulty of finding a small but sufficiently powerful set of tool features. We are designing K-Sketch, an informal 2D animation tool that uses sketching and demonstration to radically reduce the time needed to create an animation. Our field studies investigating the needs of current anima-tion tool users and would-be users are helping us to mini-mize complexity by showing us how to prioritize the many possible tool …


Informal Animation Sketching With K-Sketch, Richard C. Davis Oct 2005

Informal Animation Sketching With K-Sketch, Richard C. Davis

Research Collection School Of Computing and Information Systems

Animation is a powerful medium that is accessible to few, because current animation tools are extremely complex. This complexity arises partially from current tools’ focus on precise, often unnecessary details and partially from the difficulty of finding a small but sufficiently powerful set of tool features. We are designing K-Sketch, an informal 2D animation tool that uses sketching and demonstration to radically reduce the time needed to create an animation. Our field studies investigating the needs of current anima-tion tool users and would-be users are helping us to mini-mize complexity by showing us how to prioritize the many possible tool …


Accelerated Ray Traced Animations Exploiting Temporal Coherence, Darwin Tarry Baines Jul 2005

Accelerated Ray Traced Animations Exploiting Temporal Coherence, Darwin Tarry Baines

Theses and Dissertations

Ray tracing is a well-know technique for producing realistic graphics. However, the time necessary to generate images is unacceptably long. When producing the many frames that are necessary for animations, the time is magnified. Many methods have been proposed to reduce the calculations necessary in ray tracing. Much of the effort has attempted to reduce the number of rays cast or to reduce the number of intersection calculations. Both of these techniques exploit spatial coherence. These acceleration techniques are expanded not only to exploit spatial coherence but also to exploit temporal coherence in order to reduce calculations by treating animation …


Flash Animation Project: Written Report, Peter Dee May 2005

Flash Animation Project: Written Report, Peter Dee

Dissertations

A written report about a Flash animation project to include the 3 headings of Animation Techniques, Story Telling and Audio along with a critique and an appendix. The Flash animation project is based upon one of Aesop's fables entitled 'The King's Son & the Painted Lion'.