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Physical Sciences and Mathematics Commons™
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Articles 1 - 3 of 3
Full-Text Articles in Physical Sciences and Mathematics
Information Commons To Go, Marc D. Bayer
Information Commons To Go, Marc D. Bayer
Marc D Bayer
This article describes the concept of a virtual information commons based not on the Web but on portable drives. ic2go is a collection of portable applications that are served from your USB device by a portable Web server. The applications have been configured to work properly and to include valuable support resources for the end user.
A Hybrid Approach To Projects In Gaming Courses, Amber Settle, Joe Linhoff, André Berthiaume
A Hybrid Approach To Projects In Gaming Courses, Amber Settle, Joe Linhoff, André Berthiaume
Amber Settle
Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas
Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas
Jose P Zagal
This article explores the early evolution of the structure and management of gameplay in videogames. We introduce the notion of gameplay segmentation to capture the role that design elements like level, boss, and wave play in videogames, and identify three modes of segmentation. Temporal segmentation limits, synchronizes and/or coordinates player activity over time. Spatial segmentation breaks the game’s virtual space into sub-locations. Challenge segmentation presents the player with a sequence of self-contained challenges. We describe each mode, and additional sub-modes, by analyzing vintage arcade games. Our analyses illustrate how these games represent a “primordial soup” in which many current game …