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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Quantitative Evidence For The Use Of Simulation And Randomization In The Introductory Statistics Course, Nathan L. Tintle, Ally Rogers, Beth Chance, George Cobb, Allan Rossman, Soma Roy, Todd Swanson, Jill Vanderstoep Jul 2014

Quantitative Evidence For The Use Of Simulation And Randomization In The Introductory Statistics Course, Nathan L. Tintle, Ally Rogers, Beth Chance, George Cobb, Allan Rossman, Soma Roy, Todd Swanson, Jill Vanderstoep

Faculty Work Comprehensive List

The use of simulation and randomization in the introductory statistics course is gaining popularity, but what evidence is there that these approaches are improving students’ conceptual understanding and attitudes as we hope? In this talk I will discuss evidence from early full-length versions of such a curriculum, covering issues such as (a) items and scales showing improved conceptual performance compared to traditional curriculum, (b) transferability of findings to different institutions, (c) retention of conceptual understanding post-course and (d) student attitudes. Along the way I will discuss a few areas in which students in both simulation/randomization courses and the traditional course …


M.A.E.G.U.S: Measuring Alternate Energy Generation Via Unity Simulation, Kavin Muhilan Nataraja Apr 2014

M.A.E.G.U.S: Measuring Alternate Energy Generation Via Unity Simulation, Kavin Muhilan Nataraja

Open Access Theses

This paper presents the MAEGUS serious game and a study to determine its efficacy as a pedagogical tool. The MAEGUS serious game teaches sustainable energy concepts through gameplay simulating wind turbines and solar arrays. Players take the role of an energy manager for a city and use realistic data and information visualizations to learn the physical factors of wind and solar energy generation. The MAEGUS serious game study compares game assisted learning to a more traditional teaching method such as reading material in a crossover study, the results of which can inform future serious game development for educational purposes.