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Full-Text Articles in Physical Sciences and Mathematics

Hackles: Simulating And Visually Representing The Anxiety Of Walking Alone, Sydney Pratte, Anthony Tang, Shannon Hoover, Lora Oehlberg Feb 2024

Hackles: Simulating And Visually Representing The Anxiety Of Walking Alone, Sydney Pratte, Anthony Tang, Shannon Hoover, Lora Oehlberg

Research Collection School Of Computing and Information Systems

In this work, we compare the designs of two fashion-tech garments that communicate the anxiety felt when walking alone. While the two garments share a common vision, they are designed to be worn in two radically different settings and to communicate to different audiences: one directly communicates an empathetic experience to its wearer; the other a model wears at a runway show and must share its story to a general audience. We used Research Through Design (RtD) methods to design both fashion-tech garments. Then, we recorded and analyzed the design process for both garments via an annotated portfolio to compare …


Toying With Adapted Toys, Joshua King Jan 2024

Toying With Adapted Toys, Joshua King

WWU Honors College Senior Projects

My project is a design for an adapted toy that occupational therapists (OT) can use when working with kids. OTs are people who help others to be able to do daily tasks that they need to do to live their lives. This can look like helping a person who has been injured or has a disability to accomplish tasks like getting dressed or feeding themselves. It can also involve helping school children to improve their writing or to use assistive technology. My project started out as an idea from my mom who is an OT and was using a coffee …


Economic Value Of User Interface Design, Anna Kruse Jun 2023

Economic Value Of User Interface Design, Anna Kruse

Honors Theses

The economic value of well-designed user interfaces (UI) and user experiences (UX) is challenging to quantify, a topic that the current literature does not sufficiently explore. Those responsible for deciding whether to invest resources in UI/UX typically base these decisions on monetary considerations. The link between effective UI/UX design and profit may not be immediately clear to most, yet it is universally acknowledged that satisfied customers lead to successful business. To underscore the importance of investing in UI/UX, it is crucial to define the relationship between effective design and economic success in a way that can be understood by designers, …


Green, Quantized Federated Learning Over Wireless Networks: An Energy-Efficient Design, Minsu Kim, Walid Saad, Mohammad Mozaffari, Mérouane Debbah Jul 2022

Green, Quantized Federated Learning Over Wireless Networks: An Energy-Efficient Design, Minsu Kim, Walid Saad, Mohammad Mozaffari, Mérouane Debbah

Machine Learning Faculty Publications

The practical deployment of federated learning (FL) over wireless networks requires balancing energy efficiency and convergence time due to the limited available resources of devices. Prior art on FL often trains deep neural networks (DNNs) to achieve high accuracy and fast convergence using 32 bits of precision level. However, such scenarios will be impractical for resource-constrained devices since DNNs typically have high computational complexity and memory requirements. Thus, there is a need to reduce the precision level in DNNs to reduce the energy expenditure. In this paper, a green-quantized FL framework, which represents data with a finite precision level in …


Design Demand Trend Acquisition Method Based On Short Text Mining Of User Comments In Shopping Websites, Zhiyong Xiong, Zhaoxiong Yan, Huanan Yao, Shangsong Liang Feb 2022

Design Demand Trend Acquisition Method Based On Short Text Mining Of User Comments In Shopping Websites, Zhiyong Xiong, Zhaoxiong Yan, Huanan Yao, Shangsong Liang

Machine Learning Faculty Publications

In order to facilitate designers to explore the market demand trend of laptops and to establish a better “network users-market feedback mechanism”, we propose a design and research method of a short text mining tool based on the K-means clustering algorithm and Kano mode. An improved short text clustering algorithm is used to extract the design elements of laptops. Based on the traditional questionnaire, we extract the user’s attention factors, score the emotional tendency, and analyze the user’s needs based on the Kano model. Then, we select 10 laptops, process them by the improved algorithm, cluster the evaluation words and …


Realistic Virtual Human Character Design Strategy And Experience For Supporting Serious Role-Playing Simulations On Mobile Devices, Sindhu Kumari Jan 2022

Realistic Virtual Human Character Design Strategy And Experience For Supporting Serious Role-Playing Simulations On Mobile Devices, Sindhu Kumari

Browse all Theses and Dissertations

Promoting awareness of social determinants of health (SDoH) among healthcare providers is important to improve the patient care experience and outcome as it helps providers understand their patients in a better way which can facilitate more efficient and effective communication about health conditions. Healthcare professionals are typically educated about SDoH through lectures, questionaries, or role-play-based approaches; but in today’s world, it is becoming increasingly possible to leverage modern technology to create more impactful and accessible tools for SDoH education. Wright LIFE (Lifelike Immersion for Equity) is a simulation-based training tool especially created for this purpose. It is a mobile app …


Insights And Lessons Learned From The Design, Development And Deployment Of Pervasive Location-Based Mobile Systems “In The Wild”, Konstantinos Papangelis, Alan Chamberlain, Nicolas Lalone, Ting Cao Jul 2021

Insights And Lessons Learned From The Design, Development And Deployment Of Pervasive Location-Based Mobile Systems “In The Wild”, Konstantinos Papangelis, Alan Chamberlain, Nicolas Lalone, Ting Cao

Presentations and other scholarship

This paper, based on a reflective approach, presents several insights and lessons learned from the design, development, and deployment of a location-based social network and a location-based game. These are analyzed and discussed against the life-cycle of our studies and range from engaging with the participants to dealing with technical issues while on the field. Overall, the insights and lessons learned illustrate that one should be prepared and flexible enough to accommodate any issues as they arise in a professional manner considering not only the results of the study but also the participants and the researchers involved.The aim of this …


Trust In And Ethical Design Of Carebots: The Case For Ethics Of Care, Gary Kok Yew Chan Jul 2021

Trust In And Ethical Design Of Carebots: The Case For Ethics Of Care, Gary Kok Yew Chan

Research Collection Yong Pung How School Of Law

The paper has two main objectives: to examine the challenges arising from the use of carebots as well as to discuss how the design of carebots can deal with these challenges. First, it notes that the use of carebots to take care of the physical and mental health of the elderly, children and the disabled as well as to serve as assistive tools and social companions encounter a few main challenges. They relate to the extent of the care robots’ ability to care for humans, potential deception by robot morphology and communications, (over)reliance on or attachment to robots, and the …


5Th Kidrec Workshop: Search And Recommendation Technology Through The Lens Of A Teacher, Monica Landoni, Theo Huibers, Maria Soledad Pera, Jerry Alan Fails Jun 2021

5Th Kidrec Workshop: Search And Recommendation Technology Through The Lens Of A Teacher, Monica Landoni, Theo Huibers, Maria Soledad Pera, Jerry Alan Fails

Computer Science Faculty Publications and Presentations

In this past year, the role of technology to support education has been more prominent than ever. This has prompted us to focus the 5th Edition of the International and Interdisciplinary Perspectives on Children & Recommender and Information Retrieval Systems (KidRec) around a major stakeholder when it comes to technology adoption for the classroom: the teacher. Much like in the previous editions of the workshop, our priority remains understanding what is good when it comes to information retrieval systems for children, this time from the perspectives of teachers. In order to control scope of our discussion and …


Shedding Light On Dark Patterns: A Case Study On Digital Harms, Noreen Y. Whysel Apr 2021

Shedding Light On Dark Patterns: A Case Study On Digital Harms, Noreen Y. Whysel

Publications and Research

You’ve been there before. You thought you could trust someone with a secret. You thought it would be safe, but found out later that they blabbed to everyone. Or maybe they didn’t share it, but the way they used it felt manipulative. You gave more than you got and it didn’t feel fair. But now that it’s out there, do you even have control anymore?

Ok. Now imagine that person was your supermarket. Or your bank. Or your boss.

As designers of digital spaces for consumer products and services, how often do we consider the relationship we have with our …


Content Adaption And Design In Mobile Learning Of Wind Instruments, Neha Priyadarshani Jan 2021

Content Adaption And Design In Mobile Learning Of Wind Instruments, Neha Priyadarshani

Browse all Theses and Dissertations

People in today's world seek things that are simple to use. Learning is one of the most crucial aspects of the ongoing digital transformation. Everything is now accessible with a single click on mobile devices, making access to instructional materials faster, easier, and more comfortable. It takes time and effort to build abilities and become an expert in the fields of learning, training, and teaching; and music learning demands a great deal of both practice and mentoring. Initially, music teachers and band directors must maintain a steady attention and devote a significant amount of time to manually teaching materials. This …


Content Adaption And Design In Mobile Learning Of Wind Instruments, Neha Priyadarshani Jan 2021

Content Adaption And Design In Mobile Learning Of Wind Instruments, Neha Priyadarshani

Browse all Theses and Dissertations

People in today's world seek things that are simple to use. Learning is one of the most crucial aspects of the ongoing digital transformation. Everything is now accessible with a single click on mobile devices, making access to instructional materials faster, easier, and more comfortable. It takes time and effort to build abilities and become an expert in the fields of learning, training, and teaching; and music learning demands a great deal of both practice and mentoring. Initially, music teachers and band directors must maintain a steady attention and devote a significant amount of time to manually teaching materials. This …


Engagement And Computational Thinking Through Creative Coding, Dana Hoppe Apr 2020

Engagement And Computational Thinking Through Creative Coding, Dana Hoppe

Honors Theses

Rising enrollments in Computer Science pose an opportunity to engage students from diverse backgrounds and interests; and a challenge to deliver on positive learning outcomes. While student engagement is the driving factor for increased learning performance and retention, it has been declining to new lows for Computer Science students in recent years. In order to further explore the potential of contextualized computing as a tool for increasing engagement in computing and developing Computational Thinking aptitude in students, we have developed an introductory computing course contextualized with Art and Design with modules centered around guiding pedagogical principles and aimed at middle …


Personas, Scenarios And Storyboards, Devorah Kletenik Jan 2020

Personas, Scenarios And Storyboards, Devorah Kletenik

Open Educational Resources

This activity guides students towards the creation of personas, scenarios and storyboards for a product/website that they are creating.


A Desire Fulfillment Theory Of Digital Game Enjoyment, Owen M. Schaffer Dec 2019

A Desire Fulfillment Theory Of Digital Game Enjoyment, Owen M. Schaffer

College of Computing and Digital Media Dissertations

Empirical research on what makes digital games enjoyable is critical for practitioners who want to design for enjoyment, including for Game Design, Gamification, and Serious Games. But existing theories of what leads to digital game enjoyment have been incomplete or lacking in empirical support showing their impact on enjoyment.

Desire Fulfillment Theory is proposed as a new theory of what leads to digital game enjoyment and tested through research with people who have recently played a digital game. This theory builds on three established theories: Expectancy Disconfirmation Theory, Theory of Basic Human Desires, and Flow Theory. These three theories are …


It Design Studio (Ksu), Meng Han, Lei Li, Zhigang Li, Svetana Peltsverger, Ming Yang, Guangzhi Zheng Oct 2018

It Design Studio (Ksu), Meng Han, Lei Li, Zhigang Li, Svetana Peltsverger, Ming Yang, Guangzhi Zheng

Computer Science and Information Technology Grants Collections

This Grants Collection for IT Design Studio was created under a Round Ten ALG Textbook Transformation Grant.

Affordable Learning Georgia Grants Collections are intended to provide faculty with the frameworks to quickly implement or revise the same materials as a Textbook Transformation Grants team, along with the aims and lessons learned from project teams during the implementation process.

Documents are in .pdf format, with a separate .docx (Word) version available for download. Each collection contains the following materials:

  • Linked Syllabus
  • Initial Proposal
  • Final Report


Minutes & Seconds: The Scientists, Patrick Aievoli Sep 2018

Minutes & Seconds: The Scientists, Patrick Aievoli

Zea E-Books Collection

Minutes & Seconds, is a captivating intelligible read for those who strive to understand where the “what if” moment has gone. Succeeding his other captivating books, Aievoli’s deep introspective lens dials his readers in to awaken the proverbial sleeping giant inside of our consciousness. He designs an insightful exciting romp through the surreal landscape of our society and illustrates how various pioneers have lead us to a crossroads. I’m truly impressed with Aievoli’s perspicacious comprehension of where digital has taken us through the hands of these select individuals. --Sequoyah Wharton

In creating Minutes & Seconds, Aievoli has assembled an interesting …


Towards A Context Agnostic Platform For Design And Assessment Of Educational Games, Tyler Baron, Corey Heath, Ashish Amresh Apr 2018

Towards A Context Agnostic Platform For Design And Assessment Of Educational Games, Tyler Baron, Corey Heath, Ashish Amresh

Ashish Amresh

The majority of the games designed for improving, acquiring or transferring knowledge rely heavily on building game mechanics that are grounded deeply in the content or subject matter being taught. There is a growing need for educational practitioners and pedagogical experts to have the ability to easily map learning outcomes by choosing from a pallet of functioning game mechanics without having the need to redesign them from scratch. In this paper, we present the current state of the art in context agnostic design and assessment of educational games, and propose three strategies that educators can take advantage of during the …


The Software Development Life Cycle And Its Application, Gillian Lemke Jan 2018

The Software Development Life Cycle And Its Application, Gillian Lemke

Senior Honors Theses and Projects

The Software Development Life Cycle (SLDC) is a concept that is incredibly important to have a deep understanding of as a software engineer. With this project, my goal was to learn the complexities of each step conceptually and apply my skills to an actual application. The SDLC includes the following phases: planning and requirement analysis, design and development, implementation, testing, integration, and maintenance. In order to apply these concepts, I created a web application for users to schedule messages to be sent at a future time and date. The API is written in Ruby on Rails and the front end …


International And Interdisciplinary Perspectives On Children & Recommender Systems (Kidrec), Jerry Alan Fails, Maria Soledad Pera, Natalia Kucirkova, Franca Garzotto Jan 2018

International And Interdisciplinary Perspectives On Children & Recommender Systems (Kidrec), Jerry Alan Fails, Maria Soledad Pera, Natalia Kucirkova, Franca Garzotto

Computer Science Faculty Publications and Presentations

Resources for children are abundant, but finding suitable and appropriate resources for children in our information-rich society can be challenging. Due to this abundance of information, systems to find and recommend appropriate information for children are needed. Recommender systems (RS) for children have only recently begun to be researched. This area of research brings together researchers in education, child-development, computer scientists, designers, and more who address several issues including those related to education, algorithms, ethics, privacy, security. In this workshop we will: discuss and identify issues related to RS designed for children including challenges and limitations, discuss possible solutions to …


Computational Materials Characterization, Discovery, And Design With High Performance Computing, Qunfei Zhou, Xiaotao Liu, Tyler Maxwell, Thomas John Balk, Matthew J. Beck Oct 2017

Computational Materials Characterization, Discovery, And Design With High Performance Computing, Qunfei Zhou, Xiaotao Liu, Tyler Maxwell, Thomas John Balk, Matthew J. Beck

Commonwealth Computational Summit

No abstract provided.


Mhealth Games As Rewards: Incentive Or Distraction?, Kevin Gary, Ryan Stoll, Pooja Rallabhandi, Mandar Patwardhan, Derek Hamel, Ashish Amresh, Armando Pina, Kevin Cleary, Zenaide Quezado Jun 2017

Mhealth Games As Rewards: Incentive Or Distraction?, Kevin Gary, Ryan Stoll, Pooja Rallabhandi, Mandar Patwardhan, Derek Hamel, Ashish Amresh, Armando Pina, Kevin Cleary, Zenaide Quezado

Ashish Amresh

Games may be employed for delivery of a clinical protocol, or as an incentive for protocol tasks. We focus on serious games in mHealth apps for pediatric patients with a chronic disease as an incentive for behavior modification. A patient is rewarded with enhanced gameplay in proportion to her/his compliance with a clinical protocol. The game-as-reward prevents fatigue and sustains patient engagement as the mHealth apps are used on a frequent basis when the affliction is a chronic disease. However, our experience shows a fine line between games that encourage engagement and ones that distract patients from protocol tasks.


Reflections On An Experiment, Evaluating The Impact Of Spatialisation On Exploration, Clement Roux, John Mcauley Jun 2017

Reflections On An Experiment, Evaluating The Impact Of Spatialisation On Exploration, Clement Roux, John Mcauley

Conference papers

This paper reports on an experiment designed to evaluate whether visualising a digital library (using a spatialisation technique) can influence exploratory search behaviour. In the experiment we asked participants to complete a set of novel tasks using one of two interfaces - a visualisation interface, ExploViz, and its search-based equivalent, LibSearch. A set of measures were used to capture sensemaking and exploratory behaviour and to analyse cognitive load. As results were non-significant, we reflect upon the design of the experiment, consider possible issues and suggest how these could be addressed in future iterations.


Empath-D: Empathetic Design For Accessibility, Kenny Tsu Wei Choo, Rajesh Krishna Balan, Kiat Wee Tan, Archan Misra, Youngki Lee Feb 2017

Empath-D: Empathetic Design For Accessibility, Kenny Tsu Wei Choo, Rajesh Krishna Balan, Kiat Wee Tan, Archan Misra, Youngki Lee

Research Collection School Of Computing and Information Systems

We describe our vision for Empath-D, our system to enable Empathetic User Interface Design. Our key idea is to leverage Virtual and Augmented Reality (VR / AR) displays to provide an Immersive Reality environment, where developers/designers can emulate impaired interactions by elderly or disabled users while testing the usability of their applications. Our early experiences with the Empath-D prototype show that Empath-D can emulate a cataract vision impairment of the elderly and guide designers to create accessible web pages with less mental workload.


Contextualizing Secure Information System Design: A Socio-Technical Approach, Abdul Rahim Charif Jan 2017

Contextualizing Secure Information System Design: A Socio-Technical Approach, Abdul Rahim Charif

CCE Theses and Dissertations

Secure Information Systems (SIS) design paradigms have evolved in generations to adapt to IS security needs. However, modern IS are still vulnerable and are far from secure. The development of an underlying IS cannot be reduced to “technological fixes” neither is the design of SIS. Technical security cannot ensure IS security. Generations of SIS design paradigms have evolved, all with their own sets of shortcomings. A SIS design paradigm must meet well-defined requirements, yet contemporary paradigms do not meet all these requirements. Current SIS design paradigms are not easily applicable to IS. They lack a comprehensive modeling support and ignore …


A Sound Idea: An Investigation Into Accessible Video Game Design For The Deaf And Hard Of Hearing, Luke James Brook Jan 2017

A Sound Idea: An Investigation Into Accessible Video Game Design For The Deaf And Hard Of Hearing, Luke James Brook

Theses: Doctorates and Masters

A widely accepted, and incorrect, assumption towards hearing accessibility in video games is that deaf and hard of hearing (DHH) users are those who encounter the least barriers and are generally well catered for. Rapid advancement in video game technology has seen video game sound evolve from simple blips generated by internal circuitry to fully realised digital audio used to convey critical information. To accommodate the DHH, this information needs to be conveyed in an alternative manner. However, evidence suggests existing accessible design solutions for the DHH lack specificity and are insufficient. Thus, the inability to hear, or hear well, …


A Survey On Wireless Indoor Localization From The Device Perspective, Jiang Xiao, Zimu Zhou, Youwen Yi, Lionel M. Ni Nov 2016

A Survey On Wireless Indoor Localization From The Device Perspective, Jiang Xiao, Zimu Zhou, Youwen Yi, Lionel M. Ni

Research Collection School Of Computing and Information Systems

With the marvelous development of wireless techniques and ubiquitous deployment of wireless systems indoors, myriad indoor location-based services (ILBSs) have permeated into numerous aspects of modern life. The most fundamental functionality is to pinpoint the location of the target via wireless devices. According to how wireless devices interact with the target, wireless indoor localization schemes roughly fall into two categories: device based and device free. In device-based localization, a wireless device (e.g., a smartphone) is attached to the target and computes its location through cooperation with other deployed wireless devices. In device-free localization, the target carries no wireless devices, while …


The Role Of Knowledge Management In The Information System, Sejdi Xhemaili Oct 2016

The Role Of Knowledge Management In The Information System, Sejdi Xhemaili

UBT International Conference

We are living in a world in which the knowledge is a precious commodity. The fast pace of the development of the companies both for trade and service require management of the acquired knowledge in the best possible way.

This paper would show the influence of the knowledge management in the information system that is what is achieved when knowledge management itself is applied to the information system. The accumulated knowledge in terms of innovation, management of the staff and its training, competitiveness on the wide market and improvement of the level of the business processes and performance tend to …


Usability Simplified: A Basic Guide To Undertaking Effective Usability Testing, Garrison Reeves Apr 2016

Usability Simplified: A Basic Guide To Undertaking Effective Usability Testing, Garrison Reeves

Professional Writing and Information Design Capstone Projects

Usability can be complicated but I provide simple guidelines to effective usability. Every product has an intended purpose, and the scope and aim of usability testing is measuring if a product meets this purpose with regards to a user. Testing is used in many fields, but I intend to focus on user-centered interaction design and how to test when designing and developing such a product. I provide a simple head-start to usability testing based off of my research. Usability testing is a technique used for evaluating a product by testing the product on users who are part of the respective …


On Effective Location-Aware Music Recommendation, Zhiyong Cheng, Jialie Shen Apr 2016

On Effective Location-Aware Music Recommendation, Zhiyong Cheng, Jialie Shen

Research Collection School Of Computing and Information Systems

Rapid advances in mobile devices and cloud-based music service now allow consumers to enjoy music any-time and anywhere. Consequently, there has been an increasing demand in studying intelligent techniques to facilitate context-aware music recommendation. However, one important context that is generally overlooked is user's venue, which often includes surrounding atmosphere, correlates with activities, and greatly influences the user's music preferences. In this article, we present a novel venue-aware music recommender system called VenueMusic to effectively identify suitable songs for various types of popular venues in our daily lives. Toward this goal, a Location-aware Topic Model (LTM) is proposed to (i) …