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Computer Sciences

Computer war games

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Full-Text Articles in Physical Sciences and Mathematics

A Domain Independent Framework For Developing Knowledge Based Computer Generated Forces, James L. Benslay Jr. Dec 1996

A Domain Independent Framework For Developing Knowledge Based Computer Generated Forces, James L. Benslay Jr.

Theses and Dissertations

Computer Generated Forces (CGFs) are important players in Distributed Interactive Simulation (DIS) exercises. A problem with CGFs is that they do not exhibit sufficient human behaviors to make their use effective. The SOAR approach has yielded a human cognitive model that can be applied to CGFs, but this is extremely complex. The product of the research reported in this thesis is a much less complex behavioral framework for a CGF that is easy to validate, revise, and maintain. To support this, an existing, domain independent CGF architecture is discussed and applied to an experimental CGF. Techniques for modeling the knowledge …


Dynamic Relevance Filtering In Asynchronous Transfer Mode-Based Distributed Interactive Simulation Exercises, David T. Hightower Dec 1996

Dynamic Relevance Filtering In Asynchronous Transfer Mode-Based Distributed Interactive Simulation Exercises, David T. Hightower

Theses and Dissertations

As Distributed Interactive Simulation (DIS) exercises continue to grow in scale, the need to support a large number of players has become apparent. The demands on the network and the simulation hosts in large exercises, though, have proved to be prohibitive, requiring significant computational overhead to filter through the information and extract what is relevant to a particular simulation. Some mechanism is needed to reduce irrelevant network traffic received by a system, while increasing the bandwidth available for the DIS exercise. Previous research efforts in this area have centered primarily on fixed geographic partitions of the battlespace to reduce the …


A Software Architecture For Computer Generated Forces In Complex Distributed Virtual Environments, Vincent B. Zurita Dec 1996

A Software Architecture For Computer Generated Forces In Complex Distributed Virtual Environments, Vincent B. Zurita

Theses and Dissertations

Complex Distributed Virtual Environments (DVEs) present an outstanding opportunity for the Department of Defense to train geographically separated units within a single realistic threat environment with minimal logistical considerations or safety concerns. To increase the fidelity of these simulations, minimize cost, and thereby maximize the training potential, DVEs must be populated with a realistic number of Computer Generated Forces (CGFs). These are currently expensive to design and build due to a lack of standard COF architectures. A solution to this problem is presented in the form of a CGF Architecture that is applicable to CGFs that model any weapon system. …


Integration And Enhancement Of The Saber Wargame, Karl S. Mathias Dec 1993

Integration And Enhancement Of The Saber Wargame, Karl S. Mathias

Theses and Dissertations

The Saber wargame is a theater-level air/land battle wargame written in Ada that is being developed for the Air Force Wargaming Center at Maxwell AFB, AL. This thesis documents how the user interface and simulation engine were integrated. Integration was accomplished by developing a portable object-oriented database system (OODBMS) interface. The interface was implemented in Ada and tied to an OODBMS also written in Ada. Using the interface, both subsystems were able to work from a consistent database and exchange information. The user interface was enhanced by converting it from the Software Technology for Adaptable Reliable Systems Ada/X Window System …


Synthetic Battlebridge: Information Visualization And User Interface Design Applications In A Large Virtual Reality Environment, Kirk G. Wilson Dec 1993

Synthetic Battlebridge: Information Visualization And User Interface Design Applications In A Large Virtual Reality Environment, Kirk G. Wilson

Theses and Dissertations

With shrinking budgets and fewer personnel, future military training will rely heavily on simulated environments. The goal for this training is to reduce cost while maintaining readiness and unparalleled capability for all levels of military command. This thesis effort, the Synthetic Battle Bridge SBB , provides a real-time simulated environment for military commanders to observe on-going computer simulations of varying participation levels and helps them wring the most from a simulation. The SBB, designed for higher ranking personnel with little time to spend learning how to run the system, must exhibit three capabilities ease-of-use, long-term retention, and adaptability. Based on …