Open Access. Powered by Scholars. Published by Universities.®

Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 3 of 3

Full-Text Articles in Physical Sciences and Mathematics

Effective Use Of Interactive Learning Modules In Classroom Study For Computer Science Education, Goldee Jamwal Dec 2012

Effective Use Of Interactive Learning Modules In Classroom Study For Computer Science Education, Goldee Jamwal

All Graduate Plan B and other Reports, Spring 1920 to Spring 2023

The National Science Foundation (NSF) is spending substantial resources to improve science, technology, engineering, and mathematics (STEM) education in the United States. The ultimate goal of these programs is to produce students with a better knowledge of math and science and who are more likely to pursue careers in STEM fields. Interactive learning modules can be used in the classroom environment for effective learning.

This study examines the learning preferences of Logan High School (located in Logan, Utah) students and evaluates the impacts of using interactive learning modules with classroom lectures compared to other traditional methods of teaching.


Web Based Virtual Environment For Education - S'Cape, Atul Thapliyal Dec 2012

Web Based Virtual Environment For Education - S'Cape, Atul Thapliyal

All Graduate Plan B and other Reports, Spring 1920 to Spring 2023

Simulations provide an environment to experiment safely, openly, and repeatedly for learning mastery. However, many simulation environments experienced within a classroom fail to include automated assessment components or automated data collection. Even when assessments are included, often they fail to account for the unpredictable nature of decision-making within a complex, 3D, open-ended simulation environment. Embedding assessments within a virtual simulation environment poses several challenges. First, the program must provide assessments aligned with educational requirements that will not take the learner cognitively “away” from their activities. Second, the program must not detract from the game-like experience that learners find engaging. Third, …


Teaching Introductory Programming Concepts: A Comparison Of Scratch And Arduino, Anne Beug Jun 2012

Teaching Introductory Programming Concepts: A Comparison Of Scratch And Arduino, Anne Beug

Master's Theses

Computing has become an integral part of modern America. The Bureau of Labor Statistics estimates that between 2008 and 2018, the United States will have 1.4 million job openings in computing fields [1]. Since the early 2000's (just after the "dot com bust"), the number of students enrolled in computing majors (Computer Science, Computer Engineering, etc.) dropped precipitously by over 50%, only starting to rise again in 2009 [2]. One way to rectify to this gap between demand and supply is to start training students in computational thinking during high school. While the Computer Science Advanced Placement AB test has …