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Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

Computer Engineering

2019

Human-computer interaction

Articles 1 - 3 of 3

Full-Text Articles in Physical Sciences and Mathematics

Serious Game Human-Computer Interaction Design For Rehabilitation Training, Jiajia Wu, Liu Zhen, Huihuang Xu, Tingting Liu, Wang Jin, Yanjie Chai Nov 2019

Serious Game Human-Computer Interaction Design For Rehabilitation Training, Jiajia Wu, Liu Zhen, Huihuang Xu, Tingting Liu, Wang Jin, Yanjie Chai

Journal of System Simulation

Abstract: Constructing a human-computer interaction environment which can effectively enhance users’ experiences of serious game. By integrating the rehabilitation training process into an interactive game story, users can do their mental and body rehabilitation training in the community. The prototype of the game is realized by the game engine. Experimental results showed that using mouse to roam in the system is easier than other interaction method and the somatosensory interaction is convenient for exercising the limb. By designing emoji for virtual characters, it is easy for users to learn other people's emotions and the comfortable distances for others. The results …


Interactive Modelling On Smooth Weighted Distance Surface In Hmd Vr Environment, Xiaoqiang Zhu, Hongyi Pan, Xu Hao, Song Lei, Mengyao Zhu, Xiangyang Wang Jan 2019

Interactive Modelling On Smooth Weighted Distance Surface In Hmd Vr Environment, Xiaoqiang Zhu, Hongyi Pan, Xu Hao, Song Lei, Mengyao Zhu, Xiangyang Wang

Journal of System Simulation

Abstract: An interactive modelling scheme in immersive VR environment is proposed, in which the point, line and polygon skeletons are inputted by handles of HMD (Head-Mounted Device). Weighted distance field is calculated in parallel with CUDA on GPU according to the varying radii, and then the iso-surface is extracted using paralleled marching cubes. In order to avoid the non-smoothness at interactions between different distance surface components, weighted filtering kernels are utilized to smooth the skeleton-based distance field with various radii in our modelling system, so that smooth blending model is produced from multi-component distance fields. In our system, …


Human Motion Simulation Based On Speech Recognition Control, Zhiwen Wang, Zihao Zhang, Yuxiang Jia, Wei Yi, Yanfei Shen Jan 2019

Human Motion Simulation Based On Speech Recognition Control, Zhiwen Wang, Zihao Zhang, Yuxiang Jia, Wei Yi, Yanfei Shen

Journal of System Simulation

Abstract: Human body motion simulation refers to real time rendering of human body and its motion in a computer. It is a computational model to simulate the natural and physical movement of human body under given constraints. Rendering a good human body movement can improve people's sense of immersion and substitution when watching. It is an inevitable premise of interaction between the viewer and the system. Based on the above theory, under the premise of using the rendering engine to ensure the quality of human motion rendering, it is further proposed to use the speech recognition engine to identify the …