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Full-Text Articles in Physical Sciences and Mathematics
Construction Technology Of Hand Posture Dataset Based On Virtual Simulation Method, Jiaxin Chen, Guohui Zhou, Jianbai Yang
Construction Technology Of Hand Posture Dataset Based On Virtual Simulation Method, Jiaxin Chen, Guohui Zhou, Jianbai Yang
Journal of System Simulation
Abstract: Hand posture is an important carrier of human-computer interaction, and the acquisition and recognition of posture information largely depends on the hand posture dataset. Existing datasets can be divided into two categories, real datasets and synthetic datasets. As real data is limited by equipment, environment, and other factors, the classification of hand posture is insufficient and the annotation is mixed with a lot of manual errors. The existing synthetic data can solve the data scale problem of real data, but the synthetic hand posture volume is limited and with some unreasonable kinematic postures of which the data form are …
Floor Evacuation Simulation Based On Bim And Mr, Zhijie Li, Shuangyu Ma, Changhua Li, Xiao Liang, Jie Zhang
Floor Evacuation Simulation Based On Bim And Mr, Zhijie Li, Shuangyu Ma, Changhua Li, Xiao Liang, Jie Zhang
Journal of System Simulation
Abstract: Facing with the problem that the floor evacuation simulation only annotates the floor plan route, which is relatively single and not intuitive, a 3D building evacuation simulation method integrating mixed reality and building information model is proposed. The BIM components are reasonably planned and segmented, and reasonable annotation is performed. The BIM information is routed through the surface area heuristic optimization algorithm based on the bounding volume hierarchy. The evacuation simulation process is imported into the Microsoft Hololens2 hardware platform using the Unity3D development engine. The experimental results show that, compared with the previous evacuation simulation expressed only …
An Empirical Study On The Classification Of Python Language Features Using Eye-Tracking, Jigyasa Chauhan
An Empirical Study On The Classification Of Python Language Features Using Eye-Tracking, Jigyasa Chauhan
Department of Computer Science and Engineering: Dissertations, Theses, and Student Research
Python, currently one of the most popular programming languages, is an object-
oriented language that also provides language feature support for other programming
paradigms, such as functional and procedural. It is not currently understood how
support for multiple paradigms affects the ability of developers to comprehend that
code. Understanding the predominant paradigm in code, and how developers classify
the predominant paradigm, can benefit future research in program comprehension as
the paradigm may factor into how people comprehend that code. Other researchers
may want to look at how the paradigms in the code interact with various code smells.
To investigate how …
Interactive Construction Of Scientific Workflow Based On Process Mining, Jun Liu, Yang Gao, Tao Xu, Qing Zhao, Guihua Shan, Xuebin Chi
Interactive Construction Of Scientific Workflow Based On Process Mining, Jun Liu, Yang Gao, Tao Xu, Qing Zhao, Guihua Shan, Xuebin Chi
Journal of System Simulation
Abstract: When dealing with large-scale or complex workflows, the construction efficiency of traditional interactive workflow construction methods is very low. To solve this problem, a workflow construction method based on process mining is proposed. Heuristic methods are used to collect process fragments. The specially designed relation description language is used to record the process description of different levels and aspects in the workflow as text. The text is translated to generate process relational data, which will be output to the process discovery algorithm to generate a sound workflow network. An interactive workflow construction software has been developed and tested in …
Considering The Context To Build Theory In Hci, Hri, And Hmc: Explicating Differences In Processes Of Communication And Socialization With Social Technologies, Andrew Gambino, Bingjie Liu
Considering The Context To Build Theory In Hci, Hri, And Hmc: Explicating Differences In Processes Of Communication And Socialization With Social Technologies, Andrew Gambino, Bingjie Liu
Human-Machine Communication
The proliferation and integration of social technologies has occurred quickly, and the specific technologies with which we engage are ever-changing. The dynamic nature of the development and use of social technologies is often acknowledged by researchers as a limitation. In this manuscript, however, we present a discussion on the implications of our modern technological context by focusing on processes of socialization and communication that are fundamentally different from their interpersonal corollary. These are presented and discussed with the goal of providing theoretical building blocks toward a more robust understanding of phenomena of human-computer interaction, human-robot interaction, human-machine communication, and interpersonal …
Three-Dimensional Virtual Reassembling For Broken Artifact Fragments Based On Leap Motion, Haoran Lu, Zhang Yu, Miaomiao Niu, Wuyang Shui, Mingquan Zhou
Three-Dimensional Virtual Reassembling For Broken Artifact Fragments Based On Leap Motion, Haoran Lu, Zhang Yu, Miaomiao Niu, Wuyang Shui, Mingquan Zhou
Journal of System Simulation
Abstract: 3D laser scanning technique has been widely used to acquire geometry information of artifacts. The broken relics can be virtually restored with the help of computer technologies. Aiming at solving the problems of the automatic virtual restoration for broken artifact fragments, a new method of semi-automatic reassembly was proposed. The motions of the user’s hands were simulated by using the data captured by Leap Motion. The movement of each fragment model was controlled interactively so that two fragments could be roughly matched. The matching results were fed back to the user in real-time, and the user could optimize …
Study On Visual Function Of Human Computer Interaction In Parachuting Simulator, Han Liang, Gong Xuan, Jiangyun Wang, Yanghua Du
Study On Visual Function Of Human Computer Interaction In Parachuting Simulator, Han Liang, Gong Xuan, Jiangyun Wang, Yanghua Du
Journal of System Simulation
Abstract: The parachuting training system consists of software and hardware, to simulate the parachute training through head mounted display and operating equipment, combined with system modeling, kinematic computation, visual display and expert evaluation. Principle methods of head mounted display with human-computer interactive function and exploitation of Vega Prime inventive exploration on the information collection of viewpoint are conducted. It provides a real time training environment through the configuration of environmental effects, scene control, collision detection and driving information.
Serious Game Human-Computer Interaction Design For Rehabilitation Training, Jiajia Wu, Liu Zhen, Huihuang Xu, Tingting Liu, Wang Jin, Yanjie Chai
Serious Game Human-Computer Interaction Design For Rehabilitation Training, Jiajia Wu, Liu Zhen, Huihuang Xu, Tingting Liu, Wang Jin, Yanjie Chai
Journal of System Simulation
Abstract: Constructing a human-computer interaction environment which can effectively enhance users’ experiences of serious game. By integrating the rehabilitation training process into an interactive game story, users can do their mental and body rehabilitation training in the community. The prototype of the game is realized by the game engine. Experimental results showed that using mouse to roam in the system is easier than other interaction method and the somatosensory interaction is convenient for exercising the limb. By designing emoji for virtual characters, it is easy for users to learn other people's emotions and the comfortable distances for others. The results …
Interactive Modelling On Smooth Weighted Distance Surface In Hmd Vr Environment, Xiaoqiang Zhu, Hongyi Pan, Xu Hao, Song Lei, Mengyao Zhu, Xiangyang Wang
Interactive Modelling On Smooth Weighted Distance Surface In Hmd Vr Environment, Xiaoqiang Zhu, Hongyi Pan, Xu Hao, Song Lei, Mengyao Zhu, Xiangyang Wang
Journal of System Simulation
Abstract: An interactive modelling scheme in immersive VR environment is proposed, in which the point, line and polygon skeletons are inputted by handles of HMD (Head-Mounted Device). Weighted distance field is calculated in parallel with CUDA on GPU according to the varying radii, and then the iso-surface is extracted using paralleled marching cubes. In order to avoid the non-smoothness at interactions between different distance surface components, weighted filtering kernels are utilized to smooth the skeleton-based distance field with various radii in our modelling system, so that smooth blending model is produced from multi-component distance fields. In our system, …
Human Motion Simulation Based On Speech Recognition Control, Zhiwen Wang, Zihao Zhang, Yuxiang Jia, Wei Yi, Yanfei Shen
Human Motion Simulation Based On Speech Recognition Control, Zhiwen Wang, Zihao Zhang, Yuxiang Jia, Wei Yi, Yanfei Shen
Journal of System Simulation
Abstract: Human body motion simulation refers to real time rendering of human body and its motion in a computer. It is a computational model to simulate the natural and physical movement of human body under given constraints. Rendering a good human body movement can improve people's sense of immersion and substitution when watching. It is an inevitable premise of interaction between the viewer and the system. Based on the above theory, under the premise of using the rendering engine to ensure the quality of human motion rendering, it is further proposed to use the speech recognition engine to identify the …