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Computational Neuroscience Commons

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Full-Text Articles in Computational Neuroscience

Object Recognition And Visual Search With A Physiologically Grounded Model Of Visual Attention, Frederik Beuth, Fred H. Hamker May 2015

Object Recognition And Visual Search With A Physiologically Grounded Model Of Visual Attention, Frederik Beuth, Fred H. Hamker

MODVIS Workshop

Visual attention models can explain a rich set of physiological data (Reynolds & Heeger, 2009, Neuron), but can rarely link these findings to real-world tasks. Here, we would like to narrow this gap with a novel, physiologically grounded model of visual attention by demonstrating its objects recognition abilities in noisy scenes.

To base the model on physiological data, we used a recently developed microcircuit model of visual attention (Beuth & Hamker, in revision, Vision Res) which explains a large set of attention experiments, e.g. biased competition, modulation of contrast response functions, tuning curves, and surround suppression. Objects are represented by …


Modeling Visual Features To Recognize Biological Motion: A Developmental Approach, Giulio Sandini, Nicoletta Noceti, Alessia Vignolo, Alessandra Sciutti, Francesco Rea, Alessandro Verri, Francesca Odone May 2015

Modeling Visual Features To Recognize Biological Motion: A Developmental Approach, Giulio Sandini, Nicoletta Noceti, Alessia Vignolo, Alessandra Sciutti, Francesco Rea, Alessandro Verri, Francesca Odone

MODVIS Workshop

In this work we deal with the problem of designing and developing computational vision models – comparable to the early stages of the human development – using coarse low-level information.

More specifically, we consider a binary classification setting to characterize biological movements with respect to non-biological dynamic events. To this purpose, our model builds on top of the optical flow estimation, and abstract the representation to simulate the limited amount of visual information available at birth. We take inspiration from known biological motion regularities explained by the Two-Thirds Power Law, and design a motion representation that includes different low-level features, …


Learning Emotions: A Software Engine For Simulating Realistic Emotion In Artificial Agents, Douglas Code Jan 2015

Learning Emotions: A Software Engine For Simulating Realistic Emotion In Artificial Agents, Douglas Code

Senior Independent Study Theses

This paper outlines a software framework for the simulation of dynamic emotions in simulated agents. This framework acts as a domain-independent, black-box solution for giving actors in games or simulations realistic emotional reactions to events. The emotion management engine provided by the framework uses a modified Fuzzy Logic Adaptive Model of Emotions (FLAME) model, which lets it manage both appraisal of events in relation to an individual’s emotional state, and learning mechanisms through which an individual’s emotional responses to a particular event or object can change over time. In addition to the FLAME model, the engine draws on the design …