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Full-Text Articles in Computational Neuroscience
Fusing Classic Motion Energy Models And Deep Learning For Coarse-To-Fine Moving Object Segmentation, Matthias Tangemann, Matthias Kümmerer, Matthias Bethge
Fusing Classic Motion Energy Models And Deep Learning For Coarse-To-Fine Moving Object Segmentation, Matthias Tangemann, Matthias Kümmerer, Matthias Bethge
MODVIS Workshop
Classic motion energy models are able to predict a wide range of physiological and behavioral aspects of motion perception in humans. Whether these models can be used as a basis for higher-level tasks, such as moving object segmentation, has however hardly been explored yet. Here, we present a model that combines a motion energy representation with recent computer vision approaches for figure-ground segmentation of naturalistic stimuli. We find that unlike established motion segmentation models but similar to humans, our model generalizes to random-dot stimuli when only trained on RGB videos.
A Dynamical Model Of Binding In Visual Cortex During Incremental Grouping And Search, Daniel Schmid, Daniel A. Braun, Heiko Neumann
A Dynamical Model Of Binding In Visual Cortex During Incremental Grouping And Search, Daniel Schmid, Daniel A. Braun, Heiko Neumann
MODVIS Workshop
Binding of visual information is crucial for several perceptual tasks. To incrementally group an object, elements in a space-feature neighborhood need to be bound together starting from an attended location (Roelfsema, TICS, 2005). To perform visual search, candidate locations and cued features must be evaluated conjunctively to retrieve a target (Treisman&Gormican, Psychol Rev, 1988). Despite different requirements on binding, both tasks are solved by the same neural substrate. In a model of perceptual decision-making, we give a mechanistic explanation for how this can be achieved. The architecture consists of a visual cortex module and a higher-order thalamic module. While the …
Is The Selective Tuning Model Of Visual Attention Still Relevant?, John K. Tsotsos
Is The Selective Tuning Model Of Visual Attention Still Relevant?, John K. Tsotsos
MODVIS Workshop
No abstract provided.
Object Recognition And Visual Search With A Physiologically Grounded Model Of Visual Attention, Frederik Beuth, Fred H. Hamker
Object Recognition And Visual Search With A Physiologically Grounded Model Of Visual Attention, Frederik Beuth, Fred H. Hamker
MODVIS Workshop
Visual attention models can explain a rich set of physiological data (Reynolds & Heeger, 2009, Neuron), but can rarely link these findings to real-world tasks. Here, we would like to narrow this gap with a novel, physiologically grounded model of visual attention by demonstrating its objects recognition abilities in noisy scenes.
To base the model on physiological data, we used a recently developed microcircuit model of visual attention (Beuth & Hamker, in revision, Vision Res) which explains a large set of attention experiments, e.g. biased competition, modulation of contrast response functions, tuning curves, and surround suppression. Objects are represented by …
Modeling Visual Features To Recognize Biological Motion: A Developmental Approach, Giulio Sandini, Nicoletta Noceti, Alessia Vignolo, Alessandra Sciutti, Francesco Rea, Alessandro Verri, Francesca Odone
Modeling Visual Features To Recognize Biological Motion: A Developmental Approach, Giulio Sandini, Nicoletta Noceti, Alessia Vignolo, Alessandra Sciutti, Francesco Rea, Alessandro Verri, Francesca Odone
MODVIS Workshop
In this work we deal with the problem of designing and developing computational vision models – comparable to the early stages of the human development – using coarse low-level information.
More specifically, we consider a binary classification setting to characterize biological movements with respect to non-biological dynamic events. To this purpose, our model builds on top of the optical flow estimation, and abstract the representation to simulate the limited amount of visual information available at birth. We take inspiration from known biological motion regularities explained by the Two-Thirds Power Law, and design a motion representation that includes different low-level features, …