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An Exploration Into The Design Of A Portable Music Player For People With Alzheimer’S And Dementia, Jaxon V. Silva Dec 2022

An Exploration Into The Design Of A Portable Music Player For People With Alzheimer’S And Dementia, Jaxon V. Silva

Liberal Arts and Engineering Studies

An exploration into the design of a portable music player for people with Alzheimer's and dementia.


Effect Of Anthropometric Variability On Middle-Market Aircraft Seating, Tara C. Sriram Feb 2018

Effect Of Anthropometric Variability On Middle-Market Aircraft Seating, Tara C. Sriram

International Journal of Aviation, Aeronautics, and Aerospace

A middle-of-market aircraft, or MoMA, is defined as an aircraft capable of flying 180-250 passengers without refueling for 2,300-5,800 miles(~2,000-5,000 nautical miles). As the name suggests, middle-of-market aircraft are positioned in between the market segments served by narrow body (single-aisle) and wide body (twin-aisle) aircraft. This paper presents the findings of a study on the effect of anthropomorphic variability on economy class seating on middle-market aircraft currently in service. The study found that among 130 middle-market LOPAs, the mean seat pitch was greater for US airlines than for Asian airlines. Furthermore, the sampled Asian airlines had a higher preference …


Impact Of Sustainable Product Design On Elderly Ergonomics, Tris Kee, Alex King Jan 2018

Impact Of Sustainable Product Design On Elderly Ergonomics, Tris Kee, Alex King

Faculty of Design & Environment (THEi)

No abstract provided.


Design, Programming, And User-Experience, Kaila G. Manca May 2015

Design, Programming, And User-Experience, Kaila G. Manca

Honors Scholar Theses

This thesis is a culmination of my individualized major in Human-Computer Interaction. As such, it showcases my knowledge of design, computer engineering, user-experience research, and puts into practice my background in psychology, com- munications, and neuroscience.

I provided full-service design and development for a web application to be used by the Digital Media and Design Department and their students.This process involved several iterations of user-experience research, testing, concepting, branding and strategy, ideation, and design. It lead to two products.

The first product is full-scale development and optimization of the web appli- cation.The web application adheres to best practices. It was …


Materials Education And Research In Art And Design: A New Role For Libraries (Survey Stats), Mark Pompelia Jun 2013

Materials Education And Research In Art And Design: A New Role For Libraries (Survey Stats), Mark Pompelia

Materials Education and Research in Art and Design: A New Role for Libraries

No abstract provided.


Materials Education And Research In Art And Design: A New Role For Libraries (Program Sheet), Mark Pompelia Jun 2013

Materials Education And Research In Art And Design: A New Role For Libraries (Program Sheet), Mark Pompelia

Materials Education and Research in Art and Design: A New Role for Libraries

No abstract provided.


Materials Education And Research In Art And Design: A New Role For Libraries (Program Booklet), Mark Pompelia Jun 2013

Materials Education And Research In Art And Design: A New Role For Libraries (Program Booklet), Mark Pompelia

Materials Education and Research in Art and Design: A New Role for Libraries

No abstract provided.


Materials Education And Research In Art And Design: A New Role For Libraries (Website), Mark Pompelia Jun 2013

Materials Education And Research In Art And Design: A New Role For Libraries (Website), Mark Pompelia

Materials Education and Research in Art and Design: A New Role for Libraries

No abstract provided.


Materials Collection Creation And Administration: A New Role For Libraries (White Paper), Mark Pompelia Jun 2013

Materials Collection Creation And Administration: A New Role For Libraries (White Paper), Mark Pompelia

Materials Education and Research in Art and Design: A New Role for Libraries

The Problem/Opportunity: To define, identify, and guide design-based materials collections in academic settings and foster community among those with existing collections and/or those considering creating and supporting one.

Contents and topics:

  1. What is a materials collection?
  2. Why have a materials collection?
  3. Acquisition strategies
  4. Organizational approaches
  5. Programming possibilities
  6. Symposium summary
  7. Resources