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Virtual reality

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Full-Text Articles in Operations Research, Systems Engineering and Industrial Engineering

Instructional Fidelity In Virtual Flight: Applying A Structured Learning Model For Vr-Based Pilot Training, Lindsay Gouedy, Bryce Jarrell, Mary Fendley, Brandon Wolf Jan 2026

Instructional Fidelity In Virtual Flight: Applying A Structured Learning Model For Vr-Based Pilot Training, Lindsay Gouedy, Bryce Jarrell, Mary Fendley, Brandon Wolf

Journal of Aviation/Aerospace Education & Research

As immersive training technologies reshape the future of aviation education, this study explores the impact of integrating Virtual Reality (VR) into a structured instructional model for B-52 pilot training. With the development and implementation of the I-BUFF (Integrated B-52 Unit Flight Familiarization) model, an innovative framework built upon the 4C/ID (Four Component Instructional Design) and SEEV (Salience, Effort, Expectancy, Value) models, this research evaluates whether structured VR environments improve training transfer and accelerate task proficiency for in-air refueling tasks. A sample of 233 pilot trainees was assessed across three groups: traditional training (non-VR unstructured), VR semi-structured, and VR fully structured …


Interoperability Model And Application Of Military Training System For Combination Of Virtuality And Reality, Jianxing Gong, Hai Hu, Haihui Ren, Ruixiang Wu Dec 2025

Interoperability Model And Application Of Military Training System For Combination Of Virtuality And Reality, Jianxing Gong, Hai Hu, Haihui Ren, Ruixiang Wu

Journal of System Simulation

Abstract: With the development of AI technology, VR technology, and combat simulation technology, in order to achieve the practical training effect of "how to fight and how to train soldiers", virtual and real training has become a widely popular military training mode. It has become a trend to integrate digital systems, virtual equipment, semi-physical models, physical models, and other heterogeneous systems to carry out training in the same training environment. Therefore, it is necessary to study the interoperability model and application of training systems for the combination of virtuality and reality. This paper proposed the definition of interoperability between virtuality …


Using Statistical Clustering Of Trajectory Data To Support Analysis Of Subject Movement In A Virtual Environment, Martin Galicia Avila, Douglas Timmer, Alley C. Butler Aug 2025

Using Statistical Clustering Of Trajectory Data To Support Analysis Of Subject Movement In A Virtual Environment, Martin Galicia Avila, Douglas Timmer, Alley C. Butler

Manufacturing & Industrial Engineering Faculty Publications

Gracia de Luna conducted experiments with an HMD virtual environment in which human subjects were presented with surprise distractions. His collected data for head, dominant hand, and non-dominant hand included 6 DOF human subject trajectories. This paper examines this data from 57 human subject responses to those surprise virtual environment distractions using statistical trajectory clustering algorithms. The data is organized and processed with a Dynamic Time Warping (DTW) algorithm and then analyzed using the Density Based Spatial Clustering (DBSCAN) algorithm. The K-means method was used to determine the appropriate number of clusters. Chi Squared goodness of fit was used to …


A Study Of Group Effectiveness In A Virtual Reality Environment., Dalton Clay Sparks Dec 2023

A Study Of Group Effectiveness In A Virtual Reality Environment., Dalton Clay Sparks

Electronic Theses and Dissertations

Virtual Reality (VR) technology has revolutionized the study of team effectiveness, yet many studies in this domain lack a comprehensive approach, focusing narrowly on performance metrics. This thesis investigates VR team effectiveness by integrating traditional Team Effectiveness frameworks with VR-specific dynamics. Utilizing Data Envelopment Analysis (DEA) and Group Style Inventory (GSI), this study assesses teams within a VR environment, specifically a multiplayer submarine simulation game, IronWolfVR. Fifteen groups, totaling 45 participants, were observed for their collaborative gameplay, incorporating physiological measures (Heart Rate and Electrodermal Activity), team coordination dynamics, and various survey-based assessments (demographics, System Usability Scale, Simulator Sickness Questionnaire, and …


Military Metaverse: Key Technologies, Potential Applications And Future Directions, Zhao Zhang, Yujie Guo, Xiaoning Zhao, Baoliang Sun Aug 2023

Military Metaverse: Key Technologies, Potential Applications And Future Directions, Zhao Zhang, Yujie Guo, Xiaoning Zhao, Baoliang Sun

Journal of System Simulation

Abstract: Since its emergence, the concept of metaverse has been applied to many fields. At present, the transformation of military intelligence, digitalization and information technology is advancing in an allround way. The military enabled by metaverse technology will accelerate the process of military reform in the new era. To explore the potential application of metaverse in the military field, this paper first introduces several key technologies of metaverse and their functions in the military field, and then discusses some potential directions for the application of metaverse in weapon development and support, training and teaching of officers and soldiers, tactical command …


Modeling And System Realization Of Assembly Robot Based On Digital Twin, Jian Xu, Xin Song, Xiuping Liu, Bo Chen Aug 2023

Modeling And System Realization Of Assembly Robot Based On Digital Twin, Jian Xu, Xin Song, Xiuping Liu, Bo Chen

Journal of System Simulation

Abstract: Aiming at the problems of time-consuming, labor-intensive and poor accuracy in programming of complex operations of industrial assembly robots, an online programming method for robots based on digital twin is proposed. From the four dimensions of geometry, contact dynamics, behavior and rules, the faithful mapping of the robot from real to virtual space is realized. The verification of multi-part assembly trajectory planning program, real-time synchronous operation and state monitoring are realized. An assembly robot modeling and online programming system based on digital twin is designed and built. A six-axis industrial robot cell is taken as an example to verify …


Enhancing Experiential Learning Through Virtual Reality: A Case Study In System Design And Hazard Analysis, Rafia Rahman Rafa Aug 2023

Enhancing Experiential Learning Through Virtual Reality: A Case Study In System Design And Hazard Analysis, Rafia Rahman Rafa

Industrial, Manufacturing, and Systems Theses - Archive

ABSTRACT: The recent advancement of additive manufacturing (AM) technologies leads to an extensive need for an industrial workforce. Training in AM requires expensive capital investment to install and maintain this technology and proper knowledge about potential safety hazards. Experiential, immersive training platforms like Virtual Reality (VR) can overcome this challenge by providing opportunities for effective learning in a safe and controlled environment. VR can teach students through active participation and immersive, hands-on experiences, which is especially important for manufacturing processes involving high-risk conditions. VR can expose students to manufacturing hazards and allow them to learn through trial and error without …


Research And Development Of Immersive Aero-Engine Scene Simulation System, Shun Yao, Zhongzhi Hu, Wenyu Cao, Jiali Yang Jun 2023

Research And Development Of Immersive Aero-Engine Scene Simulation System, Shun Yao, Zhongzhi Hu, Wenyu Cao, Jiali Yang

Journal of System Simulation

The research and development of aero-engines has the characteristics of high precision and interdiscipline. In order to reduce communication costs and to display the engine structure and the state of semi-physical simulator, by applying virtual reality technology,an immersive scene simulation system is built. By studying CAD data lightweight technology and physics-based real-time rendering technology,a rendering optimization method for similar object dynamic batching is proposed, which effectively improves the rendering frame rate. A dynamic parallax adjustment algorithm is proposed to solve the problem of dizziness when having a close look to stereoscopic images. The system achieves the …


A Real-Time Ultrasound Simulation Platform Using Ray Tracing And Its Integration With Virtual Reality, Bo Peng, Qiang Wang, Ruibing Qing, Lixue Yin, Jingfeng Jiang Nov 2022

A Real-Time Ultrasound Simulation Platform Using Ray Tracing And Its Integration With Virtual Reality, Bo Peng, Qiang Wang, Ruibing Qing, Lixue Yin, Jingfeng Jiang

Journal of System Simulation

Abstract: In order to further improve the efficacy of ultrasound training and reduce the cost. An ultrasound training system that is integrated with a VR environment is developed. The main contribution of this study is to incorporate the Ray-tracing based ultrasound image simulation approach into a virtual reality environment, taking advantage of immersive VR experience for medical ultrasound training. The simulated ultrasound images obtained by the proposed method are then compared to images that are simulated using a generative adversarial network (GAN) technique and Field II ultrasound simulator. The data show that the ultrasound simulator can produce high-quality simulated …


Multi-Sensory Fusion Method For Power Transformer Virtual Assembly, Xuqiang Shao, Haowei Zhang, Xiaohua Feng Oct 2022

Multi-Sensory Fusion Method For Power Transformer Virtual Assembly, Xuqiang Shao, Haowei Zhang, Xiaohua Feng

Journal of System Simulation

Abstract: Virtual assembly technology is to truly restore the equipments and physical scenarios. In the real world, people can interact with the physical world through visual, auditory, tactile and other sense organ. Aiming at the existing virtual assembly system being limited the single sense human-computer interaction mode, so a multi-sense fusion information interaction method is proposed to improve the sense of immersion and operability. An improved AABB Octree bounding box collision detection algorithm of large size diffidence component to be assembled is proposed, which can greatly reduce the amount of calculation and improve the calculation accuracy. The experimental result verifies …


A Biomechanical Approach To Prevent Falls In Ergonomic Settings, Sachini Kodithuwakku Arachchige Aug 2022

A Biomechanical Approach To Prevent Falls In Ergonomic Settings, Sachini Kodithuwakku Arachchige

Theses and Dissertations

Introduction: Fall-related injuries are exceptionally prevalent in occupational settings. While endangering the workers’ health, falls cause poor productivity and increased economic burden in the workplace. Hence, identifying these threats and training workers to achieve proper postural control is crucial. Purpose: Study 1: To investigate the ankle joint kinematics in unexpected and expected trip responses during single-tasking (ST), dual-tasking (DT), and triple-tasking (TT), before and after a physically fatiguing exercise. Study 2: To investigate the impact of virtual heights, DT, and training on static postural stability and cognitive processing. Methods: Study 1: Twenty collegiate volunteers (10 males and females, one left …


Design And Realization Of 6-Dof Parachuting Simulation Training System, Xiaoguang Zhou, Peng Zhu, Yuanyuan Zhang, Huan Lu, Yuan Zhou Jun 2022

Design And Realization Of 6-Dof Parachuting Simulation Training System, Xiaoguang Zhou, Peng Zhu, Yuanyuan Zhang, Huan Lu, Yuan Zhou

Journal of System Simulation

Abstract: Aiming at restoring the 6-DOF motion process of each stage during parachuting, a 6-DOF parachuting simulation training system is designed and implemented. The architecture of the simulator is designed, and the realization of the sub-systems such as the motion calculation, 6-DOF motion platform, control loading system, virtual reality scene, somatosensory system and management console is explained. Compared with the same type of parachute simulator, this system has introduced a 6-DOF motion platform which can drive the trainees to simulate the various postures of parachuting. It can also help the trainees master the control methods of parachute and enhance the …


Research On Immersive Virtual Reality Interactive System For Flow Visualization, Shijian Xu, Dan Zhao, Chengyu Su, Fupan Wang, Xiaorong Zhang, Fang Wang, Yadong Wu May 2022

Research On Immersive Virtual Reality Interactive System For Flow Visualization, Shijian Xu, Dan Zhao, Chengyu Su, Fupan Wang, Xiaorong Zhang, Fang Wang, Yadong Wu

Journal of System Simulation

Abstract: Aiming at the problem of low interaction efficiency due to the lack of depth information in the current desktop flow visualization application based on the two-dimensional display interaction environment, virtual reality technology is introduced to design and implement an immersive flow visualization system with diversified interaction methods. Based on the gaze and gesture interaction technology, the system designs and implements gesture-based navigation methods and three-dimensional interactive widgets based on user requirements, as well as immersive interactive panels based on user gaze and gestures. We designed and implemented an immersive interactive management method based on visual scenes and a visual …


The Impact Of Visual Feedback And Control Configuration On Pilot-Aircraft Interface Using Head Tracking Technology, Christopher M. Arnold Mar 2022

The Impact Of Visual Feedback And Control Configuration On Pilot-Aircraft Interface Using Head Tracking Technology, Christopher M. Arnold

Theses and Dissertations

Traditional control mechanisms restrict human input on the displays in 5th generation aircraft. This research explored methods for enhancing pilot interaction with large, information dense cockpit displays; specifically, the effects of visual feedback and control button configuration when augmenting cursor control with head tracking technology. Previous studies demonstrated that head tracking can be combined with traditional cursor control to decrease selection times but can increase pilot mental and physical workload. A human subject experiment was performed to evaluate two control button configurations and three visual feedback conditions. A Fitts Law analysis was performed to create predictive models of selection time …


The Development Of Authentic Virtual Reality Scenarios To Measure Individuals’ Level Of Systems Thinking Skills And Learning Abilities, Vidanelage L. Dayarathna Dec 2021

The Development Of Authentic Virtual Reality Scenarios To Measure Individuals’ Level Of Systems Thinking Skills And Learning Abilities, Vidanelage L. Dayarathna

Theses and Dissertations

This dissertation develops virtual reality modules to capture individuals’ learning abilities and systems thinking skills in dynamic environments. In the first chapter, an immersive queuing theory teaching module is developed using virtual reality technology. The objective of the study is to present systems engineering concepts in a more sophisticated environment and measure students learning abilities. Furthermore, the study explores the performance gaps between male and female students in manufacturing systems concepts. To investigate the gender biases toward the performance of developed VR module, three efficacy measures (simulation sickness questionnaire, systems usability scale, and presence questionnaire) and two effectiveness measures (NASA …


Whole Ship Simulation Training Platform Based On Virtual Reality, Jiawen Sun, Hongxiang Ren, Fangbing Xiao, Xiaobin Jiang Sep 2021

Whole Ship Simulation Training Platform Based On Virtual Reality, Jiawen Sun, Hongxiang Ren, Fangbing Xiao, Xiaobin Jiang

Journal of System Simulation

Abstract: Under the current navigation education mode, it is common that trainees lack the overall navigation knowledge and the operation practice on onboard equipment and instruments. It is necessary to develop a whole ship simulation training platform that is not limited by time and sites. The six-degree freedom mathematical model of ship motion is established by using the separation modeling theory of ship maneuverability. The flexible object simulation technology, the modeling and rendering of ocean wave technology, and the reverse dynamics technology are adopted to realize the ship scene roaming and equipment interaction. The simulation results show that …


Virtual Training System For Spacecraft Maintenance Based On Desktop Virtual Reality, Shisong Wei, Zhengdong Zhou, Xuling Zhang, Mao Ling, Junshan Jia, Chuanle Liu Jun 2021

Virtual Training System For Spacecraft Maintenance Based On Desktop Virtual Reality, Shisong Wei, Zhengdong Zhou, Xuling Zhang, Mao Ling, Junshan Jia, Chuanle Liu

Journal of System Simulation

Abstract: In order to shorten the training period of aerospace maintenance personnel and improve their operation proficiency, a spacecraft maintenance simulation system based on the desktop virtual reality technology is designed and developed. It is superior to the head-mounted display, which is bulky, isolated from the real world, easy to make users dizzy and hard to be shared. The assembly management scheme based on XMind and SqlServer database is proposed to realize the visualization of assembly rule editing, which makes assembly and disassembly flexible and convenient.


Integrating The First Person View And The Third Person View Using A Connected Vr-Mr System For Pilot Training, Chang-Geun Oh, Kwanghee Lee, Myunghoon Oh Jan 2021

Integrating The First Person View And The Third Person View Using A Connected Vr-Mr System For Pilot Training, Chang-Geun Oh, Kwanghee Lee, Myunghoon Oh

Journal of Aviation/Aerospace Education & Research

Virtual reality (VR)-based flight simulator provides pilots the enhanced reality from the first-person view. Mixed reality (MR) technology generates effective 3D graphics. The users who wear the MR headset can walk around the 3D graphics to see all its 360 degrees of vertical and horizontal aspects maintaining the consciousness of real space. A VR flight simulator and an MR application were connected to create the capability of both first-person view and third-person view for a comprehensive pilot training system. This system provided users the capability to monitor the aircraft progress along the planned path from the third-person view as well …


Interactive Assembly Simulation Platform For Complex Gearbox In Virtual Environmen, Chunyang Jia, Xiangjun Zou, Jinhui Li, Zeqin Zeng, Wang Jie Sep 2020

Interactive Assembly Simulation Platform For Complex Gearbox In Virtual Environmen, Chunyang Jia, Xiangjun Zou, Jinhui Li, Zeqin Zeng, Wang Jie

Journal of System Simulation

Abstract: Aiming at the human-computer interaction, behavior simulation and user design in virtual assembly, based on the complex gearbox of large tractors, the simulation method of dynamic motion and behavior of gear with multi-collision body is studied. The positioning method of multi-part model based on axis constraints and surface constraints in virtual environment is proposed. The virtual environment of human-computer interaction is developed. The consumed time of per frame is about 10 ms, and the complex variable-speed motion behavior and its simulation are realized. The virtual assembly system is equipped with AR interface, which can realize the active intelligent virtual …


Research Progress On Virtual Pruning Fruit Trees, Mengmeng Lü, Shenglian Lu, Xinyu Guo Aug 2020

Research Progress On Virtual Pruning Fruit Trees, Mengmeng Lü, Shenglian Lu, Xinyu Guo

Journal of System Simulation

Abstract: The tree structure has a strong influence on fruit yield and quality, and pruning is one of the most important management measures of tree shapes with high yield and good quality. Pruning test or technology demonstration in real fruit trees are irreversible defects, high cost, and difficult to fast rendering of pruning. Virtual pruning of fruit trees, which is in this context with rapid progress of virtual reality technology has developed rapidly and becomes the hot research topic. The aim is to create a space of virtual and simulate fruit tree pruning and the influence of pruning, so as …


Study On Hand Gesture Recognition And Portfolio Optimization Model Based On Svm, Zhiwei Cai, Shuyan Wu, Junfeng Song Aug 2020

Study On Hand Gesture Recognition And Portfolio Optimization Model Based On Svm, Zhiwei Cai, Shuyan Wu, Junfeng Song

Journal of System Simulation

Abstract: Hand gesture recognition was researched. The idea of extracting related features was proposed by using SVM algorithm in machine learning domain, and combination optimization method was used, which consists of ANN, HMM and DTW, to do hand gesture recognition. The experimental results show that portfolio optimization model based gesture recognition method has high accuracy and is very effective.


Virtual Reality In Transportation: A Survey, Zhaohui Wu, Guo Yu, Wang Hui, Xiuna Miao Aug 2020

Virtual Reality In Transportation: A Survey, Zhaohui Wu, Guo Yu, Wang Hui, Xiuna Miao

Journal of System Simulation

Abstract: The state-of-the-art of virtual reality application in the field of transportation was focused on. The novel virtual reality applications were summarized from the following six aspects: traffic simulation, accident simulation, virtual driving system, transportation achievements exhibition, behavior and psychology of traffic, virtual design and maintenance, and so on. The existing problems were discussed in the virtual reality application of transportation. The trends of virtual reality were proposed to try to solve the real traffic problems based on the transportation status of China.


Interactive Illustration Technologies For Energy Stations Using Unity3d, Gaoqi He, Kailin Yang, Jin Yi, Chen Qi, Haijie Li, Zhigeng Pan Aug 2020

Interactive Illustration Technologies For Energy Stations Using Unity3d, Gaoqi He, Kailin Yang, Jin Yi, Chen Qi, Haijie Li, Zhigeng Pan

Journal of System Simulation

Abstract: This paper presents one web-based interactive illustration system for energy stations using Unity3D as render engine. Interaction, scene rendering and data-driven visual analysis are the key technologies for this study. One low-coupling logical framework of virtual illustration is designed for five view layers using state pattern. From the viewpoint of event response and trigger on-demand, one concise human-computer-interaction interface is carried out. High-quality visualization of energy station is realized using Unity3D, which includes dynamic texture, water animation in water pipe, modeling and bake. Json database is used as transfer hub for external data access. Thus the dynamic …


Virtual Needle Insertion And Haptic Interaction, Gao Zhan, Pan Fei, Jiehua Wang, Haiyan Pan, Zhengzheng Jiang Aug 2020

Virtual Needle Insertion And Haptic Interaction, Gao Zhan, Pan Fei, Jiehua Wang, Haiyan Pan, Zhengzheng Jiang

Journal of System Simulation

Abstract: Needle insertion or puncture has been widely practiced in clinical medicine. A VR based training system for needle insertion was implemented in this study. The mechanical model during insertion process was designed. Linear element model was applied to realize the simulation of soft tissue deformation. The friction and the stick-slip motion model between the puncture needle and the soft tissue were implemented to simulate the force interaction between needle and soft tissue. The haptic interaction of needle insertion was realized as well to enhance the user experience. The experiment results show that the simulation can reflect the process …


Research Of Virtual Reality Technology In The Treatment Of Anxiety Disorders And Autism, Cuijuan Liu, Liu Zhen, Tingting Liu, Lu Tao, Fang Hao, Liangping Liu Aug 2020

Research Of Virtual Reality Technology In The Treatment Of Anxiety Disorders And Autism, Cuijuan Liu, Liu Zhen, Tingting Liu, Lu Tao, Fang Hao, Liangping Liu

Journal of System Simulation

Abstract: The research of virtual reality technology in the adjuvant treatment of mental diseases has caused wide concern. Anxiety disorders and autism are two major mental diseases in today's society, which has been plagued by both adults and children. Conducting anxiety and autism's rehabilitation has important practical significance. The research of virtual reality technology application in anxiety disorders and autism was reviewed, emotion regulation in the adjuvant treatment of mental diseases was discussed, emotion agents and emotion models were summarized, a technical roadmap of emotion adjuvant treatment for mental diseases was proposed, the architecture of emotion agent was constructed, and …


Mathematical Model Of Maneuvering Motion And Virtual Simulation For Ultra Large Twin-Propeller Twin-Rudder Ship, Guo Chen, Yan Lifei, Haiqing Shen Aug 2020

Mathematical Model Of Maneuvering Motion And Virtual Simulation For Ultra Large Twin-Propeller Twin-Rudder Ship, Guo Chen, Yan Lifei, Haiqing Shen

Journal of System Simulation

Abstract: A three-degree freedom mathematical model of maneuvering motion for an ultra-large type container ship with twin-propeller twin-rudder is established, with turning circle test and zig-zig test simulation results to verify it. By abstracting the ship maneuvering process, the three-dimensional model of ship, helm, propeller and rudder are modeled according to virtual reality technology, and then the ship posture and the dynamic process of ship maneuvering are displayed by the virtual scene and the responsive three-dimensional model. A virtual simulation system for the maneuvering of ultra large twin-propeller twin-rudder ship is established by the MFC framework and the …


Research On Simulation System Of 3d Orchid Flower Blossoming Process, Yanhuang Xu, Junfeng Yao, Baorong Yang, Qidi Wang, Yuzhen Sun Aug 2020

Research On Simulation System Of 3d Orchid Flower Blossoming Process, Yanhuang Xu, Junfeng Yao, Baorong Yang, Qidi Wang, Yuzhen Sun

Journal of System Simulation

Abstract: As the national flower of China, orchid has various kinds of types and shapes, and its bloom process has never been simulated before. A model library of orchid organs was established and a transformation algorithm with random-valued parameters was proposed based on the model library of orchid organs by studying botanical knowledge of orchids and taking orchids with different morphological characteristics as research subjects for virtual modeling. Different segmental transformations were respectively performed on each organ of orchids to simulate growth of the organs according to the growth law of orchids. Different examples for simulating different type of orchids …


An Adaptable Vr Software Framework For Collaborative Multi-Modal Haptic And Immersive Visual Display, Guo Yuan, Qianqian Tong, Yukai Zheng, Ziqi Wang, Yuru Zhang, Dangxiao Wang Jul 2020

An Adaptable Vr Software Framework For Collaborative Multi-Modal Haptic And Immersive Visual Display, Guo Yuan, Qianqian Tong, Yukai Zheng, Ziqi Wang, Yuru Zhang, Dangxiao Wang

Journal of System Simulation

Abstract: The spatiotemporal consistency of multi-modal haptic and immersive visual feedback, as well as the integration of hardware devices in the existing VR software framework, restricts the rapid development of visuo-haptic fusion scenarios in different industries such as medical, business, and entertainment. In order to tackle this problem, an adaptable VR software framework combining multi-modal haptic and immersive visual display is proposed. To meet the different requirements of visual rendering, haptic rendering and hardware control, the double-layer and three-layer architectures are devised according to the different precision requirements of visuo-haptic fusion feedback. Experimental results show that the framework has the …


Application Research On Children's Indoor Fire Escape Education System Based On Virtual Reality Technology, Chunhua Hu, Xiaomei Chun, Shihong Chen Jul 2020

Application Research On Children's Indoor Fire Escape Education System Based On Virtual Reality Technology, Chunhua Hu, Xiaomei Chun, Shihong Chen

Journal of System Simulation

Abstract: It is significant to study children’s fire escape education in the virtual reality. The existing fire escape educations for children mostly adopt the ways of watching books and videos, lacking vitality and interactivity. According to the psychological characteristics of children, the models for virtual fire scene and the virtual character were built using the 3Ds Max. Based on Virtools platform, a game style of children's indoor fire escape education system was designed, with the integration of human-computer interaction, voice, smoke, and animation demo. Users experience the fire escape by auditory, visual and virtual behavior, with controlling virtual character to …


Embedding Computer Simulation Based Classroom Activities To Enhance The Learning Experience For Manufacturing Systems, Tzu-Liang Bill Tseng, Md Fashiar Rahman, Richard Chiou, Ivan Arturo Renteria-Marquez, Aditya Akundi, Amit J. Lopes, Jeevarathinam Senthilkumar Jun 2020

Embedding Computer Simulation Based Classroom Activities To Enhance The Learning Experience For Manufacturing Systems, Tzu-Liang Bill Tseng, Md Fashiar Rahman, Richard Chiou, Ivan Arturo Renteria-Marquez, Aditya Akundi, Amit J. Lopes, Jeevarathinam Senthilkumar

Manufacturing & Industrial Engineering Faculty Publications

In recent time, manufacturing environment are bracing higher end technologies to achieve high productivity, efficiency and effectiveness. Due to the adoption of the sophisticated technologies, the system is becoming very complex and stochastic. Moreover, the manufacturing system is interconnected among its different subsystems and components, which cannot be described only through the theoretical explanation. Here, computer simulation can be integrated to design and visualize the stochastic and complex system. This paper uses the advantage of simulation to describe a series classroom activity using SIMIO software, which are deployed in industrial systems simulation course in the University of Texas at El …