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Full-Text Articles in Computational Engineering

Integrating Machine Learning With An Fps Aim Trainer For Optimal Sensitivity Finding, Sharan Krishna Dec 2025

Integrating Machine Learning With An Fps Aim Trainer For Optimal Sensitivity Finding, Sharan Krishna

Computer Science and Software Engineering

First-person shooter (FPS) games often demand high levels of skill in aiming, which leads players to look for external tools to improve their performance. This is where the concepts of aim training and aim trainers come in, becoming an easily accessible outside source for players to strengthen their performance with custom scenarios outside a set game. While many aim trainers exist, they offer limited insight into player performance metrics or adaptability to varying aiming styles. Furthermore, most existing aim trainers lack a standardized way of correlating aim skill with real-world performance or personalized feedback. This aim trainer addresses these limitations …


Sam's Story, Anna Michelle Reid, Jennifer Vazquez Dec 2022

Sam's Story, Anna Michelle Reid, Jennifer Vazquez

Computer Science and Software Engineering

We are exploring presenting mental health topics in video games through the eyes of an axolotl named Sam. Sam goes about his day to day life facing many difficult challenges regarding their mental health. This is an educational game to inform about different mental health symptoms and what they may look like.


Modern Yard Sale Application, Lauren Epling, Matthew Piasecki Mar 2019

Modern Yard Sale Application, Lauren Epling, Matthew Piasecki

Computer Science and Software Engineering

YardSail is a modern application that provides users a place to post and view local Yard Sales. There is an astounding need for a safe space where users can comfortably post their yard sale address and items for all locals to easily see (without needing to drive down a specific street to find out). Currently, there does not exist an application for users that accomplishes what we set out to accomplish. As a team, we truly believe YardSail could be a popular application that helps users sail through the experience of hosting or visiting a yard sale.


Space Defense: Creating A 2d Game With 3d Assets Using Unity Game Engine, Jeevan Vase Mar 2019

Space Defense: Creating A 2d Game With 3d Assets Using Unity Game Engine, Jeevan Vase

Computer Science and Software Engineering

The goal of this senior project was to learn and use the skills necessary for one person to make a complete game. The 3D assets that were used were downloaded from the Unity Store. I used Unity Game Engine to create the logic for the game. This document explains the technologies that I used, design choices I made, feedback from player-testing, and work that I want to complete for the project in the future. The final game demo features three levels, a start screen, and a combat system that allows players to gain additional ships to help defend their planet.


Jasmint: Language To User-Friendly Ast With Emphasis On Translation, John E. Bradbury Jun 2018

Jasmint: Language To User-Friendly Ast With Emphasis On Translation, John E. Bradbury

Computer Science and Software Engineering

The goal of this project was to create a language (JASMINT) which would be easily transformable into other languages. With this, a library could be built which provides a rich set of functions, including typechecking, interpreting, and serialization, in order to make user modules easy to write. These modules are able to translate this AST into other languages and through the translation blocks can add new functionalities to JASMINT. The final state of the project at submission includes a library which handles all features except dynamic memory, transpilers (JasmintCxxTranspiler and JasmintPythonTranspiler) which handle most features except classes and dynamic memory, …


Roborodentia Robot: Treadbot, Stephen C. Schmidt Jun 2018

Roborodentia Robot: Treadbot, Stephen C. Schmidt

Computer Science and Software Engineering

This document is a summary of my contest entry to the 2018 Cal Poly Roborodentia competition. It is meant to be a process overview and design outline of the mechanical, electrical, and software components of my robot.


A High Quality, Eulerian 3d Fluid Solver In C++, Lejon Anthony Mcgowan Nov 2017

A High Quality, Eulerian 3d Fluid Solver In C++, Lejon Anthony Mcgowan

Computer Science and Software Engineering

Fluids are a part of everyday life, yet are one of the hardest elements to properly render in computer graphics. Water is the most obvious entity when thinking of what a fluid simulation can achieve (and it is indeed the focus of this project), but many other aspects of nature, like fog, clouds, and particle effects. Real-time graphics like video games employ many heuristics to approximate these effects, but large-scale renderers aim to simulate these effects as closely as possible.

In this project, I wish to achieve effects of the latter nature. Using the Eulerian technique of discrete grids, I …


Djukebox: A Mobile Application Senior Project, Alexander M. Mitchell Jun 2017

Djukebox: A Mobile Application Senior Project, Alexander M. Mitchell

Computer Science and Software Engineering

I’m going to discuss the process used to research, design, and develop a mobile application to handle song requests from patrons to disc jockeys. The research phase was completed in the first half of the project, during CSC-491, along with much of the design. The rest of the design and all of the development was completed during CSC-492. Once development began there were times when reverting back to the design phase was needed, which became apparent as more was learned about the mobile platform chosen for development, Android, and the backend server utilized, Google Firebase. Ultimately the project was purely …


Automatic Generation And Grading Of Programming Exercises, Andrew Dufrene Jun 2016

Automatic Generation And Grading Of Programming Exercises, Andrew Dufrene

Computer Science and Software Engineering

In our current age of technological advances, and rising education costs, it is becoming increasingly beneficial to use technology to aid in education, usually through automated lectures or grading. One missing feature from this automated education is complex grading and problem generation. The main objective of this project is to create a program that can automatically generate and grade problems of varying difficulties based on the topic of programming for loops. The project solution was created as a program designed for use in Dr. Clinton Staley’s Intelligent Homework System, which is used precisely for automated exercise grading and generation. Ultimately, …


High-Low, Cameron Burwell, Bryce Cheng-Campbell Jun 2016

High-Low, Cameron Burwell, Bryce Cheng-Campbell

Computer Science and Software Engineering

The card game High-Low is a cooperative game that provides a unique problem of where all players have partial information and build off other players guesses to win the game. This problem lends itself to creating an AI bot that can play the game with other human players. By making decisions that change as the other players make guesses through the rounds, we have created an AI bot that plays the game with a good degree of accuracy.


Cashtag Ios Application, Kevin J. Tsui Jun 2016

Cashtag Ios Application, Kevin J. Tsui

Computer Science and Software Engineering

An iOS Application meant to help manage cash purchases/transactions.


Semi-Automated Test Generation With Spest, Adam Mozek Jun 2015

Semi-Automated Test Generation With Spest, Adam Mozek

Computer Science and Software Engineering

Automated black box test generation is a useful tool for developers that allows them to

quickly generate a large number of tests with a wide range of values tested. The current most

popular tool for black box test generation in Java, JML, is lacking in a number of features.

SPEST aims to improve upon existing tools, and provide a black box test generation tool that

can create human readable tests from simple pre and post conditions added as comments to

the Java source code.


Cal Poly Library Of Pyroprints: Quality Control Analysis And Web Development, Chase Ricketts Mar 2014

Cal Poly Library Of Pyroprints: Quality Control Analysis And Web Development, Chase Ricketts

Computer Science and Software Engineering

No abstract provided.


0tter - 0g Tracking And Targeting Experiment In Real-Time, Brandon Bussjaeger Jun 2013

0tter - 0g Tracking And Targeting Experiment In Real-Time, Brandon Bussjaeger

Computer Science and Software Engineering

No abstract provided.