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Full-Text Articles in Computational Engineering

Estimating Animal Pose Using Deep Learning A Trained Deep Learning Model Outperforms Morphological Analysis, Sanghoon Lee, Jarod Banzon, Kevin Le, Dal Hyung Kim Apr 2022

Estimating Animal Pose Using Deep Learning A Trained Deep Learning Model Outperforms Morphological Analysis, Sanghoon Lee, Jarod Banzon, Kevin Le, Dal Hyung Kim

Computer Sciences and Electrical Engineering Faculty Research

INTRODUCTION: Analyzing animal behavior helps researchers understand their decision-making process and helper tools are rapidly becoming an indispensable part of many interdisciplinary studies. However, researchers are often challenged to estimate animal pose because of the limitation of the tools and its vulnerability to a specific environment. Over the years, deep learning has been introduced as an alternative solution to overcome these challenges.

OBJECTIVES: This study investigates how deep learning models can be applied for the accurate prediction of animal behavior, comparing with traditional morphological analysis based on image pixels.

METHODS: Transparent Omnidirectional Locomotion Compensator (TOLC), a tracking device, is used …


Renewable Energy Production By Solar Chimney: The Influence Of Curved Guide Vanes On The Performance Of A Solar Chimney Using Cfd Simulation, Haokun Xue Jan 2021

Renewable Energy Production By Solar Chimney: The Influence Of Curved Guide Vanes On The Performance Of A Solar Chimney Using Cfd Simulation, Haokun Xue

Theses, Dissertations and Capstones

The aim of this study is to investigate the effect of the guide vanes on the efficiency of the turbine of solar chimney power plant using Computational Fluid Dynamics (CFD). In this study, a 3-Dimentional CFD simulation of solar chimney power plant based on the Manzanares prototype is performed. The CFD simulation is validated by comparing the experimental data from the Manzanares prototype and simulation data with both 2D and 3D cases. To capture turbulent flow inside the chimney, the SST 𝑘 − 𝜔 turbulence model is used. The first object is to investigate the flow performance under the influence …


Formalizing Schoenberg’S Fundamentals Of Musical Composition Through Petri Nets, A. Baratè, G. Haus, L. A. Ludovico, Davide Andrea Mauro Jul 2018

Formalizing Schoenberg’S Fundamentals Of Musical Composition Through Petri Nets, A. Baratè, G. Haus, L. A. Ludovico, Davide Andrea Mauro

Computer Sciences and Electrical Engineering Faculty Research

The formalization of musical composition rules is a topic that has been studied for a long time. It can lead to a better understanding of the underlying processes, and provide a useful tool for musicologist to aid and speed up the analysis process. In our attempt we introduce Schoenberg’s rules from Fundamentals of Musical Composition using a specialized version of Petri nets, called Music Petri nets. Petri nets are a formal tool for studying systems that are concurrent, asynchronous, distributed, parallel, nondeterministic, and/or stochastic. We present some examples highlighting how multiple approaches to the analysis task can find counterparts in …


Binaural Spatialization For 3d Immersive Audio Communication In A Virtual World, Davide Andrea Mauro, Rufael Mekuria, Michele Sanna Sep 2013

Binaural Spatialization For 3d Immersive Audio Communication In A Virtual World, Davide Andrea Mauro, Rufael Mekuria, Michele Sanna

Computer Sciences and Electrical Engineering Faculty Research

Realistic 3D audio can greatly enhance the sense of presence in

a virtual environment. We introduce a framework for capturing,

transmitting and rendering of 3D audio in presence of other

bandwidth savvy streams in a 3D Tele-immersion based virtual

environment. This framework presents an efficient implementation

for 3D Binaural Spatialization based on the positions of current

objects in the scene, including animated avatars and on the fly

reconstructed humans. We present a general overview of the

framework, how audio is integrated in the system and how it can

exploit the positions of the objects and room geometry to render

realistic …


Advancements And Challenges Towards A Collaborative Framework For 3d Tele-Immersive Social Networking, Davide Andrea Mauro, N. E. O’Connor, D. Monaghan, Marc Gowing, P. Fechteler, P. Eisert, J. Wall, E. Izquierdo, D. S. Alexiadis, P. Daras, R. Mekuria, P. Cesar Jul 2013

Advancements And Challenges Towards A Collaborative Framework For 3d Tele-Immersive Social Networking, Davide Andrea Mauro, N. E. O’Connor, D. Monaghan, Marc Gowing, P. Fechteler, P. Eisert, J. Wall, E. Izquierdo, D. S. Alexiadis, P. Daras, R. Mekuria, P. Cesar

Computer Sciences and Electrical Engineering Faculty Research

Social experiences realized through teleconferencing systems are still quite different from face to face meetings. The awareness that we are online and in a, to some extent, lesser real world are preventing us from really engaging and enjoying the event. Several reasons account for these differences and have been identified. We think it is now time to bridge these gaps and propose inspiring and innovative solutions in order to provide realistic, believable and engaging online experiences. We present a distributed and scalable framework named REVERIE that faces these challenges and provides a mix of these solutions. Applications built on top …


A Framework For Realistic 3d Tele-Immersion, P Fechteler, A Hilsmann, P Eisert, S V. Broeck, C Stevens, J Wall, M Sanna, Davide Andrea Mauro, F Kuijk, R Mekuria, P Cesar Jun 2013

A Framework For Realistic 3d Tele-Immersion, P Fechteler, A Hilsmann, P Eisert, S V. Broeck, C Stevens, J Wall, M Sanna, Davide Andrea Mauro, F Kuijk, R Mekuria, P Cesar

Computer Sciences and Electrical Engineering Faculty Research

Meeting, socializing and conversing online with a group of people using teleconferencing systems is still quite different from the experience of meeting face to face. We are abruptly aware that we are online and that the people we are engaging with are not in close proximity. Analogous to how talking on the telephone does not replicate the experience of talking in person. Several causes for these differences have been identified and we propose inspiring and innovative solutions to these hurdles in attempt to provide a more realistic, believable and engaging online conversational experience. We present the distributed and scalable framework …


Audio Convolution On Gpus: A Follow-Up, Davide Andrea Mauro Mar 2013

Audio Convolution On Gpus: A Follow-Up, Davide Andrea Mauro

Computer Sciences and Electrical Engineering Faculty Research

This paper focuses on the use of GPGPU (General- Purpose computing on Graphics Processing Units) for audio processing. This is a promising approach to problems where a high parallelization of tasks is desirable. Within the context of binaural spatialization we will develop a convolution engine having in mind both offine and real-time scenarios, and the support for multiple sound sources. Details on implementations and strategies used with both dominant technologies, namely CUDA and OpenCL, will be presented highlighting both advantages and issues. Comparisons between this approach and typical CPU implementations will be presented as well as between frequency (FFT) and …


Tone-2 Tones Discrimination Task Comparing Audio And Haptics, Lorenzo Picinali, Christopher Feakes, Davide Andrea Mauro, Brian F. G. Katz Oct 2012

Tone-2 Tones Discrimination Task Comparing Audio And Haptics, Lorenzo Picinali, Christopher Feakes, Davide Andrea Mauro, Brian F. G. Katz

Computer Sciences and Electrical Engineering Faculty Research

To investigating the capabilities of human beings to differentiate between tactile-vibratory stimuli with the same fundamental frequency but with different spectral content, this study concerns discrimination tasks comparing audio and haptic performances. Using an up-down 1 dB step adaptive procedure, the experimental protocol consists of measuring the discrimination threshold between a pure tone signal and a stimulus composed of two concurrent pure tones, changing the amplitude and frequency of the second tone. The task is performed employing exactly the same experimental apparatus (computer, AD-DA converters, amplifiers and drivers) for both audio and tactile modalities. The results show that it is …


Wii Remote-Based Collaborative Interfaces For Music, Adriano Baratè, Luca A. Ludovico, Davide Andrea Mauro Sep 2011

Wii Remote-Based Collaborative Interfaces For Music, Adriano Baratè, Luca A. Ludovico, Davide Andrea Mauro

Computer Sciences and Electrical Engineering Faculty Research

Wii Remote is the main controller for Nintendo's Wii con- sole. Thanks to the use of accelerometer and optical sensor technology, it presents motion sensing capability, which implies gesture recognition and intuitive pointing. Such a controller is user-friendly, inexpensive and easily available, due to growing Wii console's popularity. These features make Wii Remote a good device to create and manipulate both music and audio in a home entertainment environment. In this paper, the most interesting characteristics of the controller will be reviewed. A case study will be presented, namely the creation of a virtual music instrument to be controlled in …


A Web-Oriented Multi-Layer Model To Interact With Theatrical Performances, A Baratè, G. Haus, L A. Ludovico, Davide Andrea Mauro May 2011

A Web-Oriented Multi-Layer Model To Interact With Theatrical Performances, A Baratè, G. Haus, L A. Ludovico, Davide Andrea Mauro

Computer Sciences and Electrical Engineering Faculty Research

This paper presents an innovative approach to online fruition

of theater performances. Web applications like traditional viewers are

already available for the wide audience of Internet users. Our proposal

aims at adding both interactivity and multi-layer fruition, and a way

to manipulate and create new media. The premise to reach these goals

is digitizing a number of heterogeneous materials in order to describe a

single performance comprehensively, e.g. different video and audio-takes

from different perspectives, and a number of related materials such as

scripts, fashion plates, playbills, etc. The format we adopt to encode

such information is based on the …


Automatic Media Segmentation Within Ieee 1599–2008, Antonello D'Aguanno, Luca A. Ludovico, Davide Andrea Mauro Dec 2010

Automatic Media Segmentation Within Ieee 1599–2008, Antonello D'Aguanno, Luca A. Ludovico, Davide Andrea Mauro

Computer Sciences and Electrical Engineering Faculty Research

This paper deals with the automatic extraction of synchronization data from IEEE 1599-2008, an XML-based standard aiming at a comprehensive description of music. Within such format, audio tracks and video contents related to the same music piece can be referred to the occurrence of symbolic music events. In this way, digital objects are mutually synchronized, too. The goal is to show how timing information can be easily extracted from an IEEE 1599-2008 file, converted into a suitable format, and finally employed in a multimedia editing environment in order to produce an automatic segmentation of media objects.