Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- Computer Engineering (3)
- Other Computer Engineering (2)
- Art Practice (1)
- Art and Design (1)
- Arts and Humanities (1)
-
- Business (1)
- Civil Engineering (1)
- Civil and Environmental Engineering (1)
- Construction Engineering and Management (1)
- Digital Communications and Networking (1)
- Education (1)
- Educational Psychology (1)
- Film and Media Studies (1)
- Interdisciplinary Arts and Media (1)
- Other Engineering (1)
- Technology and Innovation (1)
- Visual Studies (1)
- Keyword
Articles 1 - 5 of 5
Full-Text Articles in Engineering
Defining Industry Expectations And Misconceptions Of Art And Technology Co-Creativity, Vanessa C. Brasfield
Defining Industry Expectations And Misconceptions Of Art And Technology Co-Creativity, Vanessa C. Brasfield
Department of Computer Graphics Technology Degree Theses
The primary purpose of this study was to establish whether or not students and industry professionals share the same views about what students should be learning in animation education, what skills are necessary, and whether or not students graduating with a bachelor’s degree would be adequately prepared for an entry level position. To establish where misconceptions lie, surveys were issued to three groups: undergraduate students, post-graduate students, and industry professionals. These surveys were then analyzed using paired t-test for validation and question relevance, and ANOVA models to establish whether or not groups shared viewpoints. These data established significance within the …
Sketching 3d Animation, Innfarn Yoo
Sketching 3d Animation, Innfarn Yoo
Department of Computer Graphics Technology Degree Theses
This thesis presents a method for creating natural 3D animation based on sketches. Our method provides novice and professional sketchers an easy, fast, and intuitive way to create three dimensional animations by drawing sketches, enhanced by strokes, and joint trajectory or rotation curves. It also allows searching massive databases of 3D animation as an application for motion capture system and major animation software. We extract 2D skeletons from strokes and find similar motion sequences by comparing all the important pre-generated key poses in database. To give the system more hints, users can draw joint trajectory and rotations curves that are …
An Analysis Of Step, Jt, And Pdf Format Translation Between Constraint-Based Cad Systems With A Benchmark Model, Dillon Mckenzie-Veal
An Analysis Of Step, Jt, And Pdf Format Translation Between Constraint-Based Cad Systems With A Benchmark Model, Dillon Mckenzie-Veal
Department of Computer Graphics Technology Degree Theses
This research was conducted to provide greater depth into the ability of STEP AP 203 Edition 2, JT, and 3D PDF to translate and preserve information while using a benchmark model. The benchmark model was designed based on four industry models and created natively in the five industry leading 3D CAD programs. The native CAD program models were translated using STEP, JT, and 3D PDF. Several criteria were analyzed along the paths of translation from one disparate CAD program to another. Along with the analysis of the three interoperable file formats a survey was conducted to determine how well the …
How Do Millennial Engineering And Technology Students Experience Learning Through Traditional Teaching Methods Employed In The University Setting?, Elizabeth A. Howard
How Do Millennial Engineering And Technology Students Experience Learning Through Traditional Teaching Methods Employed In The University Setting?, Elizabeth A. Howard
Department of Computer Graphics Technology Degree Theses
The purpose of the study was to document and analyze how Millennial engineering and technology students experience learning in large lecture classrooms. To help achieve this purpose, perceptions Millennials have toward traditional teaching methods employed in large lecture classes were analyzed and discussed. Additionally, this study documented how Millennials experienced technology within large lecture classrooms. A learning model depicting how Millennials experience learning within the large lecture classroom was created based on the results of this study. This model employed three separate tools utilized within the large lecture classroom. These tools: Lecture, Technology, and Homework, work together to synthesize learning …
Gpu-Based Global Illumination Using Lightcuts, Tong Zhang
Gpu-Based Global Illumination Using Lightcuts, Tong Zhang
Department of Computer Graphics Technology Degree Theses
Global Illumination aims to generate high quality images. But due to its high
requirements, it is usually quite slow. Research documented in this thesis was
intended to offer a hardware and software combined acceleration solution to
global illumination. The GPU (using CUDA) was the hardware part of the whole
method that applied parallelism to increase performance; the “Lightcuts”
algorithm proposed by Walter (2005) at SIGGRAPH 2005 acted as the software
method. As the results demonstrated in this thesis, this combined method offers
a satisfactory performance boost effect for relatively complex scenes.