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Full-Text Articles in Engineering

Slither.Io Deep Learning Bot, James Caudill Jun 2017

Slither.Io Deep Learning Bot, James Caudill

Computer Engineering

Recent advances in deep learning and computer vision techniques and algorithms have inspired me to create a model application. The game environment used is Slither.io. The system has no previous understanding of the game and is able to learn its surroundings through feature detection and deep learning. Contrary to other agents, my bot is able to dynamically learn and react to its environment. It operates extremely well in early game, with little enemy encounters. It has difficulty transitioning to middle and late game due to limited training time. I will continue to develop this algorithm.


Gridiron-Gurus Final Report: Fantasy Football Performance Prediction, Kyle Tanemura, Michael Li, Erica Dorn, Ryan Mckinney Jun 2017

Gridiron-Gurus Final Report: Fantasy Football Performance Prediction, Kyle Tanemura, Michael Li, Erica Dorn, Ryan Mckinney

Computer Science and Software Engineering

Gridiron Gurus is a desktop application that allows for the creation of custom AI profiles to help advise and compete against in a Fantasy Football setting. Our AI are capable of performing statistical prediction of players on both a season long and week to week basis giving them the ability to both draft and manage a fantasy football team throughout a season.


Complementary Companion Behavior In Video Games, Gavin Scott Jun 2017

Complementary Companion Behavior In Video Games, Gavin Scott

Master's Theses

Companion characters in are present in many video games across genres, serving the role of the player's partner. Their goal is to support the player's strategy and to immerse the player by providing a believable companion. These companions often only perform rigidly scripted actions and fail to adapt to an individual player's play-style, detracting from their usefulness. Behavior like this can also become frustrating to the player if the companions become more of a hindrance than they are a benefit. Other work, including this project's precursor, focused on building companions that mimic the player. These strategies customize the companion's actions …