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Articles 1 - 6 of 6
Full-Text Articles in Engineering
Modeling The Consumer Acceptance Of Retail Service Robots, So Young Song
Modeling The Consumer Acceptance Of Retail Service Robots, So Young Song
Doctoral Dissertations
This study uses the Computers Are Social Actors (CASA) and domestication theories as the underlying framework of an acceptance model of retail service robots (RSRs). The model illustrates the relationships among facilitators, attitudes toward Human-Robot Interaction (HRI), anxiety toward robots, anticipated service quality, and the acceptance of RSRs. Specifically, the researcher investigates the extent to which the facilitators of usefulness, social capability, the appearance of RSRs, and the attitudes toward HRI affect acceptance and increase the anticipation of service quality. The researcher also tests the inhibiting role of pre-existing anxiety toward robots on the relationship between these facilitators and attitudes …
Slither.Io Deep Learning Bot, James Caudill
Slither.Io Deep Learning Bot, James Caudill
Computer Engineering
Recent advances in deep learning and computer vision techniques and algorithms have inspired me to create a model application. The game environment used is Slither.io. The system has no previous understanding of the game and is able to learn its surroundings through feature detection and deep learning. Contrary to other agents, my bot is able to dynamically learn and react to its environment. It operates extremely well in early game, with little enemy encounters. It has difficulty transitioning to middle and late game due to limited training time. I will continue to develop this algorithm.
Gridiron-Gurus Final Report: Fantasy Football Performance Prediction, Kyle Tanemura, Michael Li, Erica Dorn, Ryan Mckinney
Gridiron-Gurus Final Report: Fantasy Football Performance Prediction, Kyle Tanemura, Michael Li, Erica Dorn, Ryan Mckinney
Computer Science and Software Engineering
Gridiron Gurus is a desktop application that allows for the creation of custom AI profiles to help advise and compete against in a Fantasy Football setting. Our AI are capable of performing statistical prediction of players on both a season long and week to week basis giving them the ability to both draft and manage a fantasy football team throughout a season.
Complementary Companion Behavior In Video Games, Gavin Scott
Complementary Companion Behavior In Video Games, Gavin Scott
Master's Theses
Companion characters in are present in many video games across genres, serving the role of the player's partner. Their goal is to support the player's strategy and to immerse the player by providing a believable companion. These companions often only perform rigidly scripted actions and fail to adapt to an individual player's play-style, detracting from their usefulness. Behavior like this can also become frustrating to the player if the companions become more of a hindrance than they are a benefit. Other work, including this project's precursor, focused on building companions that mimic the player. These strategies customize the companion's actions …
Semantics-Based Summarization Of Entities In Knowledge Graphs, Kalpa Gunaratna
Semantics-Based Summarization Of Entities In Knowledge Graphs, Kalpa Gunaratna
Browse all Theses and Dissertations
The processing of structured and semi-structured content on the Web has been gaining attention with the rapid progress in the Linking Open Data project and the development of commercial knowledge graphs. Knowledge graphs capture domain-specific or encyclopedic knowledge in the form of a data layer and add rich and explicit semantics on top of the data layer to infer additional knowledge. The data layer of a knowledge graph represents entities and their descriptions. The semantic layer on top of the data layer is called the schema (ontology), where relationships of the entity descriptions, their classes, and the hierarchy of the …
A New Reinforcement Learning Algorithm With Fixed Exploration For Semi-Markov Decision Processes, Angelo Michael Encapera
A New Reinforcement Learning Algorithm With Fixed Exploration For Semi-Markov Decision Processes, Angelo Michael Encapera
Masters Theses
"Artificial intelligence or machine learning techniques are currently being widely applied for solving problems within the field of data analytics. This work presents and demonstrates the use of a new machine learning algorithm for solving semi-Markov decision processes (SMDPs). SMDPs are encountered in the domain of Reinforcement Learning to solve control problems in discrete-event systems. The new algorithm developed here is called iSMART, an acronym for imaging Semi-Markov Average Reward Technique. The algorithm uses a constant exploration rate, unlike its precursor R-SMART, which required exploration decay. The major difference between R-SMART and iSMART is that the latter uses, in addition …