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Electrical and Computer Engineering
Internet of Things; Sensor Data; Gamification; Data Analytics; Machine Learning; Crowdsourcing
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A Gamification Framework For Sensor Data Analytics, Alexandra L'Heureux, Katarina Grolinger, Wilson A. Higashino, Miriam A. M. Capretz
A Gamification Framework For Sensor Data Analytics, Alexandra L'Heureux, Katarina Grolinger, Wilson A. Higashino, Miriam A. M. Capretz
Electrical and Computer Engineering Publications
The Internet of Things (IoT) enables connected objects to capture, communicate, and collect information over the network through a multitude of sensors, setting the foundation for applications such as smart grids, smart cars, and smart cities. In this context, large scale analytics is needed to extract knowledge and value from the data produced by these sensors. The ability to perform analytics on these data, however, is highly limited by the difficulties of collecting labels. Indeed, the machine learning techniques used to perform analytics rely upon data labels to learn and to validate results. Historically, crowdsourcing platforms have been used to …