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Computer Engineering

Purdue University

Department of Computer Graphics Technology Degree Theses

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Sketching 3d Animation, Innfarn Yoo Apr 2012

Sketching 3d Animation, Innfarn Yoo

Department of Computer Graphics Technology Degree Theses

This thesis presents a method for creating natural 3D animation based on sketches. Our method provides novice and professional sketchers an easy, fast, and intuitive way to create three dimensional animations by drawing sketches, enhanced by strokes, and joint trajectory or rotation curves. It also allows searching massive databases of 3D animation as an application for motion capture system and major animation software. We extract 2D skeletons from strokes and find similar motion sequences by comparing all the important pre-generated key poses in database. To give the system more hints, users can draw joint trajectory and rotations curves that are …


An Analysis Of Step, Jt, And Pdf Format Translation Between Constraint-Based Cad Systems With A Benchmark Model, Dillon Mckenzie-Veal Jan 2012

An Analysis Of Step, Jt, And Pdf Format Translation Between Constraint-Based Cad Systems With A Benchmark Model, Dillon Mckenzie-Veal

Department of Computer Graphics Technology Degree Theses

This research was conducted to provide greater depth into the ability of STEP AP 203 Edition 2, JT, and 3D PDF to translate and preserve information while using a benchmark model. The benchmark model was designed based on four industry models and created natively in the five industry leading 3D CAD programs. The native CAD program models were translated using STEP, JT, and 3D PDF. Several criteria were analyzed along the paths of translation from one disparate CAD program to another. Along with the analysis of the three interoperable file formats a survey was conducted to determine how well the …


Gpu-Based Global Illumination Using Lightcuts, Tong Zhang Apr 2011

Gpu-Based Global Illumination Using Lightcuts, Tong Zhang

Department of Computer Graphics Technology Degree Theses

Global Illumination aims to generate high quality images. But due to its high
requirements, it is usually quite slow. Research documented in this thesis was
intended to offer a hardware and software combined acceleration solution to
global illumination. The GPU (using CUDA) was the hardware part of the whole
method that applied parallelism to increase performance; the “Lightcuts”
algorithm proposed by Walter (2005) at SIGGRAPH 2005 acted as the software
method. As the results demonstrated in this thesis, this combined method offers
a satisfactory performance boost effect for relatively complex scenes.