Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 4 of 4

Full-Text Articles in Secondary Education and Teaching

Addressing High School Student Stress: Exploring Student And Teacher Perceptions Of A Modified Dbt Steps-A Curriculum, Greg C. Hatzis Jan 2022

Addressing High School Student Stress: Exploring Student And Teacher Perceptions Of A Modified Dbt Steps-A Curriculum, Greg C. Hatzis

Doctor of Education in Educational Leadership (Ed.D.)

The problem of practice investigated is high school student stress and the many detrimental effects. The setting is a public high school in Southwestern Connecticut in a community that places a high value on academic achievement and college acceptance. A root cause analysis identifies two actionable drivers of change in teacher practices and the lack of student self-management skills. A review of scholarly knowledge and local practices leads to an investigation of strategies to mitigate the problem. This review identifies Dialectical Behavior Therapy Skills Training for Emotional Problem Solving for Adolescents (DBT STEPS-A) as a high leverage strategy to address …


Secondary Students, Laptops And Game Design: Examining The Potential Of Homemade Powerpoint Games In A Blended Learning Environment, Michael Barbour, Jim Kinsella, Lloyd P. Rieber Oct 2011

Secondary Students, Laptops And Game Design: Examining The Potential Of Homemade Powerpoint Games In A Blended Learning Environment, Michael Barbour, Jim Kinsella, Lloyd P. Rieber

Education Faculty Publications

The integration of technology into K-12 classrooms has long been hampered by the problem of scalability. Familiar software programs, such as MS PowerPoint, can be used as a tool for students to create educational games to deepen their understanding of content. In this article, the authors examine students in two secondary social studies classes that created homemade PowerPoint games as a way to review for their mid-term and final examinations. The authors compared student performance on these exams based upon the topics covered by their game design. While no significant differences in student outcomes were found, qualitative analyses indicate that …


Powerpoint Games In A Secondary Laptop Environment, Michael K. Barbour, Jim Kinsella, Lloyd P. Rieber Mar 2009

Powerpoint Games In A Secondary Laptop Environment, Michael K. Barbour, Jim Kinsella, Lloyd P. Rieber

Education Faculty Publications

There is no denying the success and popularity of WebQuests among teachers. For those interested in technology integration, this is a significant step in the right direction. Yet, WebQuests are instructivist examples of technology integration – they are web-enhanced forms of direct instruction. We consider constructing homemade PowerPoint games as a constructionist alternative to WebQuests. PowerPoint is nearly ubiquitous software and teachers already use existing games in their classrooms. The authors contend that a better use of class time for learning is to turn over the act of game design to the children themselves. In this project, students in social …


A Personalized Art Curriculum That Promotes Art Advocacy, Nicole Marie Walters Jun 2007

A Personalized Art Curriculum That Promotes Art Advocacy, Nicole Marie Walters

All Graduate Projects

The following project shows the development of a personalized drawing curriculum that will encourage students to become art advocates. The curriculum is based upon art history and is designed for students to relate historical ideas to their own lives. This personalization will help students learn more about art as a form of communication. Through this art experience, students will see the value of art in their own education and it is hoped that in the future, when these students are adults they will be advocates for the arts.