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Full-Text Articles in Higher Education and Teaching
Survey Says--How To Engage Law Students In The Online Learning Environment, Andrele Brutus St. Val
Survey Says--How To Engage Law Students In The Online Learning Environment, Andrele Brutus St. Val
Articles
The pandemic experience has made it clear that not everyone loves teaching or learning remotely. Many professors and students alike are eager to return to the classroom. However, our experiences over the last year and a half have also demonstrated the potentials and possibilities of learning online and have caused many professors to recalibrate their approaches to digital learning. While the tools for online learning were available well before March of 2020, many instructors are only now beginning to capitalize on their potential. The author of this article worked in online legal education before the pandemic, utilizing these tools and …
Working Together To Cultivate Learning: Transcending Individual Differences And Inspiring Change, Regan A.R. Gurung
Working Together To Cultivate Learning: Transcending Individual Differences And Inspiring Change, Regan A.R. Gurung
Center for Excellence in Teaching and Learning Workshops
In his keynote address to the faculty of Parkland College, Dr. Gurung provides a new way to think about learning, as a lifelong change that takes into account all types of students who are in the process of learning, and explicitly focuses on the diverse characteristics of the students, outlines the main factors influencing traditional and lifelong learning, and offers pragmatic methods to motivate learners. This document is the slide presentation of his address.
Gamification To Improve First Year Engagement, John Colleran, Aoife Lloyd Mckernan, Julie Ann Naughton, Brian Vaughan
Gamification To Improve First Year Engagement, John Colleran, Aoife Lloyd Mckernan, Julie Ann Naughton, Brian Vaughan
Practitioner Research Projects
The purpose of this project was to examine the role of Gamification in increasing first year student engagement within the third level educational setting. A literature review was carried out in order to explore the teaching philosophy behind gamification in education and review the quantitative and qualitative evidence regarding its use. Gamification can be broadly described as the application of gaming methods and elements in non-gaming contexts in order to improve user engagement and user experience (Deterding et al., 2011). Qualitative analysis suggests these factors result in beneficial emotional and social impacts on students, particularly in the area of increasing …