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Science and Mathematics Education Commons

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Full-Text Articles in Science and Mathematics Education

Science Through Art: Motivating Gifted And Talented Students, Ksenia Zhbanova Dec 2018

Science Through Art: Motivating Gifted And Talented Students, Ksenia Zhbanova

Journal of STEM Arts, Crafts, and Constructions

Gifted and talented students have unique characteristics and needs. Arts Integration is an effective differentiation strategy that helps meeting these students’ needs. STEM subjects are easily and organically integrated with the Arts because scientific and artistic inquiry are very similar. This practical article describes an arts-integrated project that provided the gifted and talented participants with an increased level of challenge, an opportunity for self-expression and for building social skills, amplified motivation, and a chance to deepen and demonstrate their knowledge of science, technology, engineering, mathematics, social studies and English Language Arts. In this project, identified gifted students completed figural transformations …


Incorporating Diegetic Elements To Increase Engagement In Games For Engineering Education, Katherine Smith, Yuzhong Shen, Anthony W. Dean Jun 2018

Incorporating Diegetic Elements To Increase Engagement In Games For Engineering Education, Katherine Smith, Yuzhong Shen, Anthony W. Dean

VMASC Publications

One of the difficulties in developing educational games is maintaining player engagement. This engagement is critical for games to provide effective learning experiences. One way to increase engagement in games is to limit interruptions during game play. In educational games, this can be accomplished by incorporating learning or problem-solving elements diegetically. Diegetic elements are those that are part of the game scene. With this in mind, a series of games for Science, Technology, Engineering, and Mathematics (STEM) education has been developed focusing on content in courses that are prerequisites to the engineering curriculum. These games cover topics in pre-calculus, calculus, …


Ten Years Of The Real World Design Challenge, Robert W. Deters, Brent Terwilliger, S.C. Kleinke, Ralph K. Coppola, Jeff Coppola Jan 2018

Ten Years Of The Real World Design Challenge, Robert W. Deters, Brent Terwilliger, S.C. Kleinke, Ralph K. Coppola, Jeff Coppola

Publications

Preparing students to be successful in STEM careers is important to foster continued growth in the US and the world. The Real World Design Challenge is a high school design competition focused on the area of aviation. Students work in teams to solve a real world problem using professional tools. The 2018 challenge marks the tenth anniversary of this program. The first students to compete in this competition are now in the work force. This paper describes the background of RWDC, the different challenges that have been used throughout its ten years, the current precision agriculture challenges using UAS, and …