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Science and Mathematics Education Commons

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Full-Text Articles in Science and Mathematics Education

Development Of A Gamified Number Line App For Teaching Estimation And Number Sense In Grades 1 To 7, Debbie Marie Versoza, Ma. Louise Antonette N. De Las Peñas, Maria Alva Q. Aberin, Agnes Garciano, Jumela F. Sarmiento, Mark Anthony C. Tolentino Jan 2021

Development Of A Gamified Number Line App For Teaching Estimation And Number Sense In Grades 1 To 7, Debbie Marie Versoza, Ma. Louise Antonette N. De Las Peñas, Maria Alva Q. Aberin, Agnes Garciano, Jumela F. Sarmiento, Mark Anthony C. Tolentino

Mathematics Faculty Publications

Fraction knowledge is known to be a gatekeeper to more advanced mathematical learning. On the basis of the literature on early number learning; a number line mobile application called Catch the Carrot was designed to develop students’ knowledge of whole number and fraction magnitude. This paper aims to describe the design of the Catch the Carrot app and discusses the rationale for using number lines as representational scaffolds for developing children’s understanding of numbers; particularly their estimation and number sense skills. The gamification features of the app; as well as strategies for integration in a classroom are also presented. This …


Lessons Learned In Pursuit Of Lifelong Learning In Science, Technology, And Society, Genejane Adarlo, Abigail Marie T. Favis, Charlotte Kendra Z. Gotangco, Armando M. Guidote Jr Jan 2021

Lessons Learned In Pursuit Of Lifelong Learning In Science, Technology, And Society, Genejane Adarlo, Abigail Marie T. Favis, Charlotte Kendra Z. Gotangco, Armando M. Guidote Jr

Environmental Science Faculty Publications

This case study aims to assess whether the course, Science, Technology, and Society, as part of the recent science education reforms in Philippine higher education, can foster science literacy and bring about lifelong learning in science, technology, and society. Five students, who were enrolled in Science, Technology, and Society during the first semester of the academic year 2018 to 2019 in an institution of Jesuit higher education in the Philippines, participated in a focus group discussion about their class experiences. Thematic analysis of verbatim transcript revealed that students were not confident in considering themselves literate about science after a semester …


Development Of A Gamified Number Line App For Teaching Estimation And Number Sense In Grades 1 To 7, Debbie Marie Verzosa, Ma. Louise Antonette N. De Las Peñas, Maria Alva Q. Aberin, Agnes Garciano, Jumela F. Sarmiento, Mark Anthony C. Tolentino Jan 2021

Development Of A Gamified Number Line App For Teaching Estimation And Number Sense In Grades 1 To 7, Debbie Marie Verzosa, Ma. Louise Antonette N. De Las Peñas, Maria Alva Q. Aberin, Agnes Garciano, Jumela F. Sarmiento, Mark Anthony C. Tolentino

Mathematics Faculty Publications

Fraction knowledge is known to be a gatekeeper to more advanced mathematical learning. On the basis of the literature on early number learning, a number line mobile application called Catch the Carrot was designed to develop students’ knowledge of whole number and fraction magnitude. This paper aims to describe the design of the Catch the Carrot app and discusses the rationale for using number lines as representational scaffolds for developing children’s understanding of numbers, particularly their estimation and number sense skills. The gamification features of the app, as well as strategies for integration in a classroom are also presented. This …


Using Mobile Technology To Promote Higher-Order Thinking Skills In Elementary Mathematics, Debbie Marie Versoza, Ma. Louise Antonette N. De Las Peñas, Jumela F. Sarmiento, Maria Alva Q. Aberin, Mark Anthony C. Tolentino, Mark L. Loyola Jan 2021

Using Mobile Technology To Promote Higher-Order Thinking Skills In Elementary Mathematics, Debbie Marie Versoza, Ma. Louise Antonette N. De Las Peñas, Jumela F. Sarmiento, Maria Alva Q. Aberin, Mark Anthony C. Tolentino, Mark L. Loyola

Mathematics Faculty Publications

The problem of rote-based learning in mathematics is well documented. Mobile technology can provide a potential solution; especially when application (app) design is based on sound pedagogical principles and gamification elements. However; an inventory of available mobile apps for mathematics reveals that many of the available apps are guided by a behaviorist perspective that favors repetition over meaningful learning. This paper reports on the design of mobile mathematics apps that harness gamification techniques to promote higher-order thinking skills (HOTS) even in basic elementary school concepts such as number comparison; and addition and subtraction. The integration of these apps in the …


Using Mobile Technology To Promote Higher-Order Thinking Skills In Elementary Mathematics, Debbie Marie Versoza, Ma. Louise Antonette N. De Las Peñas, Jumela F. Sarmiento, Maria Alva Q. Aberin, Mark Anthony C. Tolentino, Mark L. Loyola Jan 2021

Using Mobile Technology To Promote Higher-Order Thinking Skills In Elementary Mathematics, Debbie Marie Versoza, Ma. Louise Antonette N. De Las Peñas, Jumela F. Sarmiento, Maria Alva Q. Aberin, Mark Anthony C. Tolentino, Mark L. Loyola

Mathematics Faculty Publications

The problem of rote-based learning in mathematics is well documented. Mobile technology can provide a potential solution, especially when application (app) design is based on sound pedagogical principles and gamification elements. However, an inventory of available mobile apps for mathematics reveals that many of the available apps are guided by a behaviorist perspective that favors repetition over meaningful learning. This paper reports on the design of mobile mathematics apps that harness gamification techniques to promote higher-order thinking skills (HOTS) even in basic elementary school concepts such as number comparison, and addition and subtraction. The integration of these apps in the …


Designing Performance Tasks In Mathematics Using Technological Tools, Ma. Louise Antonette N. De Las Peñas, Debbie Marie Versoza, Maria Alva Q. Aberin, Agnes Garciano, Jumela F. Sarmiento, Mark Anthony C. Tolentino Jan 2021

Designing Performance Tasks In Mathematics Using Technological Tools, Ma. Louise Antonette N. De Las Peñas, Debbie Marie Versoza, Maria Alva Q. Aberin, Agnes Garciano, Jumela F. Sarmiento, Mark Anthony C. Tolentino

Mathematics Faculty Publications

In the Philippines, the performance task is one of the major summative assessments in the K to 12 curriculum. This paper discusses how performance tasks may utilize mathematical apps within the context of blended learning. Guidelines on designing performance tasks; as well as the GRASPS framework; are discussed. Performance tasks that cut across various grade levels and strands of mathematics are presented. These involve divisibility (Numbers); integer and polynomial operations (Algebra); triangle centers (Geometry); and statistics (Statistics). The performance tasks described in this paper can provide an initial idea for the design of other summative assessments and contribute to the …