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Articles 31 - 60 of 188

Full-Text Articles in Instructional Media Design

Journalism Through Learning Design, Geoff Decker Dec 2020

Journalism Through Learning Design, Geoff Decker

Capstones

Abstract

At its core, journalism is a civic enterprise with a mission to help citizens better understand their world and communities. Fulfilling this lofty mission in today’s digital media landscape poses new and evolving challenges, but it also presents a unique opportunity to reexamine the relationship between storytellers and their audiences. Advancements in the learning sciences in recent decades offer important insights into how the mind works. In teaching and learning, pedagogical experts and practitioners increasingly utilize these insights to refine and implement instructional strategies that increase student engagement, motivation, and learning. This capstone project aims to establish a framework …


Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber Sep 2020

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber

Articles

This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …


The Good Enough Teacher, Natalie Davey Sep 2020

The Good Enough Teacher, Natalie Davey

The Journal of the Assembly for Expanded Perspectives on Learning

This paper puts forward a pedagogical model of care for K-12 educators that is specifically focused on alternative classroom educators. In conversation with educational theorists and psychologists, a model of care that is translatable to both teachers and students in non-traditional classrooms is presented. Looking first at Arlie Hochschild’s “emotion work” in the context of alternative classroom teaching, a link is made to Nel Noddings’s “ethics of care” as a pedagogical starting point. The author then riffs on psychoanalyst D.W. Winnicott’s notion of the “good enough mother,” the one who “manages a difficult task: initiating the infant into a world …


Invictus: Race And Emotional Labor Of Faculty Of Color At The Urban Community College, Kerri-Ann M. Smith, Kathleen T. Alves, Irvin Weathersby Jr., John D. Yi Sep 2020

Invictus: Race And Emotional Labor Of Faculty Of Color At The Urban Community College, Kerri-Ann M. Smith, Kathleen T. Alves, Irvin Weathersby Jr., John D. Yi

The Journal of the Assembly for Expanded Perspectives on Learning

This article shares the counter-stories of four junior faculty members of color, whose lived experiences provide concrete examples of what emotional labor sometimes entails in higher education. Grounded in Critical Race Theory and antiracist methodologies, these academics identify specific ways in which they experience emotional labor: guilt, silence, anger, navigating double-consciousness and liminality, and self-regulating physical and mental health. They seek to buttress their experiences with counternarratives and, consequently, recommendations for how community college leaders may help to alleviate the emotional labor associated with junior faculty members of color through promotion, leadership, mentoring, and recognition of diverse perspectives and contributions …


Complaint As ‘Sticky Data’ For The Woman Wpa: The Intellectual Work Of A Wpa’S Emotional And Embodied Labor, Anna Sicari Sep 2020

Complaint As ‘Sticky Data’ For The Woman Wpa: The Intellectual Work Of A Wpa’S Emotional And Embodied Labor, Anna Sicari

The Journal of the Assembly for Expanded Perspectives on Learning

There is rich scholarship on emotions in writing program administration, and the labor this work requires from WPAs (Holt; Micciche; McKinney et. al; Ratcliffe and Rickley; Vidali) and on the feminized nature of writing programs and the way gender informs this type of emotional work (Enos; Flynn; Miller; Schell). Many WPA scholars advocate that our administrative work is intellectual work, yet little attention has been given to the emotional and embodied labor of WPA work as intellectual and as defining components of WPA work. Drawing from Sara Ahmed’s recent work on complaint and data I collected from thirty interviews with …


Fyc Students’ Emotional Labor In The Feedback Cycle, Kelly Blewett Sep 2020

Fyc Students’ Emotional Labor In The Feedback Cycle, Kelly Blewett

The Journal of the Assembly for Expanded Perspectives on Learning

This essay explores the emotions first-year composition students experience when receiving feedback on their writing. Culling data from 32 hours of interviews with students, as well as two different data streams students provided regarding their emotional reactions to feedback, I argue that students undergo what Arlie Hochschild calls transmutation as they process feedback on their writing. Two implications are suggested: first, that future studies should utilize non-alphabetic tools for capturing emotion; second, that teachers wishing to assist student reception of feedback should be attentive to building rapport in the classroom. Finally, the essay calls for additional study of the impact …


The Toil Of Feeling: Education As Emotional Labor - Teaching At The End Of Empire, Wendy Ryden Sep 2020

The Toil Of Feeling: Education As Emotional Labor - Teaching At The End Of Empire, Wendy Ryden

The Journal of the Assembly for Expanded Perspectives on Learning

The editor's introduction to the Special Section, The Toil of Feeling: Education as Emotional Labor.


“So, That’S Sort Of Wonderful”: The Ideology Of Commitment And The Labor Of Contingency, Sarah V. Seeley Sep 2020

“So, That’S Sort Of Wonderful”: The Ideology Of Commitment And The Labor Of Contingency, Sarah V. Seeley

The Journal of the Assembly for Expanded Perspectives on Learning

This article explores the emotional outcomes related to language commodification within an organizational context: the first-year writing program at Binghamton University, which is a public research university in upstate New York. In this setting, the meanings of effective writing instruction are discursively constructed in terms of a multi-faceted commitment to ‘the process.’ This entails an ideological commitment to both recursive process writing and the process of collaboratively evaluating the product that derives from it. I first offer an overview of the Binghamton context, including the details of collaborative portfolio assessment. I then analyze a specific sociolinguistic strategy: pep talking. I …


Rhetoric And Emotion Save Science: Lessons From Student Eco-Activists, Jesse Priest Sep 2020

Rhetoric And Emotion Save Science: Lessons From Student Eco-Activists, Jesse Priest

The Journal of the Assembly for Expanded Perspectives on Learning

This essay is a qualitative study of the experience of undergraduate students learning how to teach issues of sustainability to their campus communities through an innovative outreach program at a large northeastern research university, while at the same time learning to navigate complex emotional labor required by their outreach and activist work. While most previous work on science writing and rhetoric focuses on disciplinary, publishing, or genre practices, I examine the holistic student experience by placing outreach, writing, and the classroom in conversation with each other, illuminating how discourses can cross institutional and contextual borders. Additionally, while most previous work …


Teaching Cybersecurity To Students With Visual Impairments And Blindness, Jesse R. Hairston, Tania Williams, Derrick W. Smith Ed.D., Coms, William T. Sabados Ph.D., Steven Forney Mar 2020

Teaching Cybersecurity To Students With Visual Impairments And Blindness, Jesse R. Hairston, Tania Williams, Derrick W. Smith Ed.D., Coms, William T. Sabados Ph.D., Steven Forney

Journal of Science Education for Students with Disabilities

This work showcases specific adaptations used to make cybersecurity accessible to high school students with visual impairments and blindness (VIB). The rapidly growing field of cybersecurity demands a diverse workforce; however, barriers exist which can deter students with disabilities from studying cybersecurity, let alone pursuing a career in the field. To help overcome this challenge, we launched the first GenCyber camp specifically developed and instructed for high school students with VIB in summer 2019. We created a unique learning environment by combining interactive instructional aids, accessible development environments, and innovative instructional strategies. With intent to show cybersecurity as a viable …


No More Babbling! Providing “Just In Time” Instructions, Examples, And Project Development Guidance On Key Assessments Using The Sound Booth, Susan R. Adams, Kristen Allen Jan 2020

No More Babbling! Providing “Just In Time” Instructions, Examples, And Project Development Guidance On Key Assessments Using The Sound Booth, Susan R. Adams, Kristen Allen

Center for Academic Technology (CAT) - Presentations

This poster highlights a project that was funded by an Academic Technology Innovation Grant (ATIG) awarded from the Center for Academic Technology (CAT) at Butler University.


Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber Jan 2020

Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

Set in Fustat (Old Cairo) in the 12th century, a great crossroads of Islam, Judaism, and Christianity. The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens …


Augmenting Education: Ethical Considerations For Incorporating Artificial Intelligence In Education, Dana Remian Nov 2019

Augmenting Education: Ethical Considerations For Incorporating Artificial Intelligence In Education, Dana Remian

Instructional Design Capstones Collection

Artificial intelligence (AI) has existed in theory and practice for decades, but applications have been relatively limited in most domains. Recent developments in AI and computing have placed AI-enhanced applications in various industries and a growing number of consumer products. AI platforms and services aimed at enhancing educational outcomes and taking over administrative tasks are becoming more prevalent and appearing in more and more classrooms and offices. Conversations about the disruption and ethical concerns created by AI are occurring in many fields. The development of the technology threatens to outpace academic discussion of its utility and pitfalls in education, however. …


Development Of Mechanical Ventilator Educational Brochure For Patients/Families, Cathy Palleschi, Wendy Osgood, Mark Parker Sep 2019

Development Of Mechanical Ventilator Educational Brochure For Patients/Families, Cathy Palleschi, Wendy Osgood, Mark Parker

Operations Transformation

Patients on mechanical ventilation often have no memory of events while being ventilated. In addition, families during this time, are often overwhelmed and unable to retain information provided to them by caregivers.

In attempt to address these issues, a team of care providers in an tertiary academic hospital established a goal to create a mechanical educational brochure with the goal to reduce associated anxiety and improve overall understanding of information provided.

As part of a clinical transformation project, a root cause analysis was conducted and a number of countermeasures were initiated. Some of these included a survey to capture feedback …


Designing Visually Interactive Learning Modules To Promote Students' Critical Thinking In Mathematics, Linda Vu, Ying Xie Jun 2019

Designing Visually Interactive Learning Modules To Promote Students' Critical Thinking In Mathematics, Linda Vu, Ying Xie

Master of Science in Computer Science Theses

This Innovative Practice Full Paper presents our study of promoting critical thinking and achievement in mathematics with the use of technology via easily accessible resources. We believe that creating easy-to-use learning modules that are accessible for students everywhere is a great way to help students comprehend abstract logic process in problem solving. More specifically, we developed a series of learning modules that interactively visualize and illustrate the steps of Geometry proofs by using GeoGebra, a dynamic learning platform for mathematics [5, 10]. Survey study shows that our interactive learning modules are beneficial in promoting students’ learning interests and ability of …


Parent Perceptions Of A One-To-One Laptop Program, Lewis Hayes Chappelear Jan 2019

Parent Perceptions Of A One-To-One Laptop Program, Lewis Hayes Chappelear

Walden Dissertations and Doctoral Studies

Parents are important to the success of the one-to-one computing programs that are becoming more commonplace in secondary classrooms. Parents' opinions can influence the success of these programs or doom them to failure; however, little is known regarding parents' attitudes about these programs. To understand parental attitudes toward a one-to-one laptop program, this qualitative exploratory case study used Rogers's diffusions of innovations theory on how new ideas and technologies spread. Participants included 11 parents of students attending 2 urban secondary schools with similar demographics in the southwestern United States. Data were collected through focus group sessions, follow-up interviews, and relevant …


Development Of An Interactive Game For Education Regarding Sexually Transmitted Infections, Sherri Arrington Jan 2019

Development Of An Interactive Game For Education Regarding Sexually Transmitted Infections, Sherri Arrington

Walden Dissertations and Doctoral Studies

Sexually transmitted infection (STI) prevalence rates are increasing in the United States and globally. Education has been found to be an important strategy for increasing STI testing and treatment rates among sexually active young adults. The goal of this project was to develop an interactive educational game suitable for young adults to decrease the social and economic burden of STIs. The health belief model informed the project. A moderated usability evaluation was conducted using the concurrent think-aloud technique. The participants (N = 5) were a purposive sample of professionals who played the interactive game and then completed Schnall, Cho, and …


A Storied Tale: Melding Digital Storytelling, Service-Learning, And Digital And Information Literacy Skills For Pre-Service Teachers, Heather K. Beirne Nov 2018

A Storied Tale: Melding Digital Storytelling, Service-Learning, And Digital And Information Literacy Skills For Pre-Service Teachers, Heather K. Beirne

EKU Faculty and Staff Scholarship

Today’s teachers, a diverse body of individuals with a variety of technological backgrounds and skill sets, often find themselves working from a “digital immigrant” perspective. Even pre-service teachers, who may be classified as digital natives, report “strong positive beliefs in technology, yet moderate confidence and reserved attitude in using technology” (Lei, 2009); Lei reports that, though they are often viewed as “innovative users of available technology and eager adopters of new technology,” pre-service teachers are also not utilizing digital technology to its fullest advantage, self-report that they do not feel comfortable with or proficient at the use of higher level …


Innovation In Pedagogy And Technology Symposium: University Of Nebraska, May 8, 2018, University Of Nebraska Oct 2018

Innovation In Pedagogy And Technology Symposium: University Of Nebraska, May 8, 2018, University Of Nebraska

Zea E-Books Collection

Selected Conference Proceedings, Presented by University of Nebraska Online and University of Nebraska Information Technology Services.

University of Nebraska Information Technology Services (NU ITS) and University of Nebraska Online (NU Online) present an education and technology symposium each spring. The Innovation in Pedagogy and Technology Symposium provides University of Nebraska (NU) faculty and staff the opportunity to learn from nationally recognized experts, share their experiences and learn from the initiatives of colleagues from across the system. This event is offered free to NU administrators, faculty and staff free of charge. Tuesday, May 8, 2018 The Cornhusker Marriott, Lincoln, NE

Technology …


Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb Oct 2018

Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb

Articles

Lost & Found is a game series, created at the Initiative for

Religion, Culture, and Policy at the Rochester Institute of

Technology MAGIC Center.1 The series teaches medieval

religious legal systems. This article uses the first two games

of the series as a case study to explore a particular set of

processes to conceive, design, and develop games for learning.

It includes the background leading to the author's work

in games and teaching religion, and the specific context for

the Lost & Found series. It discusses the rationale behind

working to teach religious legal systems more broadly, then

discuss the …


Middle School Teachers' Use And Perceptions Of Digital Game-Based Learning, Spencer Vogt Jan 2018

Middle School Teachers' Use And Perceptions Of Digital Game-Based Learning, Spencer Vogt

Walden Dissertations and Doctoral Studies

Studies have shown that digital media and digital games can enhance students' learning experience. However, few teachers appear to use digital game-based learning (DGBL) regularly. The purpose of this qualitative study was to understand how middle school teachers use DGBL in the classroom and the factors that positively and negatively influenced their choices to use DGBL. Rogers's diffusion of innovations theory framed the study. Research questions examined how middle school teachers use DGBL in the classroom, what they view as positively and negatively influencing decisions to integrate DGBL, and differences based upon the point in their teaching career when they …


Program Evaluation Of A Laptop Initiative For Student Learning, Thomas O'Hara Jan 2018

Program Evaluation Of A Laptop Initiative For Student Learning, Thomas O'Hara

Walden Dissertations and Doctoral Studies

Administrators of a New Jersey school district implemented a 1:1 laptop initiative in Grades 6-8 in 2013 to bolster student achievement. An evaluation had not been conducted to ascertain the effectiveness of the initiative. The purpose of this study was to examine the effect of the 1:1 laptop initiative on student achievement. The conceptual framework for this study was Stufflebeam's context, input, process, and product evaluation model. The focus of the research question was the differences in New Jersey Assessment of Skills and Knowledge math scores between students involved in the 1:1 laptop initiative for 1 year and students who …


Confessional Technologies Of The Self: From Seneca To Social Media, Norm Friesen Jun 2017

Confessional Technologies Of The Self: From Seneca To Social Media, Norm Friesen

Educational Technology Faculty Publications and Presentations

Foucault’s general notion of “technologies of the self” provides an invaluable starting point for investigating a range of broadly “confessional” practices and technologies over time — from medieval confession to contemporary forms of networked identity construction. Foucault defines technologies of the self as “reflected and voluntary practices by which men not only fix rules of conduct for themselves but seek to transform themselves, to change themselves in their particular being, and to make their life an oeuvre.” These are practices or techniques, in other words, that are both undertaken by the self and directed toward it. Specifically confessional technologies …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


Lost In Translation: Wittgenstein As A Tragic Philosopher Of Education, Norm Friesen Jan 2017

Lost In Translation: Wittgenstein As A Tragic Philosopher Of Education, Norm Friesen

Educational Technology Faculty Publications and Presentations

As a landmark philosopher of language and of mind, Ludwig Wittgenstein is also remarkable for having crossed, with apparent ease, the “continental divide” in philosophy. It is consequently not surprising that Wittgenstein’s work, particularly the Philosophical Investigations, has been taken up by philosophers of education in English. Michael A. Peters (1999), Christopher Winch (2002), Smeyers & Burbules (2010), and others (e.g., Aparece 2005) have engaged extensively with the implications of the later Wittgenstein’s philosophy for education. One challenge they face is Wittgenstein’s use of the word “training.” It appears throughout his discussions of language learning and in his periodic references …


Technology-Based Professional Development For Teaching And Learning In K-12 Classrooms, Nijia Byrd Jan 2017

Technology-Based Professional Development For Teaching And Learning In K-12 Classrooms, Nijia Byrd

Walden Dissertations and Doctoral Studies

In an urban Georgia school district, teacher satisfaction surveys revealed that technology-based professional development was not equipping teachers with the skills or support needed to implement technology into their teaching practices. The purpose of this mixed-methods case study was to explore teachers' experiences and perceptions of technology-based professional development and its effect on self-efficacy. Guided by Piaget's constructivist theory, this study was based on the perspective that teachers often construct knowledge rather than gain it. Guiding questions explore the experiences teachers have had with technology integration in daily teaching practices, their self-perceived competency level and self-efficacy regarding technology, their attitudes …


Identifying Professional Development Needs Of High School Teachers Tasked With Online Course Design, Debbie Jean Lugar Jan 2017

Identifying Professional Development Needs Of High School Teachers Tasked With Online Course Design, Debbie Jean Lugar

Walden Dissertations and Doctoral Studies

To satisfy demand for online learning opportunities at the high school level, 3 school districts in the northeast United States established a consortium to share resources to develop and deliver online courses. High school teachers who volunteered to develop courses for the consortium attempted the task without previous training in online course design and facilitation. High school students enrolled in the courses often did not successfully complete them, which obstructed the mission of the consortium. The purpose of this qualitative single critical case study was to explore teachers' experiences with and perceptions of designing and developing online courses without accompanying …


A Three-Position Air Rifle Range Officer E-Learning Module, Katherine Harrington Dec 2016

A Three-Position Air Rifle Range Officer E-Learning Module, Katherine Harrington

Master of Education in Instructional Design and Technology Plan II Graduate Projects

This project focused on the rationale and development procedures for a computer-based training module for the purpose of instructing officials on the safe and fair conduct of three-position air rifle competitions. While hundreds of competitions are conducted around the country each year, no training existed for the officials in this specific shooting discipline. This project aimed to establish consistent training so that all competitions are conducted by at least one trained official. The learning module was developed using the analysis, design, development, implementation and evaluation (ADDIE) model of instructional systems design. After the course was developed, data was collected to …


Authentic Science In Education: Studies In Course-Based Research At The United States Military Academy, Anthony M. Chase Dec 2016

Authentic Science In Education: Studies In Course-Based Research At The United States Military Academy, Anthony M. Chase

Open Access Dissertations

This dissertation consists of two studies at the United States Military Academy. Both studies involve the use of Course-based Undergraduate Research Experiences (CUREs). These experiences give students the ability to engage in undergraduate research at an early point in their academic career by replacing traditional laboratory activities with semester-long research projects. Both studies show an implementation of this type of instruction from the Center for Authentic Science Practice in Education (CASPiE). Study 1 shows the specific method of implementation at the military academy and explores learning-based outcomes. Primarily the outcome of critical thinking is demonstrated. Critical thinking is a construct …


The Challenges Of Gaming For Democratic Education: The Case Of Icivics, Jeremy Stoddard, Angela M. Banks, Christine Nemacheck, Elizabeth Wenska Nov 2016

The Challenges Of Gaming For Democratic Education: The Case Of Icivics, Jeremy Stoddard, Angela M. Banks, Christine Nemacheck, Elizabeth Wenska

Democracy & Education

Video games are the most recent technological advancement to be viewed as an educational panacea and a force for democracy. However, this medium has particular affordances and constraints as a tool for democratic education in educational environments. This paper presents results from a study of the design and content of four iCivics games and their potential to meet the goals of democratic education. Specifically, we focus on the games as designed experiences, the nature and accuracy of the content, and the nature of intellectual engagement in the games. We find that the games, while easily accessible and aligned with standardized …