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Articles 31 - 43 of 43
Full-Text Articles in Instructional Media Design
Collaborative And Creative Thinking Skill Development Through The Design Of Wearable Technologies, Laurie E. Korte
Collaborative And Creative Thinking Skill Development Through The Design Of Wearable Technologies, Laurie E. Korte
Walden Dissertations and Doctoral Studies
Skills inherent in the creative thinking process such as reflecting and collaborating are needed for success in many careers. However, a focus on standardized testing in K-12 schools in the United States has resulted in the restructuring, reduction, and in some cases, elimination of arts in the curriculum to the detriment of students' creative thinking process. The purpose of this study was to discover whether creative thinking and collaborative skills were positive unintended consequences of a curriculum that includes the design of wearable technologies. Jonassen's modeling using Mindtools for conceptual change and Rosen's culture of collaboration provided the conceptual framework. …
Examining Student Participation In Three Learning Activities Supported By Social Annotation Tools, Tian Luo, Fei Gao, Kathryn S. Hoff
Examining Student Participation In Three Learning Activities Supported By Social Annotation Tools, Tian Luo, Fei Gao, Kathryn S. Hoff
STEMPS Faculty Publications
Social annotation (SA) allows learners to highlight and comment on Web pages and share annotations with each other online. Despite its potential in promoting collaborative learning, examining how to integrate it into educational settings has not been fully studied. The purpose of the study is to examine student participation in three different SA-based online activities: (1) peer review, (2) annotated discussion, and (3) collaborative reading. Students participated in all three SA-based activities and took a survey at the end reporting the effectiveness of these activities. The analysis of students' annotations and their survey responses suggested that although participants perceived the …
Quantified Recess: Design Of An Activity For Elementary Students Involving Analyses Of Their Own Movement Data, Victor R. Lee, Joel R. Drake
Quantified Recess: Design Of An Activity For Elementary Students Involving Analyses Of Their Own Movement Data, Victor R. Lee, Joel R. Drake
Instructional Technology and Learning Sciences Faculty Publications
Recess is often a time for children in school to engage recreationally in physically demanding and highly interactive activities with their peers. This paper describes a design effort to encourage fifth-grade students to examine sensitivities associated with different measures of center by having them analyze activities during recess using over the course of a week using Fitbit activity trackers and TinkerPlots data visualization software. We describe the activity structure some observed student behaviors during the activity. We also provide a descriptive account, based on video records and transcripts, of two students who engaged thoughtfully with their recess data and developed …
Examining Student Participation In Three Learning Activities Supported By Social Annotation Tools, Tian Luo, Fei Gao, Kathryn S. Hoff
Examining Student Participation In Three Learning Activities Supported By Social Annotation Tools, Tian Luo, Fei Gao, Kathryn S. Hoff
Journal of Educational Technology Development and Exchange (JETDE)
ocial annotation (SA) allows learners to highlight and comment on Web pages and share annotations with each other online. Despite its potential in promoting collaborative learning, examining how to integrate it into educational settings has not been fully studied. The purpose of the study is to examine student participation in three different SA-based online activities: (1) peer review, (2) annotated discussion, and (3) collaborative reading. Students participated in all three SA-based activities and took a survey at the end reporting the effectiveness of these activities. The analysis of students’ annotations and their survey responses suggested that although participants perceived …
Examining Student Participation In Three Learning Activities Supported By Social Annotation Tools, Tian Luo, Fei Gao, Kathryn S. Hoff
Examining Student Participation In Three Learning Activities Supported By Social Annotation Tools, Tian Luo, Fei Gao, Kathryn S. Hoff
STEMPS Faculty Publications
Social annotation (SA) allows learners to highlight and comment on Web pages and share annotations with each other online. Despite its potential in promoting collaborative learning, examining how to integrate it into educational settings has not been fully studied. The purpose of the study is to examine student participation in three different SA-based online activities: (1) peer review, (2) annotated discussion, and (3) collaborative reading. Students participated in all three SA-based activities and took a survey at the end reporting the effectiveness of these activities. The analysis of students’ annotations and their survey responses suggested that although participants perceived the …
Creating Serious Games At Third Level: Evaluating The Implications Of An In-House Approach, Pauline Rooney
Creating Serious Games At Third Level: Evaluating The Implications Of An In-House Approach, Pauline Rooney
Papers, presentations and other resources
Due to the inherently interdisciplinary nature of serious games their development
necessitates the effective collaboration of team members spanning multiple disciplines and skill sets (Adams 2010). In their attempts to harness these skills, most higher education projects have formed teams through academic/commercial partnerships, whereby academics and commercial developers combine their respective expertises in subject matter/pedagogy and game design/development. However considering the expertise in most higher education institutions and the recent surge in serious games courses at third level, one might reasonably conclude that higher education holds huge potential for developing serious games in-house. Yet surprisingly, such ventures are relatively few. …
An Investigation Of Using Wikis As A Collaborative Tool For Teaching In A Non-Western Tertiary Education Classroom, Chun-Min Wang
An Investigation Of Using Wikis As A Collaborative Tool For Teaching In A Non-Western Tertiary Education Classroom, Chun-Min Wang
Journal of Educational Technology Development and Exchange (JETDE)
Wikis are innovative Web 2.0 tools that allow users to create, expand, and edit content collaboratively. This makes wikis promising for online collaborative learning, but further exploration is required to determine if using wikis can achieve learning goals efficiently and appropriately. With increasing globalization, it is useful to determine how students from non-Western cultures respond to using wikis in the learning environment. In this study, the author compares two Taiwanese undergraduate classes with different instructional design and peer assessment strategies to understand Taiwanese student online behaviors and learning preferences in a learning environment using wikis. The results …
Multilinguality In The Digital Library: A Review, Anne Diekema
Multilinguality In The Digital Library: A Review, Anne Diekema
Instructional Technology and Learning Sciences Research
Purpose – Together, increasing globalization and the internet created fertile grounds for the establishment of multilingual digital libraries. Providing cross-lingual access to materials is of particular interest to political entities such as the European Union, which currently has 23 official languages, but also to multinational companies and countries that have different languages represented among their citizens. The main objective of this paper is to review the literature on multilingual digital libraries and provide an overview of this area.
Design/methodology/approach – Based on a thorough literature search in four different databases, a core set of literature on multilingual digital libraries was …
Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee
Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee
Instructional Technology and Learning Sciences Faculty Publications
This paper examines the idea that contemporary strategic board games represent an informal, interactional context in which complex computational thinking takes place. When games are collaborative – that is, a game requires that players work in joint pursuit of a shared goal – the computational thinking is easily observed as distributed across several participants. This raises the possibility that a focus on such board games are profitable for those who wish to understand computational thinking and learning in situ. This paper introduces a coding scheme, applies it to the recorded discourse of three groups of game players, and provides qualitative …
Web Page Design - Student-Community Collaborations, George Kontos
Web Page Design - Student-Community Collaborations, George Kontos
University College Business Division Faculty Publications
A collaborative project is described. Students in a web design class were asked to contact local businesses and help them create their web site (collection of related and interconnected web pages). Two phases of the project are described, planning and implementation. Planning defines the purpose and the target audience and also includes a sketch of the website's organization. The project is suitable for both traditional and online classes. Ideally, session participants should have some experience or interest in teaching web design but anyone who wants to know how to help students work collaboratively with the community is welcome to attend.
P2p: Assessing A Peer Evaluation Strategy, Ching-Wen Chang, Cathy J. Pearman, Nicholas W. Farha
P2p: Assessing A Peer Evaluation Strategy, Ching-Wen Chang, Cathy J. Pearman, Nicholas W. Farha
Journal of Educational Technology Development and Exchange (JETDE)
The purpose of this study was to determine the effectiveness of peer evaluation in a performance-based, Web-enhanced undergraduate instructional technology course. The results of a survey administered at the end of three semesters indicated that learners believe the peer evaluation process helped them improve the quality of their own work, both as a result of being a peer evaluator themselves and from the quality of the feedback received from their classmate-evaluators. Higher quality final projects with fewer mistakes corroborated the students’ assessment. These findings provide valuable information for instructors who are currently utilizing or considering the implementation of a peer …
A Collaborative Approach To Building A Student Information And Technology Literacy Program, Kenetha Stanton, Julianne Miranda
A Collaborative Approach To Building A Student Information And Technology Literacy Program, Kenetha Stanton, Julianne Miranda
Center for Academic Technology (CAT) - Presentations
This is a brief overview of the Information Commons program at Butler University presented during an EDUCAUSE Midwest Lightning Round. The Information Commons is professional development program jointly sponsored by The Center for Academic Technology (formerly Instructional Technology) and the Butler Libraries for student staff that provides information and technology literacy support to Butler students through scheduled desk hours and peer-to-peer training and consulting.
Building Accessible E-Learning Collaboratively, Shalin Hai-Jew
Building Accessible E-Learning Collaboratively, Shalin Hai-Jew
SIDLIT Conference Proceedings
The presenter discusses issues online instructors must consider when creating an accessible Web-based learning environment for those with or without disabilities.