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Articles 31 - 60 of 118
Full-Text Articles in Instructional Media Design
Chatgpt Can Write My Class Assignments, Right?: A Guided Classroom Activity For Teaching The Strengths And Weaknesses Of Generative-Ai Tools, Dr. Peter J. Kalenda Assistant Professor, Elementary Science & Math, School Of Education
Chatgpt Can Write My Class Assignments, Right?: A Guided Classroom Activity For Teaching The Strengths And Weaknesses Of Generative-Ai Tools, Dr. Peter J. Kalenda Assistant Professor, Elementary Science & Math, School Of Education
Artificial Intelligence, 2024-25
This module is designed to support your undergraduate or graduate students with developing an understanding of:
- How to use generative-AI tools, like ChatGPT,
- The strengths and weaknesses of generative-AI tools for completing different tasks,
- How to design and revise a classroom presentation that is aligned with course topics and objectives by using generative-AI tools as a resource, and
- How to engage in prompt engineering and prompt revision for generative-AI tools.
Your students are being tasked with creating an engaging presentation they will deliver to their peers that aligns with the topics and learning objectives of your course. However, they will …
Beyond Gaming: Using Discord To Increase Communication In Your Courses, Christine I. Kugelmann, Carolyn Glasshoff
Beyond Gaming: Using Discord To Increase Communication In Your Courses, Christine I. Kugelmann, Carolyn Glasshoff
Faculty Scholarship and Creative Works
Discord is a versatile, free communication platform that supports text, voice, and video interactions within customizable servers. This tutorial shows how to integrate Discord into educational settings, highlighting its ability to facilitate instantaneous communication and secure information sharing. By organizing course-related discussions into distinct channels, educators can enhance student engagement and collaboration. The platform’s compatibility with various devices, including mobile phones, tablets, laptops, and desktops, ensures accessibility for all users. Additionally, Discord’s web-based option provides flexibility for those who prefer not to download the app. To comply with FERPA regulations, educators can set clear guidelines on the appropriate use of …
Cognitive Reappraisal: The Bridge Between Cognitive Load And Emotion, Rebecca Brockbank, David F. Feldon
Cognitive Reappraisal: The Bridge Between Cognitive Load And Emotion, Rebecca Brockbank, David F. Feldon
Instructional Technology and Learning Sciences Faculty Publications
Within this integrative review, cognitive load theory (CLT) is asserted as a powerful framework for conceptualizing human cognitive processes within learning. The relationship between cognition and emotion is then examined and further integrated within the scope of CLT. Emotion regulation strategies are discussed and adaptive strategies are proposed as being of particular relevance to broadening the theoretical and practical impacts of CLT. Central to the argument of this review is the use of cognitive reappraisal as a potential mitigator of cognitive load. Cognitive reappraisal involves reframing or reassessing understandings or beliefs that underlie an emotional response, which may mitigate cognitive …
How Comics Impact The Process Of Instructional Design, Aaron M. White
How Comics Impact The Process Of Instructional Design, Aaron M. White
All-Inclusive List of Electronic Theses and Dissertations
Despite growing evidence and professional consensus of the educational benefits of comics, the medium has not received much explicit attention within instructional design literature. This very lack of attention leaves instructional designers (IDs) and subject matter experts (SMEs) without the necessary means to integrate comics into higher education curriculum. Drawn from theoretical and empirical evidence found in Mayer’s Multimedia Learning (2021) and Cohn’s The Visual Language of Comics (2014), this dissertation explored how incorporating comics as anchor text into three different courses (face-to-face, hybrid, and online) at three different higher education institutions in the Midwest impacted the dynamics of the …
Exploring Peer-Assisted Learning In A High-School-Based Suicide Prevention Intervention, Sterling R. Morris
Exploring Peer-Assisted Learning In A High-School-Based Suicide Prevention Intervention, Sterling R. Morris
All Graduate Theses and Dissertations, Fall 2023 to Present
This dissertation evaluated a form of teaching called peer-assisted learning in which people of similar ages and knowledge teach each other a subject. In this dissertation, peer-assisted teaching occurred in a suicide prevention organization called Hope Squad, which operates as individual chapters in high schools. The author first shared details from other researchers' studies on peer-assisted learning, then conducted two studies on this form of instruction in Hope Squad: The first study reported on the experiences peers have from learning from their peers, and the second study reported on peers' experiences teaching their peers. This dissertation may give researchers further …
The Reach And Community Perspective Of Bt Radio Programs As Supplemental Teaching And Learning Platforms, Fernando N. Mangubat Jr, Naomi A. Bajao, Jae-An V. Sarucam, Alden Q. Gabuya Jr., Florieza M. Mangubat
The Reach And Community Perspective Of Bt Radio Programs As Supplemental Teaching And Learning Platforms, Fernando N. Mangubat Jr, Naomi A. Bajao, Jae-An V. Sarucam, Alden Q. Gabuya Jr., Florieza M. Mangubat
ASEAN Journal of Community Engagement
In 2020, COVID-19 forced several communities to isolate, and radio stations stepped up as leaders in communication and media during the pandemic, especially in rural communities where internet access is lacking. This study examines the vital role for disseminating information among urban and rural communities and improving services for clients who do not have access to the internet or television news updates. Specifically, this study analyses the demographics of the listeners of Bulawanong Tinubdan (BT) Radio 98.1 FM, a radio station of the Cebu Technological University-Tuburan campus and an affiliate of the Philippine Broadcasting Service (PBS), a government-owned network. It …
Effects Of Flipped Explicit Reading Instruction On College Efl Trainees’ Reading Comprehension Proficiency, Getu Dagne Yalew, Abiy Yigzaw Filate
Effects Of Flipped Explicit Reading Instruction On College Efl Trainees’ Reading Comprehension Proficiency, Getu Dagne Yalew, Abiy Yigzaw Filate
Journal of Educational Technology Development and Exchange (JETDE)
The flipped classroom, a contemporary model, and explicit reading instruction, a widely recognized conventional approach, both offer unique benefits and have their own place in education. This study aimed to investigate the effects of Flipped Explicit Reading Comprehension Instruction (FERCI) on college EFL trainees’ Reading Comprehension Proficiency (RCP) and its impact on course achievement test scores. Conducted at Injibara College of Teachers Education in Ethiopia, the study involved 53 participants from October 7 to February 6, 2023, utilizing a quasi-experimental pre-test-post-test non-equivalent group design. The participants were assigned into experimental (N=28) and control (N=25) groups. The experimental group received the …
Digital Place-Futures Outside A Colonial Metaversal Imaginary: Danielle Brathwaite-Shirley’S We Are Here Because Of Those That Are Not As Critical Digital Place-Craft, Luke A. Meeken
Journal of Social Theory in Art Education
In this piece, the author analyzes a recorded digital walk through Danielle Brathwaite-Shirley’s WE ARE HERE BECAUSE OF THOSE THAT ARE NOT, a digital archival place designed to contain, protect, and share the experiences of Black trans people. The author’s encounter with Brathwaite-Shirley’s work is contextualized and analyzed through critical and decolonial place lenses and digital materialist lenses. Particular attention is paid to the ways physical and digital places crafted in colonial contexts bodily habituate settler-colonial sensibilities. The author examines how the critical digital placemaking strategies practiced by Brathwaite-Shirley informed teacher and student place-craft within the context of a …
How Does Vr Affect Motivation, Engagement, Performance And Student Interest In High School Science?, Ann Marie Carrier
How Does Vr Affect Motivation, Engagement, Performance And Student Interest In High School Science?, Ann Marie Carrier
Dissertations
This study investigates the impact of virtual reality (VR) on high school science students' motivation, engagement, performance, and interest in STEM disciplines. Building on Huang et al. (2021), this research replicates and extends their findings, focusing on how different levels of VR immersion influence learning outcomes. The study aligns with the Next Generation Science Standards (NGSS) and the Georgia Standards of Excellence (GSE). Utilizing a quasi-experimental design, 123 high school students experienced varying levels of immersive VR via the Titans of Space Plus app on Meta Quest 2 headsets and desktop computers. Study population included 55% males, 45% minorities, and …
Accuracy And Effectiveness Of An Orchestration Tool On Instructors' Interventions And Groups' Collaboration, Luettamae Lawrence, Emma Mercier, Taylor Tucker Parks, Nigel Bosch, Luc Paquette
Accuracy And Effectiveness Of An Orchestration Tool On Instructors' Interventions And Groups' Collaboration, Luettamae Lawrence, Emma Mercier, Taylor Tucker Parks, Nigel Bosch, Luc Paquette
Instructional Technology and Learning Sciences Faculty Publications
This paper presents the development of a novel orchestration tool that predicts collaborative problem-solving (CPS) behaviors of undergraduate engineering groups and investigates the use of that tool by instructors. We explore the impact of receiving real-time, machine-learning, model-based prompts on 1) instructors' orchestration strategies, which are strategies instructors use to manage and facilitate collaborative activities, and 2) groups' participation, including how groups are engaged in CPS activities. The orchestration tool is a dashboard that notifies instructors of–and advises them on–monitoring and intervening with groups who may need collaborative support and guidance. We describe the accuracy of the models in predicting …
The Effect Of Using Interactive Digital Story On Academic Achievement And Motivation Towards Learning Digital Skills, Emad Jamal Jabali, Riyadh Alhassan
The Effect Of Using Interactive Digital Story On Academic Achievement And Motivation Towards Learning Digital Skills, Emad Jamal Jabali, Riyadh Alhassan
International Journal for Research in Education
The purpose of this study was to investigate the effect of using interactive digital story on academic achievement and motivation in the digital skills course among first-level middle school students. The research population consisted of the first-level middle school students in the Sabia province in the second semester of 2022. A quasi-experimental approach was adopted with a sample size of 50 students from Al-Khalidiya School in Sabia; the control group consisted of 25 students who studied through the textbook, while the experimental group studied via interactive digital stories with the same sample size. Several interactive digital stories were designed as …
Computational Models As Tools For Supporting Responsive Teaching, Hillary Swanson, Luettamae Lawrence, Jared Arnell, Bonni Jones, Bruce Sherin, Uri Wilensky
Computational Models As Tools For Supporting Responsive Teaching, Hillary Swanson, Luettamae Lawrence, Jared Arnell, Bonni Jones, Bruce Sherin, Uri Wilensky
Instructional Technology and Learning Sciences Faculty Publications
It is widely agreed that science instruction should help students build new knowledge on the foundation of their prior knowledge. Responsive teaching refers to a family of teaching strategies that pursue and build on student ideas. We introduce a particular approach to responsive teaching and examine how it can be supported by the use of computational models. We analyze an 8th grade science teacher's facilitation of a class discussion near the end of a lesson on sound. We present a moment-by-moment characterization of her responsive teaching moves, highlighting the ways she used a computational model to help students articulate …
A Study Of Learnability In Software As Perceived By Practitioners In User Experience And Learning Design Professions, Courtney N. Miller
A Study Of Learnability In Software As Perceived By Practitioners In User Experience And Learning Design Professions, Courtney N. Miller
STEMPS Theses & Dissertations
In the technology space, there are many factors that contribute to the marketability of software, including pricing and overall usefulness of the product (Jayathilaka, 2021). Many factors contribute to how usable a software is, including satisfaction, error prevention, memorability, efficiency, and learnability (Nielsen, 1994b). Learnability is one factor that may be affected or addressed by both user experience (UX) and learning design (LD) professional groups. While both fields address learnability, very few studies have been conducted to look at the UX interpretation of learnability as it relates to the LD interpretation (Elliott et al., 2002; Li et al., 2023). This …
An Exploratory Study On E-Learning Software Utilization Among Professional Instructional Designers In Virginia, Mark Richard Parsons
An Exploratory Study On E-Learning Software Utilization Among Professional Instructional Designers In Virginia, Mark Richard Parsons
STEMPS Theses & Dissertations
This master's thesis aims to explore the diverse landscape of e-learning software employed by professional instructional designers in Virginia to develop educational content. The study investigated the learning management systems and rapid authoring software, their utilization, the challenges and benefits associated with their usage, and future trends. By gaining insights into the preferences and practices of instructional designers, this research contributes to a deeper understanding of the dynamic field of e-learning software in the context of Virginia's educational landscape.
Towards Automated Slide Augmentation To Discover Credible And Relevant Links, Dilan Dinushka Senarath Arachchige, Christopher M. Poskitt, Kwan Chin (Xu Guangjin) Koh, Heng Ngee Mok, Hady Wirawan Lauw
Towards Automated Slide Augmentation To Discover Credible And Relevant Links, Dilan Dinushka Senarath Arachchige, Christopher M. Poskitt, Kwan Chin (Xu Guangjin) Koh, Heng Ngee Mok, Hady Wirawan Lauw
Research Collection School Of Computing and Information Systems
Learning from concise educational materials, such as lecture notes and presentation slides, often prompts students to seek additional resources. Newcomers to a subject may struggle to find the best keywords or lack confidence in the credibility of the supplementary materials they discover. To address these problems, we introduce Slide++, an automated tool that identifies keywords from lecture slides, and uses them to search for relevant links, videos, and Q&As. This interactive website integrates the original slides with recommended resources, and further allows instructors to 'pin' the most important ones. To evaluate the effectiveness of the tool, we trialled the system …
Medical Graphic Novels: Comic Art And Medicine, Leesha Coleman
Medical Graphic Novels: Comic Art And Medicine, Leesha Coleman
University Faculty and Staff Publications
Leesha Coleman, USA Biomedical Librarian, gave a presentation at the West Regional Library of the Mobile Public Library. She discussed the use of medical graphic novels and the incorporation of art in science degrees.
Incorporating Design Based Implementation Research With A Randomized Controlled Trial To Develop And Evaluate The Efficacy Of Playful Rational Number Learning, Kreshnik N. Begolli, Vanessa N. Bermudez, Luettamae Lawrence, Lourdes M. Acevedo-Farag, Sabrina V. Valdez, Evelyn Santana, Daniela Alvarez-Vargas, June Ahn, Drew Bailey, Katherine Rhodes, Lindsey E. Richland, Andres S. Bustamante
Incorporating Design Based Implementation Research With A Randomized Controlled Trial To Develop And Evaluate The Efficacy Of Playful Rational Number Learning, Kreshnik N. Begolli, Vanessa N. Bermudez, Luettamae Lawrence, Lourdes M. Acevedo-Farag, Sabrina V. Valdez, Evelyn Santana, Daniela Alvarez-Vargas, June Ahn, Drew Bailey, Katherine Rhodes, Lindsey E. Richland, Andres S. Bustamante
Instructional Technology and Learning Sciences Faculty Publications
We combine design-based implementation research with a pre-registered RCT to address a long-standing challenge in psychological science: How to use psychological principles to address real-world problems while designing and implementing interventions in the field. We posit this as a design methodology for optimizing the translation between psychological science and real-world applications. We tested the efficacy of an extensively co-designed version of a game-based rational number intervention, Fraction Ball, versus "business-as-usual" math instruction and physical education in a sample of 4th/5th grade Latine students (N=360). Insights from nine co-design sessions with 20 teachers informed revisions and additions to a …
Meta-Theoretic Competence For Computational Agent-Based Modeling, Hillary Swanson, Uri Wilensky
Meta-Theoretic Competence For Computational Agent-Based Modeling, Hillary Swanson, Uri Wilensky
Instructional Technology and Learning Sciences Faculty Publications
In the U.S. context, science standards encourage educators to engage students in modeling practices, including computational modeling. While much work has investigated the productivity of computational modeling with respect to students' development of scientific content knowledge, less work has focused on students' development of knowledge and skills for participation in computational modeling practices. A first step in understanding how these practices develop is examining students' activity in the context of computational modeling environments with attention to the productive moves they make. These moves can provide insight into the knowledge they bring to their learning, which may be foundational to the …
Design Forms And Games, Hillary Swanson, Ha Nguyen, Caroline Lavoie, Trilby Nelson
Design Forms And Games, Hillary Swanson, Ha Nguyen, Caroline Lavoie, Trilby Nelson
Instructional Technology and Learning Sciences Faculty Publications
This paper introduces a theoretical framework for characterizing design processes as design games. Based on Collins and Ferguson's epistemic forms and games, the framework characterizes design processes as games played by designers to fill out design forms, which are general templates underlying specific design artifacts. We introduce our framework through games involved in human-centered design, describing for each the entry conditions, target form, constraints, and moves. We demonstrate how the framework can be used to characterize design games played by experts in museum exhibit design and urban design. Through similar analyses, the framework …
The Role Of Generative Ai In Qualitative Research: Gpt-4'S Contributions To A Grounded Theory Analysis, Ravi Sinha, Idris Solola, Ha Nguyen, Hillary Swanson, Luettamae Lawrence
The Role Of Generative Ai In Qualitative Research: Gpt-4'S Contributions To A Grounded Theory Analysis, Ravi Sinha, Idris Solola, Ha Nguyen, Hillary Swanson, Luettamae Lawrence
Instructional Technology and Learning Sciences Faculty Publications
We present reflections on our experience using a generative AI model in qualitative research, to illuminate the AI's contributions to our analytic process. Our analytic focus was a segment of classroom transcript, which captured a teacher introducing scientific theory-building practices to middle school students. We used a grounded theory approach to produce a fine-grained characterization of the teacher's talk moves during the lesson implementation. Our eventual goal is to build a more nuanced conceptualization of responsive teaching in the context of theory-building activities. We involved GPT-4 during the initial exploratory and later focused coding stages. For our analysis of GPT-4's …
What Happened To The Geometry? Examining Spatial And Mathematical Concepts In Computational Toys And Kits For Young Children, Jody Clarke-Midura, Jessica F. Shumway, Anahita Ashineh, Alireza Zandi, Whitney Clawson
What Happened To The Geometry? Examining Spatial And Mathematical Concepts In Computational Toys And Kits For Young Children, Jody Clarke-Midura, Jessica F. Shumway, Anahita Ashineh, Alireza Zandi, Whitney Clawson
Instructional Technology and Learning Sciences Faculty Publications
This paper explores the design of computational toys and kits for young children (ages 4-7) as tools for learning integrated mathematical, spatial, and computational thinking concepts. Specifically, we examine how the design features of the toys and kits represent the concepts of rotation on a point and spatial orientation of the agent. We examine toys and kits sold commercially, developed through research, and used in early childhood classrooms. Our findings indicate that the mathematical and spatial concepts are overlooked in some designs. Prior research examined toys for their affordances related to computational thinking, the present study contributes to understanding of …
Course Design, Belonging, And Learner Engagement: Meeting The Needs Of Diverse International Students In Online Courses, Vanessa P. Dennen, Hajeen Choi, Dan He, Ömer Arslan
Course Design, Belonging, And Learner Engagement: Meeting The Needs Of Diverse International Students In Online Courses, Vanessa P. Dennen, Hajeen Choi, Dan He, Ömer Arslan
School of Engineering Faculty Publications
International students comprise a growing population in U.S. higher education institutions, including online courses. Online international students’ experiences and needs have been largely understudied, but their increased presence in online courses offers a rich opportunity to understand better and improve their course experiences. This qualitative study draws upon interviews with international and domestic online learners to illuminate the importance of inclusivity and how it can be improved through course design and facilitation. To address our research questions, we interviewed 27 graduate students at a large public research university in the United States. The sample included 17 international and 10 domestic …
Theory-Based Science Communication At Comic Cons, Lisa Lundgren, Emily Slater, Man Zhang, Kadie Kunz, Gabriel-Philip Santos
Theory-Based Science Communication At Comic Cons, Lisa Lundgren, Emily Slater, Man Zhang, Kadie Kunz, Gabriel-Philip Santos
Instructional Technology and Learning Sciences Faculty Publications
The majority of research concerning science communication happens in spaces where people already have a vested interest in or knowledge of science, such as museums and science cafes. Thus, there is a gap in understanding what theory-based science communication looks like in non-science-centered spaces. This qualitative research study, which featured cosplaying science communicators at comic conventions, offers insights into what science communication practices occur within everyday spaces. We conducted observations of and semi-structured interviews with 15 cosplaying scientists, examining how they utilized effective framing and narrative structuring when communicating science at comic cons in cosplay. Across 700 coded utterances, cosplaying …
Who Gets To Decolonize: A Reflection On The Importance Of Positionality In The Decolonization Of Digital Learning Spaces And Learning Design, Rebecca Y. Bayeck, Tutaleni Iita Asino
Who Gets To Decolonize: A Reflection On The Importance Of Positionality In The Decolonization Of Digital Learning Spaces And Learning Design, Rebecca Y. Bayeck, Tutaleni Iita Asino
Instructional Technology and Learning Sciences Faculty Publications
Decolonization as a term and concept gained prominence in the 20th century as new nations emerged from the cessation of the global colonial project which primarily saw European countries occupying different parts of the world. In modern times, interests in decolonization have taken different forms, particularly in learning design and digital learning spaces. In the digital space, researchers mainly suggest introducing indigenous perspectives and cultural lenses in the design of digital learning environments and the design of emerging technologies that embed indigenous perspectives (Nede, 2023). This reflexive essay discusses the importance of positionality in digital learning spaces and learning/instructional design. …
Understanding Non-Designers' Practices And Processes In A Human-Centered Design Course, Luettamae Lawrence, Saadeddine Shehab, Mike Tissenbaum
Understanding Non-Designers' Practices And Processes In A Human-Centered Design Course, Luettamae Lawrence, Saadeddine Shehab, Mike Tissenbaum
Instructional Technology and Learning Sciences Faculty Publications
Human-centered design (HCD) has been identified in the literature as a useful problem-solving approach for learners. However, learning and applying HCD poses several challenges for students who are unfamiliar with this form of learning. In this paper, we analyse how a novice design team worked on a HCD class project to examine how non-designers learn about and integrate HCD practices into their project. We introduce the HCD taxonomy to define the processes and practices that students engage in. The team’s design work is triangulated across multiple data sources and revealed three challenges for engaging non-designers in HCD: 1) the need …
A Qualitative Study Of Closed Captions In English Language Teaching (Elt) Youtube Videos, Queenie Mae G. Hernandez, Monica Louise G. Nacionales, Camilla J. Vizconde
A Qualitative Study Of Closed Captions In English Language Teaching (Elt) Youtube Videos, Queenie Mae G. Hernandez, Monica Louise G. Nacionales, Camilla J. Vizconde
Journal of English and Applied Linguistics
The COVID-19 pandemic reinforced online learning of English using YouTube as a viewing material in the Philippines. Using an adapted checklist evaluation, the study assessed the closed caption (CC) quality of forty-eight (48) YouTube videos dedicated to English language teaching and learning by Filipino content creators from 2020 to 2022. Findings show Filipino-made English language teaching (ELT) videos only used auto-generated captions, which affected the accessibility of the materials, especially for D/deaf learners. Multiple discrepancies were noted in the accuracy of the captions due to their automated properties, namely, in grammar and vocabulary, which hinder learning for those who use …
Exploring Applications Of Ai In Developer-Side Web Accessibility Practices, Maria H. Cristoforo
Exploring Applications Of Ai In Developer-Side Web Accessibility Practices, Maria H. Cristoforo
Computer Science Senior Theses
No abstract provided.
The Perceptions Of Principals, English Language Arts Teachers, And Librarians Regarding The Role Of School Librarians In Their Schools Being Identified As National Blue Ribbon Award Winning Exemplary Achievement Gap-Closing Schools: A Qualitative Case Study, Beth Mcguire
Doctoral Dissertations and Projects
The purpose of this case study was to discover the perceptions of the role and programs in school libraries that support academic achievement in the school community for educational professionals at National Blue Ribbon Schools in the United States. Perceptions regarding the role of school librarianship surrounding academic achievement were explored from four National Blue Ribbon Schools locations during 2022 and 2023 in kindergarten through Grade 12. The theory guiding this study was Bandura’s self-efficacy theory. The central research question was: How did educational professional self-efficacy influence the implementation of school library programs during the attainment of the National Blue …
Multimodality And Transfer In First-Year Composition: A Pedagogical Reflection, Mariah Sebastiani
Multimodality And Transfer In First-Year Composition: A Pedagogical Reflection, Mariah Sebastiani
Symposium Of University Research and Creative Expression (SOURCE)
This research project investigates how my FYC (First-Year Comp) content transfers into my students’ diverse classes, majors, and professional discourses. By interviewing and surveying my past students, I will use transfer theory to evaluate what pedagogical tools and methods lead students to effectively or ineffectively transfer FYC concepts, such as writing process, rhetorical situations, and discourse communities, into their current classes and professional lives. I will also focus on how multimodal activities impacted the learning environment and concept retention. I will interview and survey my students about how FYC knowledge transfers into their other classes. Using this research, I will …
Relationships Between Students’ Ict Usage, Self-Efficacy And Literacy, Malimi Kazi
Relationships Between Students’ Ict Usage, Self-Efficacy And Literacy, Malimi Kazi
Electronic Theses and Dissertations
Information and communication technology (ICT) usage, self-efficacy, and literacy are very important for people in the 21st century. People need them to participate successfully in various activities including learning and working. Because of the importance of ICT, nations around the world, including the United States, have developed and are implementing ICT policies. Also, in 2013 the International Association for the Evaluation of Educational Achievement (IEA) introduced the International Computer and Information Literacy Study (ICILS) for grade eight students. However, ICT usage, ICT self-efficacy, and ICT literacy can be affected by students’ gender, race and socioeconomic status (SES). The purpose of …