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Articles 91 - 120 of 266
Full-Text Articles in Instructional Media Design
Virtual Reality: A Survey Of Use At An Academic Library, Megan Frost, Michael C. Goates, Sarah Cheng
Virtual Reality: A Survey Of Use At An Academic Library, Megan Frost, Michael C. Goates, Sarah Cheng
Faculty Publications
We conducted a survey to inform the expansion of our current Virtual Reality (VR) service in the library. We were primarily interested in user experience, demographics, academic interests in VR, and methods of discovery.
Graduate Assistant Experience At The Institute - An Interview With Amie Tope, Amie Tope
Graduate Assistant Experience At The Institute - An Interview With Amie Tope, Amie Tope
The International Institute for Innovative Instruction Blog
Amie Tope, 2018 graduate of Franklin University’s Master of Science in Instructional Design & Learning Technology (IDLT) program, recently sat down for an interview with the IDLT program chair, Dr. Yi Yang. Amie not only graduated with a 4.0 GPA and gave a speech at the Winter 2018 Commencement—she also accepted a job offer before she graduated from the program! During this interview, she talks about her experience working as a graduate assistant for the International Institute for Innovative Instruction (the Institute), and offers suggestions for future graduate assistants.
Bridging Learners And Clients: Challenges And Strategies, Xiaopeng Ni
Bridging Learners And Clients: Challenges And Strategies, Xiaopeng Ni
The International Institute for Innovative Instruction Blog
As discussed in my previous post, “Clients as an Instructional Resource,” integrating clients into the curriculum is promising and potentially innovative. A client-based course emphasizes a pedagogical orientation to gain real-word experience through meeting the “expressed needs” from the outside of the classroom. Students create impactful work, collaborate with clients, and sense professional culture. During the past several months, by collaborating with other faculty members, I had opportunities to implement some of these ideas in two graduate courses: Marketing Communication Planning and Instructional Design Capstone. The results, based on students’ feedback, are positive and well demonstrate its pedagogical values.
Voices Of Notators: Approaches To Writing A Score--Special Issue, Teresa L. Heiland
Voices Of Notators: Approaches To Writing A Score--Special Issue, Teresa L. Heiland
Journal of Movement Arts Literacy Archive (2013-2019)
In this special issue of Voices of Notators: Approaches to Writing a Score, eight authors share their unique process of creating and implementing their approach to notating movement, and they describe how that process transforms them as researchers, analysts, dancers, choreographers, communicators, and teachers. These researchers discuss the need to capture, to form, to generate, and to communicate ideas using a written form of dance notation so that some past, present, or future experience can be better understood, directed, informed, and shared. They are organized roughly into themes motivated by relationships between them and their methodological similarities and differences. …
Does Audience Matter? Comparing Teachers' And Non-Teachers' Application And Perception Of Quality Rubrics For Evaluating Open Educational Resources, Min Yuan, Mimi Recker
Does Audience Matter? Comparing Teachers' And Non-Teachers' Application And Perception Of Quality Rubrics For Evaluating Open Educational Resources, Min Yuan, Mimi Recker
Instructional Technology and Learning Sciences Faculty Publications
While many rubrics have been developed to guide people in evaluating the quality of Open Educational Resources (OER), few studies have empirically investigated how different people apply and perceive such rubrics. This study examines how participants (22 teachers and 22 non-teachers) applied three quality rubrics (comprised of a total of 17 quality indicators) to evaluate 20 OER, and how they perceived the utility of these rubrics. Results showed that both teachers and non-teachers found some indicators more difficult to apply, and displayed different response styles on different indicators. In addition, teachers gave higher overall ratings to OER, but non-teachers' ratings …
Interactive Textbooks: What The Future Holds, Natalya Koehler
Interactive Textbooks: What The Future Holds, Natalya Koehler
The International Institute for Innovative Instruction Blog
Many educational publishing companies are creating digital textbooks, and like their traditional print counterparts, e-texts can be expensive. The common complaint about commercial textbooks is their high cost. Between 2006 and 2016, the prices of textbooks used in higher education increased by 73 percent (Senack & Donoghue, 2016).
Public Comment Sentiment On Educational Videos: Understanding The Effects Of Presenter Gender, Video Format, Threading, And Moderation On Youtube Ted Talk Comments, George Veletsianos, Royce Kimmons, Ross Larsen, Tonia A. Dousay, Patrick R. Lowenthal
Public Comment Sentiment On Educational Videos: Understanding The Effects Of Presenter Gender, Video Format, Threading, And Moderation On Youtube Ted Talk Comments, George Veletsianos, Royce Kimmons, Ross Larsen, Tonia A. Dousay, Patrick R. Lowenthal
Educational Technology Faculty Publications and Presentations
Scholars, educators, and students are increasingly encouraged to participate in online spaces. While the current literature highlights the potential positive outcomes of such participation, little research exists on the sentiment that these individuals may face online and on the factors that may lead some people to face different types of sentiment than others. To investigate these issues, we examined the strength of positive and negative sentiment expressed in response to TEDx and TED-Ed talks posted on YouTube (n = 655), the effect of several variables on comment and reply sentiment (n = 774,939), and the projected effects that …
What Leads To Player's Enjoyment And Achievement In A Mobile Learning Game?, Achraf Touati, Youngkyun Baek
What Leads To Player's Enjoyment And Achievement In A Mobile Learning Game?, Achraf Touati, Youngkyun Baek
Educational Technology Faculty Publications and Presentations
This study investigated students’ perceptions of competence and enjoyment of a mobile game within the context of mobile game-based learning. The proposed model showed that perceived competence and game attitude were the main predictors of enjoyment, while no direct relationship was found between perceived competence and achievement. The model simultaneously considered other factors such as prior game experience and intensity of use, and final analysis revealed that these two variables were directly related. Another important finding was the strong impact of prior game experience on perceived competence. Results are interpreted with reference to implications for possible means of improving learning …
Online Course Design And Development Among College And University Instructors: An Analysis Using Grounded Theory, Sally J. Baldwin, Yu-Hui Ching, Norm Friesen
Online Course Design And Development Among College And University Instructors: An Analysis Using Grounded Theory, Sally J. Baldwin, Yu-Hui Ching, Norm Friesen
Educational Technology Faculty Publications and Presentations
In this study, a grounded theory approach was used to investigate the process college and university instructors undergo to design and develop online courses. Fourteen instructors who created online courses for four-year colleges and universities were interviewed about their experience designing and developing online courses. Results showed that participants begin the process with objectives and/or with existing course outlines, typically taken from online and face-to-face courses. Next, the instructors structure the course and chunk content. The instructors interviewed rarely use formal instructional design principles, but their design tasks show a striking similarity to those formalized in the ADDIE model. Student …
Effectiveness Of Bite-Sized Lecture On Student Learning Outcomes, Noi Sian Koh, Swapna Gottipati, Venky Shankararaman
Effectiveness Of Bite-Sized Lecture On Student Learning Outcomes, Noi Sian Koh, Swapna Gottipati, Venky Shankararaman
Research Collection School Of Computing and Information Systems
Bite-Sized teaching approach uses relatively small learning units with short term focused activities. The paper presents the effectiveness of Bite-Sized lecture pedagogy on learning outcomes for an analytics course offered by the School of Information Technology at Nanyang Polytechnic. The methodology involves breaking a typical 1 hour lecture into 3 to 4 short lectures followed by related tutorial / practical exercises relevant to each respective short lecture. The results from the exercises shows statistically significant improvements in the assessed learning outcomes for the Bite-Sized lecture over the traditional one hour lecture. 75% of the surveyed respondents agreed that the speed …
Putting Making Into High School Computer Science Classrooms: Promoting Equity In Teaching And Learning With Electronic Textiles In Exploring Computer Science, Deborah A. Fields, Yasmin B. Kafai, Tomoko Nakajima, Joanna Goode, Jane Margolis
Putting Making Into High School Computer Science Classrooms: Promoting Equity In Teaching And Learning With Electronic Textiles In Exploring Computer Science, Deborah A. Fields, Yasmin B. Kafai, Tomoko Nakajima, Joanna Goode, Jane Margolis
Instructional Technology and Learning Sciences Faculty Publications
Recent discussions of making have focused on developing out-of-school makerspaces and activities to provide more equitable and enriching learning opportunities for youth. Yet school classrooms present a unique opportunity to help broaden access, diversify representation, and deepen participation in making. In turning to classrooms, we want to understand the crucial practices that teachers employ in broadening and deepening access to making. In this paper, we investigate two high school teachers’ approaches in implementing a novel eight-week, electronic textiles unit within the Exploring Computer Science curriculum, where students designed wearable electronic textile projects with microcontrollers, sensors, and LEDs. We share teachers’ …
Inside The Flip: A Look At Teacher Motivations And Activities In Flipped Classrooms, Philip G. Pulley
Inside The Flip: A Look At Teacher Motivations And Activities In Flipped Classrooms, Philip G. Pulley
Theses and Dissertations
In the educational setting of the 21st Century and with requirements imposed on schools through state and federal mandates such as the Every Student Succeeds Act, teachers are looking for ways bring additional higher level activities and collaboration into their classrooms. These requirements along with increased educational technologies in schools have many teachers exploring the flipped classroom model of instruction. In a flipped classroom, educators flip direct classroom instruction and traditional homework or practice. Students might watch a lecture video at home covering a concept at home and then apply the concept to problems in class with the aid of …
Do You Apply Learning Theories To Your Online Course?, Jessie Kong
Do You Apply Learning Theories To Your Online Course?, Jessie Kong
The International Institute for Innovative Instruction Blog
Emerging technology is changing almost every aspect of our lives. As a result, we should not be surprised that new technology has an impact on how people learn. The development of online learning has rapidly increased through the advancement of technology. Indeed, technology is a powerful tool for instruction—it helps students actively engage in class activities, collaborate with their peers, and develop critical thinking and problem-solving skills. Of course, technology can also save time and money by delivering online instruction anytime and anywhere. Therefore, we cannot ignore the use of technology that can create many instructional strategies and activities.
Video Games And Virtual Reality As Classroom Literature: Thoughts, Experiences, And Learning With 8th Grade Middle School Students, Miles M. Harvey
Video Games And Virtual Reality As Classroom Literature: Thoughts, Experiences, And Learning With 8th Grade Middle School Students, Miles M. Harvey
Language, Literacy, and Sociocultural Studies ETDs
This qualitative study utilized video games and virtual reality in an eighth-grade public middle school media literacy elective classroom in which the head researcher was also the official teacher for the students in the study. The nineteen students and their teacher used video games in small groups for five consecutive weeks. The teacher and nineteen students recorded data about their thoughts, experiences, and learning as they played in the classroom. Students responded to open-ended reader-response questions about their experiences after playing video games each day for forty-five minutes. Students reflected about their experiences in a thought journal. The teacher responded …
See It & Believe It: Assessing Professional Behaviors And Clinical Reasoning With Video Assignments, Grace Johnson, Megan Frazee
See It & Believe It: Assessing Professional Behaviors And Clinical Reasoning With Video Assignments, Grace Johnson, Megan Frazee
Innovation in Pedagogy and Technology Symposium
See It & Believe It (Assessing Professional Behaviors & Clinical Reasoning with Video Assignments)
Olive Branch
Grace Johnson (UNMC), Megan Frazee (UNMC)
Professional behaviors and clinical reasoning skills are developed through repetition, modeling and multiple exposures. We developed video assignments in physical therapy education that allow students to integrate didactic knowledge into clinical cases. These assignments require students to demonstrate appropriate professional behaviors, psychomotor skills and clinical reasoning required for physical therapy patient management. For all video assignments, students are required to upload their videos into Canvas, view the work of their peers and provide constructive feedback. These video assignments …
Educational And Environmental Support For Novice E‐Learning Developers, Lisa A. Giacumo, Seung Youn (Yonnie) Chyung, Ingrid A. Campbell, Angela Bilkey, Erin Gibson
Educational And Environmental Support For Novice E‐Learning Developers, Lisa A. Giacumo, Seung Youn (Yonnie) Chyung, Ingrid A. Campbell, Angela Bilkey, Erin Gibson
Organizational Performance and Workplace Learning Faculty Publications and Presentations
The e‐learning marketplace is evolving. Many organizations use rapid e‐learning development tools today, and instructional designers often need to upgrade their marketable skill‐sets as applied to e‐learning. We gathered survey and interview data from academic and corporate samples of instructional designers and e‐learning developers to investigate which features of rapid e‐learning development tools they value and why. Results suggest that formal education and organizational support are needed to help them become competent and marketable e‐learning practitioners.
Video Composition, Creative Discourse, And Facilitated Freedom: A Teacher's Journey To Reveal Student Potential, Michael A. Brinkmeyer
Video Composition, Creative Discourse, And Facilitated Freedom: A Teacher's Journey To Reveal Student Potential, Michael A. Brinkmeyer
Graduate Theses/Dissertations
This research project was conducted in response to students’ lack of engagement in traditional modes of instruction and composition in a high school English Language Arts course. In order to better understand students as creative composers of knowledge, this research project asked students to engage in the video production process in collaborative groups. The research was conducted over the course of eight class periods in three different sections of Junior-level English Language Arts courses. Analysis of the data from this study reveals three important findings: 1) students respond well to creative and relevant performance assessments; 2) students’ collaborative conversations, or …
Online Learning With In-Person Technology: Student & Faculty Experiences In Hybrid/Online Courses At Cuny, Maura A. Smale, Mariana Regalado, Jean Amaral
Online Learning With In-Person Technology: Student & Faculty Experiences In Hybrid/Online Courses At Cuny, Maura A. Smale, Mariana Regalado, Jean Amaral
Publications and Research
Online learning continues to grow throughout higher education, including expansion at urban commuter institutions like the City University of New York (CUNY) that have traditionally focused primarily on in-person courses. Building on research into the scholarly habits of CUNY students, we undertook a qualitative study to explore the lived experiences of CUNY students and faculty using technology in online and hybrid courses. Our research revealed how students and faculty use online tools in support of learning and illuminated a range of experiences determined by differing access to and skills with technology, the usability of required technology platforms, availability of support, …
Evidence‐Based Survey Design: The Use Of Continuous Rating Scales In Surveys, Seung Youn (Yonnie) Chyung, Ieva Swanson, Katherine Roberts, Andrea Hankinson
Evidence‐Based Survey Design: The Use Of Continuous Rating Scales In Surveys, Seung Youn (Yonnie) Chyung, Ieva Swanson, Katherine Roberts, Andrea Hankinson
Organizational Performance and Workplace Learning Faculty Publications and Presentations
When practitioners and researchers develop structured surveys, they may use Likert-type discrete rating scales or continuous rating scales. When administering surveys via the web, it is important to assess the value of using continuous rating scales such as VASs or sliders. Our close examination of the literature on the effectiveness of the two types of rating scales showed benefits and drawbacks. Many studies recommended against using sliders due to functional difficulties causing low response rates.
May/June 2018, Marci Grant
May/June 2018, Marci Grant
The CETL Correspondent
CETL, SWOSU, Center for Excellence in Teaching and Learning
Iterative Design Of A Simulation-Based Module For Teaching Evolution By Natural Selection, Jody Clarke-Midura, Denise S. Pope, Susan Maruca, Joel K. Abraham, Eli Meir
Iterative Design Of A Simulation-Based Module For Teaching Evolution By Natural Selection, Jody Clarke-Midura, Denise S. Pope, Susan Maruca, Joel K. Abraham, Eli Meir
Instructional Technology and Learning Sciences Faculty Publications
Background: This research builds on a previous study that looked at the effectiveness of a simulation-based module for teaching students about the process of evolution by natural selection. While the previous study showed that the module was successful in teaching how natural selection works, the research uncovered some weaknesses in the design. In this paper, we used design-based research to investigate how design changes to the module affected not only students’ understanding of the concepts but also their usage of misconceptions in the assessments. We present results from two studies. In study 1, we looked at gains in understanding …
The Emotional Roller Coaster Of Getting Stuff Done, Kevin Stoker
The Emotional Roller Coaster Of Getting Stuff Done, Kevin Stoker
The International Institute for Innovative Instruction Blog
Getting things done is both daunting and empowering…and sometimes overwhelming. It’s likely rare that you have too little to do. Every day you look at that pile of work on your desk or the 500 emails that you need to respond to and you wonder how you’ll get through it. When you look at the totality of the things you need to accomplish it can sometimes feel like the weight of the world is on your shoulders. But it doesn’t have to be that way.
Exploring Spanish Heritage Language Learning And Task Design For Virtual Worlds, Brandon J. King
Exploring Spanish Heritage Language Learning And Task Design For Virtual Worlds, Brandon J. King
USF Tampa Graduate Theses and Dissertations
In this exploratory case study, I take a constant comparative methods type approach to exploring a shift in second language acquisition (SLA) away from approaches built on the assumption that language participants in the U.S. are monolingual English speakers (Block, 2003; Ortega, 2009, 2013; Thompson, 2013; Valdés, 2005), with little initial investment in the language or its culture (Rivera-Mills, 2012; Valdés, Fishman, Chavéz, & Pérez, 2006). This bias has entrenched a monolingual speaker baseline for statistical analysis within many experimental designs (Block, 2003; Ortega, 2009, 2013; Thompson, 2013; Valdés, 2005). Further, I redress this methodological bias by applying sociocultural theoretical …
Self-Efficacy Change Associated With A Cognitive Load-Based Intervention In An Undergraduate Biology Course, David F. Feldon, Joana Franco, Jie Chao, James Peugh, Cathy Maahs-Fladung
Self-Efficacy Change Associated With A Cognitive Load-Based Intervention In An Undergraduate Biology Course, David F. Feldon, Joana Franco, Jie Chao, James Peugh, Cathy Maahs-Fladung
Instructional Technology and Learning Sciences Faculty Publications
Cognitive load theory (CLT) holds that discovery learning and other instructional strategies imposing high levels of extraneous load on novice learners hinder learning. Such learning conditions are also associated with significant drops in persistence, a key measure of motivation. However, research within the CLT framework typically engages motivation as a necessary precursor to learning, rather than as an outcome of instruction. In this study, we examine changes in motivational beliefs as outcomes of learners' cognitive processes through a CLT lens as they engage with instruction. Using a double-blind quasi-experimental design, we manipulate the level of cognitive load imposed on participants …
Incorporating Academic Blogging Into A Fifth Grade Classroom: Integrating Technology And Science Into Literacy Instruction, Cassidy Tallman
Incorporating Academic Blogging Into A Fifth Grade Classroom: Integrating Technology And Science Into Literacy Instruction, Cassidy Tallman
Showcase of Undergraduate Research and Creative Endeavors (SOURCE)
There is a growing need to better prepare students for twenty-first-century literacy demands. Integrating technology into education improves student achievement and increases students’ technological literacy. Classroom blogging is one way to provide students authentic experiences with technology while integrating literacy. The goal of this project was to examine fifth graders’ interactions with text, fifth graders’ perceptions of academic blogging, and science content integration in literacy instruction. Over the course of seven weeks, students participated in shared reading lessons and blogging sessions. Data were collected on students’ acquisition of science content knowledge, students’ interactions with text, and students’ perceptions of technology …
April 2018, Marci Grant
Learning To Teach: Observing And Reflecting, Nancy Nager
Learning To Teach: Observing And Reflecting, Nancy Nager
All Faculty and Staff Papers and Presentations
This video series, “Learning to Teach,” provides a platform for professional development in early childhood education. It introduces viewers to compelling early childhood classroom footage accompanied by facilitated discussions about observations and teaching practices. You will get a hands-on look at how beginning teachers learn to closely observe children and engage in reflective conversations about children, materials, the classroom environment and themselves.
Tracing Sources Of Design Uncertainty And Controversy In Web 2.0 Facilitated Collaborative Design Process, Lockias Chitanana Dr, Desmond Wesley Govender Dr
Tracing Sources Of Design Uncertainty And Controversy In Web 2.0 Facilitated Collaborative Design Process, Lockias Chitanana Dr, Desmond Wesley Govender Dr
The African Journal of Information Systems
The integration of Internet-based collaborative tools such as Web 2.0 technologies to facilitate the design process has rendered collaborative design a chaotic practice filled with controversy and uncertainty, with the inevitable risk of unintended consequences. The purpose of this study was to trace the sources of design controversy in a Web 2.0 facilitated collaborative design process. The study employed an Actor Network Theory (ANT) methodological framework to explore design controversy in five design teams comprising of 4 to 6 undergraduate engineering students. Data was constituted by following the traces left by the actors, both human and nonhumans, their actions and …
Using 3d Models And Virtual Reality To Foster Learning Of Carcass Anatomy, Renae Sieck
Using 3d Models And Virtual Reality To Foster Learning Of Carcass Anatomy, Renae Sieck
UCARE: Research Products
In meat science and carcass anatomy, an often-debated topic is the methodology educators should follow for effective and efficient learning of carcass anatomy among students. Many traditional learning environments utilize monolithic methods for teaching anatomy that fail to engage students or pedagogically enhance their cognitive development to the fullest potential. Access is also limited because of the need for specialized facilities’ and equipment. We are interested in understanding and measuring the success of learning tools such as Virtual Reality (VR) and 3D Visualization in student learning. Our study’s results would be useful to indicate if student attitudes and student performance …
Instructional Designer Awareness And Application Of Strategies To Manage Cognitive Load, Justin A. Sentz
Instructional Designer Awareness And Application Of Strategies To Manage Cognitive Load, Justin A. Sentz
STEMPS Theses & Dissertations
This study examined how practicing instructional designers manage cognitive load in a standardized scenario as they select and implement instructional strategies, message design, content sequencing, and delivery media within various domains with learners at different levels of expertise. The study employed a quasi-experimental, mixed methods design to gain insight into how practicing instructional designers perceive their awareness of strategies to manage cognitive load and implement those strategies within a standardized design scenario. The research design involved the collection of quantitative data from the participants during an initial web-based questionnaire and a second collection of both quantitative and qualitative data as …