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Instructional Media Design Commons™

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2012

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Articles 91 - 120 of 124

Full-Text Articles in Instructional Media Design

Connecting, Helen Walker, Carl Vandermeulen, Louise Morgan, Jill Moyer Sunday, Tony Mayo Jan 2012

Connecting, Helen Walker, Carl Vandermeulen, Louise Morgan, Jill Moyer Sunday, Tony Mayo

The Journal of the Assembly for Expanded Perspectives on Learning

Connecting

Helen Walker - Trust, and Gaps

Carl Vandermeulen - Proverbs for Poetry Class

Louise Morgan - TJ, Whom I Like Very Much

Jill Moyer Sunday - History Lesson 101

Tony Mayo - Shawn


Outside The Box And Onto A Dusty Trail, Richard Leo Enos Jan 2012

Outside The Box And Onto A Dusty Trail, Richard Leo Enos

The Journal of the Assembly for Expanded Perspectives on Learning

Archeological exploration has redefined research since this scholar became the Indiana Jones of rhetorical studies.


Book Reviews, Judy Halden-Sullivan, Lauren Dipaula, William Archibald, Noam Scheindlin, Martin Cockroft Jan 2012

Book Reviews, Judy Halden-Sullivan, Lauren Dipaula, William Archibald, Noam Scheindlin, Martin Cockroft

The Journal of the Assembly for Expanded Perspectives on Learning

Book Reviews

Judy Halden-Sullivan - Paradigm Shifts

Lauren DiPaula - Price, Margaret. Mad At School: Rhetorics of Mental Disability and Academic Life. Ann Arbor: University of Michigan Press, 2011.

William Archibald - Thomas, Douglas and John Seely Brown. A New Culture of Learning: Cultivating the Imagination for a World of Constant Change. Charleston, SC: CreateSpace, 2011.

Noam Scheindlin - Vandermeulen, Carl. Negotiating the Personal in Creative Writing. Bristol: Multilingual Matters, 2011.

Martin Cockroft - Wilhelm, Jeffrey D. and Bruce Novak. Teaching Literacy for Love and Wisdom: Being the Book and Being the Change. NY: Teachers College Press, 2011.


Reflections On Accidental Testimonies And Spectacular Witnesses, Lavinia Hirsu Jan 2012

Reflections On Accidental Testimonies And Spectacular Witnesses, Lavinia Hirsu

The Journal of the Assembly for Expanded Perspectives on Learning

When unplanned-for testimonies occur in class, how do instructors turn a disruptive moment into a teachable one?


Gatekept: Inviting Creative Community Literacy, Shelly Sanders, B. Cole Bennett Jan 2012

Gatekept: Inviting Creative Community Literacy, Shelly Sanders, B. Cole Bennett

The Journal of the Assembly for Expanded Perspectives on Learning

Creative writing becomes a vehicle for community outreach in a Writing Center setting, bringing together town and gown.


The Communally Focused Writing Center, Tom Truesdell Jan 2012

The Communally Focused Writing Center, Tom Truesdell

The Journal of the Assembly for Expanded Perspectives on Learning

Can writing center administrators prepare student tutors to help transform faculty-student relations? Should they?


Renovating My Academic Administration, Elizabeth Vander Lei Jan 2012

Renovating My Academic Administration, Elizabeth Vander Lei

The Journal of the Assembly for Expanded Perspectives on Learning

A department chair dons a hard hat and begins to see her position through the lens of spiritual rebirth and figured worlds—as a portrait of Calvin looks on.


The Rainbow Connection: Theorizing The Efficacy Of Private Texts, Liz Rohan Jan 2012

The Rainbow Connection: Theorizing The Efficacy Of Private Texts, Liz Rohan

The Journal of the Assembly for Expanded Perspectives on Learning

Texts written privately often find new contexts, new uses, if writers become mindful of Bakhtin’s notion of “great time.”


Jaepl, Vol. 18, Winter 2012-2013, Joonna Smitherman Trapp, Brad Peters Jan 2012

Jaepl, Vol. 18, Winter 2012-2013, Joonna Smitherman Trapp, Brad Peters

The Journal of the Assembly for Expanded Perspectives on Learning

Essays

Douglas Hesse - Writing and Time, Time and the Essay

Liz Rohan - The Rainbow Connection: Theorizing the Efficacy of Private Texts

Christy I. Wenger - Writing Yogis: Breathing Our Way to Mindfulness and Balance in Embodied Writing Pedagogy

Lavinia Hirsu - Reflections on Accidental Testimonies and Spectacular Witnesses

Heather Trahan - Queers, Cupid's Arrow, and Contradictions in the Classroom: An Activity Theory Analysis

Shelly Sanders & B. Cole Bennett - Gatekept: Inviting Creative Community Literacy

Out of the Box

Richard Leo Enos - Outside the Box and onto a Dusty Trail

SPECIAL SECTION: Administration, Ethics, and Spirituality

Paul …


Queers, Cupid’S Arrow, And Contradictions In The Classroom: An Activity Theory Analysis, Heather Trahan Jan 2012

Queers, Cupid’S Arrow, And Contradictions In The Classroom: An Activity Theory Analysis, Heather Trahan

The Journal of the Assembly for Expanded Perspectives on Learning

“Third generation” activity theory can help instructors support and also deal with gay romance in the classroom.


Even Administrators Have Souls, Paul Puccio Jan 2012

Even Administrators Have Souls, Paul Puccio

The Journal of the Assembly for Expanded Perspectives on Learning

Faculty have a critical role to play if they want administrators to be more than unilateral decision-makers.


The Farnet Journey: Perceptions Of Māori Students Engaged In Secondary Online Learning, Carolyn Bennett, Michael Barbour Jan 2012

The Farnet Journey: Perceptions Of Māori Students Engaged In Secondary Online Learning, Carolyn Bennett, Michael Barbour

Education Faculty Publications

This case study investigated the perceptions of Māori students in the Virtual Learning Network of what constituted effective strategies for engaging them in online learning. In the FarNet cluster, about 63 students from the four secondary and five area schools access the VLN, and approximately 80 percent of those students are of Māori descent. Data collection included online surveys, semi-structured interviews, and observation of online classrooms. The data suggested there was a variety of delivery models experienced by students, most supported by the learning management system. Students identified a range of Web 2.0 strategies currently used by their e-teachers, and …


Telling The Truth As Wpa, Beth Daniell Jan 2012

Telling The Truth As Wpa, Beth Daniell

The Journal of the Assembly for Expanded Perspectives on Learning

After reflecting upon students, a writing program administrator looks hard at two other challenging situations and questions the truthfulness of her approaches to each.


Back Matter Jan 2012

Back Matter

The Journal of the Assembly for Expanded Perspectives on Learning

No abstract provided.


Digital Storytelling : Building 21st Century Literacy Skills In The Secondary Classroom, William P. Lammers Jan 2012

Digital Storytelling : Building 21st Century Literacy Skills In The Secondary Classroom, William P. Lammers

Graduate Research Papers

Digital storytelling has been a popular activity in technologically well-equipped classrooms, and is gaining popularity due to its ability to help build important 21st century skills for learners and engaging lessons for instructors. This paper reviewed twenty peer-evaluated investigations from 2001 to 2010, citing five original qualitative case studies, twelve research-based papers regarding digital narratives and the skills needed for the 21st century learner. Included in this review is a definition of digital storytelling via a detailed model, an explanation of the 21st century literacies, obstacles to integrating digital narratives, and discussion of related communication skills. Recommendations were made based …


Physical Activity Data Use By Technoathletes: Examples Of Collection, Inscription, And Identification, Victor R. Lee, Joel Drake Jan 2012

Physical Activity Data Use By Technoathletes: Examples Of Collection, Inscription, And Identification, Victor R. Lee, Joel Drake

Instructional Technology and Learning Sciences Faculty Publications

The proliferation of physical activity data monitoring devices had led to an increase in technoathletes—individuals who combine athletic training and performance with the collection and evaluation of personally-relevant data in an effort to better understand their own abilities. We interviewed 20 technoathletes who were actively involved within either cycling or running communities. Qualitative vignettes of technoathletic engagement with data and the practice of data logging, in specific, are discussed and illustrated. Individual relationships that technoathletes have with their data are also examined. Through the examples, we highlight some commonalities in the data that were obtained and how various athletes …


In Pursuit Of Consensus: Disagreement And Legitimization During Small Group Argumentation, Leema K. Berland, Victor R. Lee Jan 2012

In Pursuit Of Consensus: Disagreement And Legitimization During Small Group Argumentation, Leema K. Berland, Victor R. Lee

Instructional Technology and Learning Sciences Faculty Publications

In recent years, an emphasis on scientific argumentation in classrooms has brought into focus collaborative consensus-building as an instructional strategy. In these situations, students with differing and competing arguments are asked to work with one another in order to establish a shared perspective. However, the literature suggests that consensus-building can be challenging for students because their interpretations of the argumentative task and context may not enable their productive engagement with counter-arguments and evidence. In this paper, our goal is to explore the ways in which interactions of students support or inhibit their consensus-building. To that end, we examine and describe …


Collaborative Agency In Youth Online And Offline Creative Production In Scratch, Y. B. Kafai, Deborah A. Fields, R. Roque, W. Q. Burke, A. Monroy-Hernandez Jan 2012

Collaborative Agency In Youth Online And Offline Creative Production In Scratch, Y. B. Kafai, Deborah A. Fields, R. Roque, W. Q. Burke, A. Monroy-Hernandez

Instructional Technology and Learning Sciences Faculty Publications

Few studies have focused on how youth develop agency to organize and participate in online unstructured creative collaborations. This paper describes and analyzes how youth programmers organized collaborative groups in response to a programming “Collab Challenge” in the Scratch Online Community and in an accompanying workshop with high school students. The analyses focused on modalities of online collaborations, determined the breadth of online participation, and examined local teens’ awareness of the online community. The discussion addresses youth’s collaborative agency in these new networked contexts, studied the role that online social awareness plays in completing tasks and makes recommendations for the …


Prompting Self-Monitoring Of Learning In Self-Paced Computer Based Training: The Effect On Self-Regulation And Learning, Christopher J. Coburn Jan 2012

Prompting Self-Monitoring Of Learning In Self-Paced Computer Based Training: The Effect On Self-Regulation And Learning, Christopher J. Coburn

STEMPS Theses & Dissertations

The purpose of this dissertation was to investigate the effects of prompting students to monitor their use of learning strategies and comprehension while completing self-paced, work-related training in a computer-based learning environment. Study participants included 94 enlisted military volunteers, randomly assigned to one of three groups in the spring of 2012. Changes in strategy use and comprehension were evaluated within and between groups receiving either immediate, delayed or no prompts using multiple methods of measurement, both during and after training. Prompts asked participants to rate their level of agreement to statements regarding their strategy use and comprehension of lesson content. …


Developing Knowledge For Real World Problem Scenarios : Using 3d Gaming Technology Within A Problem-Based Learning Framework, Michael Garrett Jan 2012

Developing Knowledge For Real World Problem Scenarios : Using 3d Gaming Technology Within A Problem-Based Learning Framework, Michael Garrett

Theses: Doctorates and Masters

Problem-based learning is an instructional strategy that emphasises active and experiential learning through problem-solving activity. Using gaming technologies to embed this approach in a three-dimensional (3D) simulation environment provides users with a dynamic, responsive, visually engaging, and cost effective learning experience. Representing real world problems in 3D simulation environments develops knowledge and skills that are applicable to their resolution.

The Simulation, User, and Problem-based Learning (SUPL) Design Framework was developed to inform the design of learning environments which develop problem-solving knowledge for real world application. This framework identifies design factors relative to the user, the problem-solving task, and the 3D …


Moments When The Weak Gained Ground: Viral Video As A Curriculum Of People, Michael J. Ryan Jan 2012

Moments When The Weak Gained Ground: Viral Video As A Curriculum Of People, Michael J. Ryan

College of Graduate Studies: Theses & Dissertations

Author's abstract: The public school curriculum has devolved into merely being a political football for the forces of the dominant culture, no longer even attempting to serve the People of the community or the students that the school ostensibly should serve. In the absence of a curriculum that is meaningful to People, another curriculum has spontaneously appeared outside of school via shared online media between social networks. This new curriculum, identified by a relatively wide viewership and its challenge to social injustice, oppressive conventions or hegemonic forces, is a curriculum of viral videos shared because of their meaning and cogence …


Where’S The Pedagogy? The Role Of Teaching And Learning In The Digital Humanities, Stephen Brier Jan 2012

Where’S The Pedagogy? The Role Of Teaching And Learning In The Digital Humanities, Stephen Brier

Publications and Research

The Digital Humanities (DH) has focused narrowly on digital research methods and projects and digital publication efforts. Yet DH has also had a significant, if under recognized, impact on classroom pedagogy. This chapter evaluates the ways DH practices, embodied in a series of pedagogy projects at the City University of York (CUNY), have been used to reshape teaching and learning in college classrooms.


Lecture Capture Technology : Does It Make A Difference On College Student Achievement?, Debra S. Bruxvoort Jan 2012

Lecture Capture Technology : Does It Make A Difference On College Student Achievement?, Debra S. Bruxvoort

Graduate Research Papers

Lecture capture technology allows professors to record live lectures for students to view after class. That same technology can be used to pre-record lectures for student viewing before class so that the class session can be used for other learning activities. This is referred to as the flipped classroom model. Most previous studies on the effect of lecture capture technology have focused on student perceptions and self-reported data and took place at large universities. This quantitative study collected multiple measures in an experimental design to compare the academic performance of 54 undergraduate students in three sections of the same course …


A Higher Education Case: Millennial Experience Toward Learning Through A Virtual World Designed As An Authentic Learning Environment, Marija Franetovic Jan 2012

A Higher Education Case: Millennial Experience Toward Learning Through A Virtual World Designed As An Authentic Learning Environment, Marija Franetovic

Wayne State University Dissertations

Current educational initiatives encourage the use of authentic learning environments to realistically prepare students for jobs in a constantly changing world. Many students of the Millennial generation may be social media savvy. However, what can be said about learning conditions and student readiness for active, reflective and collaborative learning and media literacy within their discipline? Virtual worlds such as Second Life (SL) represent future hybridized work environments which can support authentic learning. With their immersive and interaction affordances, virtual worlds may be designed to incorporate real-world team projects for both online and blended courses.

This qualitative single embedded case study …


The Mental Model Comparison Of Expert And Novice Performance Improvement Practitioners, Sacip Toker Jan 2012

The Mental Model Comparison Of Expert And Novice Performance Improvement Practitioners, Sacip Toker

Wayne State University Dissertations

The primary purpose of this study was to reveal performance improvement practitioner expert and novice mental models and identify differences and similarities between these models. The secondary purpose was to analyze the potential relationships of the professional profile characteristics of performance improvement practitioners with their mental model of expertise derived from Pathfinder scaling algorithm. The study was stemmed from one of the critical research trends in the field of Human Performance Technology (HPT).

There are two phases of the study. In the first round of the first phase, experts, who were selected based on several criteria, were contacted to identify …


Examining The Factors Of A Technology Professional Development Intervention, Kelly L. Unger Jan 2012

Examining The Factors Of A Technology Professional Development Intervention, Kelly L. Unger

Wayne State University Dissertations

In response to the ever increasing demand to compete in a global economy, the United States needs to prepare its students with the appropriate technical knowledge and communication skills to be competitive in the 21st century (Watson, 2007). Students must begin utilizing current technology tools during their K-12 educational experience and online learning can assist students with developing these skills. Teachers with online technology skills and equipped with effective pedagogical strategies for teaching in an online environment are the keys to achieving this goal. To ensure teachers are keeping pace with changing teaching and learning environments, and effectively utilizing new …


Changing The Way We Build Games: A Design-Based Research Study Examining The Implementation Of Homemade Powerpoint Games In The Classroom, Jason Paul Siko Jan 2012

Changing The Way We Build Games: A Design-Based Research Study Examining The Implementation Of Homemade Powerpoint Games In The Classroom, Jason Paul Siko

Wayne State University Dissertations

This design-based research study examined the effects of a game design project on student test performance, with refinements made to the implementation after each of the three iterations of the study. The changes to the implementation over the three iterations were based on the literature for the three justifications for the use of homemade PowerPoint games in the classroom: constructionism, microthemes, and question writing. A review of the literature for the justifications found that the game project, as implemented in previous studies using homemade PowerPoint games, did not align well with the justifications. After three iterations of the study, students …


A Needs Assessment Of Knowledge, Skills, And Values For Urban Planning Professionals Based On Competencies Set Forth By Professional Planning Organizations, Chade Saghir Jan 2012

A Needs Assessment Of Knowledge, Skills, And Values For Urban Planning Professionals Based On Competencies Set Forth By Professional Planning Organizations, Chade Saghir

Wayne State University Dissertations

Continuing education and training is pivotal in today's fast-paced technology driven society. A profession is defined by the theories and techniques that competent practitioners utilize in their everyday work. Therefore, determining the competencies that practitioners must possess for any given profession is a prerequisite for a respected profession. Most professions are bounded by competencies that are dictated by professional organizations and education programs, yet the real test is how practitioners view these competencies as they relate to their job. For a profession to reach the ultimate goal of improving society the first step is to align professional organization, education, and …


Better Learning Though Augmented Reality: Ar In The Classroom, Alex Manning, Russell Powers, Xan Pedisich Jan 2012

Better Learning Though Augmented Reality: Ar In The Classroom, Alex Manning, Russell Powers, Xan Pedisich

Anthós

This paper reports on the development of an augmented reality (AR) game that immerses students virtually and in their physical environment to view PSU in different ways. Players learn historical information, interact with contributions from previous players, and use language to describe what they see, discovering new and rediscovering old hotspots. By producing knowledge through activity and learning through action, students are engaged in and shape their own education in real scenarios instead of through book work alone. Player experience and dynamics are recorded and assessed with a view toward creating more powerful learning environments.


Using Web-Based Key Character And Classification Instruction For Teaching Undergraduate Students Insect Identification, Douglas A. Golick, Tiffany M. Heng-Moss, Allen L. Steckelberg, David W. Brooks, Leon G. Higley, David Fowler Jan 2012

Using Web-Based Key Character And Classification Instruction For Teaching Undergraduate Students Insect Identification, Douglas A. Golick, Tiffany M. Heng-Moss, Allen L. Steckelberg, David W. Brooks, Leon G. Higley, David Fowler

Department of Entomology: Faculty Publications

The purpose of the study was to determine whether undergraduate students receiving web-based instruction based on traditional, key character, or classification instruction differed in their performance of insect identification tasks. All groups showed a significant improvement in insect identifications on pre- and post-two-dimensional picture specimen quizzes. The study also determined student performance on insect identification tasks was not as good as for family-level identification as compared to broader insect orders and arthropod classification identification tasks. Finally, students erred significantly more by misidentification than misspelling specimen names on prepared specimen quizzes. Results of this study support that short web-based insect identification …