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Articles 121 - 145 of 145
Full-Text Articles in Instructional Media Design
Using Ipad2 To Assess Students' Live Performances And Actively Engage Students With Tutor And Peer Feedback, Julia Wren, Alistair B. Campbell, John Heyworth, Christine Lovering
Using Ipad2 To Assess Students' Live Performances And Actively Engage Students With Tutor And Peer Feedback, Julia Wren, Alistair B. Campbell, John Heyworth, Christine Lovering
Research outputs 2011
Assessing student live performances can be challenging because markers need to make quick and often complex judgements about the learning while at the same time record information and watch the performance. This is further challenged where multiple markers are involved and moderation between markers is required. Maintaining fairness and validity throughout the assessment process can consequently become a significant issue. Moderation of assessment can cause a delay in the turnaround time for student feedback because markers need to meet and review. In addition, the ‘busy type of work’ associated with compiling and sorting individual marks and distributing them to students, …
Managing Large E-Learning Development Initiatives: Lessons Learnt From The Australian Flexible Learning Toolbox Project, Mark Mcmahon
Managing Large E-Learning Development Initiatives: Lessons Learnt From The Australian Flexible Learning Toolbox Project, Mark Mcmahon
Research outputs 2011
This paper reports on a research consultancy undertaken for the Flexible Learning Framework in reviewing management processes undertaken as part of Series 13 of Flexible Learning Toolboxes. Toolboxes are e-learning products that cover multiple Units of Competency in National Training Packages. In the 13th iteration of the project a number of initiatives were implemented designed to support the development of 7 Toolboxes. The research explores the role of documentation and communication processes and their impact on the development experiences of key stakeholders such as the designers, developers and managers of the products. Findings identified a number of important factors with …
Exploring The Use Of Audio-Visual Feedback Within 3d Virtual Environments To Provide Complex Sensory Cues For Scenario-Based Learning, Michael Garrett, Mark Mcmahon
Exploring The Use Of Audio-Visual Feedback Within 3d Virtual Environments To Provide Complex Sensory Cues For Scenario-Based Learning, Michael Garrett, Mark Mcmahon
Research outputs 2011
The continuous quest for ever increasing fidelity in 3D virtual worlds is running parallel to the emergence and adoption of low-cost technologies to implement such environments. In education and training, complex simulations can now be implemented on standard desktop technologies. However, such tools lack the means to represent multisensory data beyond audio-visual feedback. This paper reports on a study that involved the design, development and implementation of a 3D learning environment for underground mine evacuation. The requirements of the environment are discussed in terms of the sensory information that needs to be conveyed and techniques are described to achieve this …
The Natives Are Restless: Meeting The Diversity And Needs Of Millennial Students In A Large Undergraduate Unit, Mark Mcmahon, Joo Jung
The Natives Are Restless: Meeting The Diversity And Needs Of Millennial Students In A Large Undergraduate Unit, Mark Mcmahon, Joo Jung
Research outputs 2011
Today’s students are referred to as ‘digital natives’. But what does it mean to be digitally native? How does the digital nativeness affect the way student learn and we teach? This paper examines the key characteristics of Millennial students, and outlines teaching and learning strategies. A modular structure was implemented in first year undergraduate unit to trial the new strategies. Challenges and successes of the trial are described.
Enhancing Nutritional Learning Outcomes Within A Simulation And Pervasive Game-Based Strategy [Conference Paper], Mark Mcmahon, Shane Henderson
Enhancing Nutritional Learning Outcomes Within A Simulation And Pervasive Game-Based Strategy [Conference Paper], Mark Mcmahon, Shane Henderson
Research outputs 2011
Games are often seen as a means of enhancing motivation in learning. Despite the rhetoric, however, games that provide quality experiences for learners are hard to find. One reasoning is the focus on the game medium without a clear understanding of the strategy behind it. This paper outlines a game designed to raise primary school-aged children’s awareness of nutritional issues using simulation and pervasive gaming strategies. Nute implements ubiquitous mobile technology and QR Code scanning to allow players to engage in virtual shopping. The effects of their dietary choices are manifest in a simulated character, Nute, who has similar dietary …
Exploring The Nature Of Immersion In Games To Enhance Educational Engagement, Mark Mcmahon, Shane Henderson
Exploring The Nature Of Immersion In Games To Enhance Educational Engagement, Mark Mcmahon, Shane Henderson
Research outputs 2011
Student engagement is often considered one of the most important determinants of successful learning. An often cited argument for games in learning is their value to be ‘immersive’. Beyond the rhetoric however, a model needs to be developed of immersion to identify the cognitive and affective factors involved and to tie it into existing theories relating to flow and narratology. This paper presents a model of immersion and details findings based upon the development and implementation of a range of levels in a 3D ‘first person shooter’ game which were evaluated according to criteria for immersion. A range of potential …
Managing Multidisciplinary Student Design Teams, Martin Masek, Joo Jung, Barnard Clarkson
Managing Multidisciplinary Student Design Teams, Martin Masek, Joo Jung, Barnard Clarkson
Research outputs 2011
The management of multidisciplinary student teams is a challenge. In this paper we describe our experience in running a shared assessment across several units. Four multidisciplinary teams were formed, and success was mixed, with one team splitting into two along discipline lines and all experiencing communication issues. The main management challenges that arose were based around difficulty in communication and the understanding of the other disciplines requirements. We outline the process we used to construct the shared assessment, and provide some insight in how the student groups dealt with issues that arose.
Thinking Outside The"I Am The User" Box: A Trial Of Social-Emotional Design In Hci Education, Jo Jung, Barnard Clarkson, Martin Masek
Thinking Outside The"I Am The User" Box: A Trial Of Social-Emotional Design In Hci Education, Jo Jung, Barnard Clarkson, Martin Masek
Research outputs 2011
A socio-emotional approach to consider human-computer interaction (HCI) has emerged as a discipline responding to much neglected aspect of interaction design: the social nature and emotions of users. Teaching a socio-emotional design in practice can be challenging due to the newness and multidisciplinary nature. This paper reports a trial of a collaborative socio-emotional design project shared by two faculties and three design disciplines–interface design, software design, and 3D design. Success and challenges encountered during the project are presented to share our experience of teaching and managing a multidisciplinary collaboration project.
Jetde 2011 Preface, Barbara B. Lockee
Jetde 2011 Preface, Barbara B. Lockee
Journal of Educational Technology Development and Exchange (JETDE)
No abstract provided.
Play Education Video Games On Their Terms, Wendi M. Kappers
Play Education Video Games On Their Terms, Wendi M. Kappers
Publications
It is imperative when utilizing educational video games in K-12 classrooms that student preferences with regard to game play, purpose, and design be considered in order to maximize game play efficiency for learning. As Web 2.0 content infiltrates our educational medium, student customization is key. This manuscript intends to share customization requests gleaned during an 18-week experimental study examining educational video game effects upon 7th graders enrolled in Mathematics and Mathematics 2 courses.
Comparisons Between Educational Map Software Displaying Soil Data, Laura A. Kocur
Comparisons Between Educational Map Software Displaying Soil Data, Laura A. Kocur
Department of Computer Graphics Technology Degree Theses
The use of technology in the classroom is becoming more widespread, and the area of agronomy is no different. Utilization of various mapping technology is more common in instructional components in the classroom, although the impacts of software usability have not yet been explored. Maps available over the Internet are identified as an area in which usability is not known, nor are there any fixed standards or conventions to govern the display of them. The recently developed mapping prototype is intended to increase accessibility to map data used in class, as well as make it easier to use the data. …
Saudi Students' Attitudes, Beliefs, And Preferences Toward Coeducational Online Cooperative Learning, Salim Alanazy
Saudi Students' Attitudes, Beliefs, And Preferences Toward Coeducational Online Cooperative Learning, Salim Alanazy
Wayne State University Dissertations
In Saudi Arabia, the single-sex learning environment is the only choice for students due to social and religious concerns. Recently, online education is a growing field in Saudi Arabia. However, there is a paucity of research examining coeducational online cooperative learning that allows virtual interaction between male and female learners. The purpose of the study was to investigate the attitude, belief, and preference of Saudi students regarding working in a coeducation online cooperative learning environment. The participants of the study were 707 students from the Saudi students in the USA. An electronic questionnaire was developed by the researcher for the …
Gender And Race, Online Communities, And Composition Classrooms, Jill Anne Morris
Gender And Race, Online Communities, And Composition Classrooms, Jill Anne Morris
Wayne State University Dissertations
As the culmination of a two-year long Internet ethnographic study of three separate sites, I use examples of women and minorities fighting against discrimination online to explore the power structures inherent to networks and how these might affect classroom practice. I will show how our ordinary assumptions in rhetoric and composition as well as computers and writing about the necessity of safe spaces in fostering communication about gender and race and safety for people of color and women online might actually be harming the rhetorical effectiveness of these writings. To focus this discussion, I will develop three case studies and …
Effectively Using Presentation Technology In The History Classroom, Scott Louis Johnson
Effectively Using Presentation Technology In The History Classroom, Scott Louis Johnson
Walden Dissertations and Doctoral Studies
In spite of increased use of technology in the history classroom, the impact of technology remains low on student retention and comprehension of historical information. This project study examined the manner in which PowerPoint slides in history classes are formatted and the elements they contain for effective use. The literature related to best methods was reviewed to reveal practices that lead to the highest levels of comprehension and retention and how those practices could be implemented in PowerPoint presentations. This grounded theory study in the field of cognition and instruction centered on a high school that successfully implements technology in …
The Influence Of Schwartz's Values On Teachers' Internet Usage: A Quantitative Study Of Cross Cultural Differences Between European Nations, Meghana Aleti
Open Access Theses & Dissertations
This study investigated the Impact of human values on teacher Internet usage at individual levels across various nations. Schwartz's higher order values: Openness to Change, Conservation, Self-Enhancement, and Self-Transcendence are used as value variables. Teachers' are categorized as primary education, secondary education or college level. College teachers showed heavy Internet use when compared to secondary and primary teachers. Conservation higher order value was most significant among college teachers. Openness to Change and Self-Enhancement values are positively correlated with heavy Internet use among various nations. This study should be of interest to education and policy makers interested in comparison of Internet …
Students' Perceptions Of A Mobile Application For College Course Management Systems, Roopa Mathur
Students' Perceptions Of A Mobile Application For College Course Management Systems, Roopa Mathur
Walden Dissertations and Doctoral Studies
Higher education administrators need data on student perceptions to support their decision making regarding mobile learning (m-learning) applications. There is a lack of research addressing students' perceptions of mobile applications for course management systems (CMS). The findings of this study may help administrators understand students' perceptions of a CMS m-learning application, Blackboard Mobile Learn (BML). This m-learning application is available on mobile devices, such as the iPad, iPod Touch, iPhone, Android, and Blackberry smartphones. The purpose of this quantitative survey study was to explore the linear relationship between the independent variables of students' perceptions of usefulness and students' perceptions of …
The Effect Of Reading Test Mode Interchangeability And Student Assessment Preferences On Achievement, Tania M. Sterling
The Effect Of Reading Test Mode Interchangeability And Student Assessment Preferences On Achievement, Tania M. Sterling
Walden Dissertations and Doctoral Studies
Computer-based testing (CBT) in education is on the rise; however, researchers question the interchangeability of CBT and pencil-based testing (PBT). Educators and leaders need to consider test mode interchangeability and student assessment preference prior to adopting CBT in K-8 schools. Following the new literacies theory, this mixed methods study examined test mode preference, the effect on achievement, and factors that influenced student preferences. Research questions investigated participants' computer attitudes and use to determine test mode preference, the impact of test mode and test mode preference on achievement, and factors that influence testing preferences. This sequential explanatory within-group design included 2 …
Teachers' Perceived Barriers To Technology Integration As Prescribed By 21st Century Learning Skills, Diane Killough Young
Teachers' Perceived Barriers To Technology Integration As Prescribed By 21st Century Learning Skills, Diane Killough Young
Walden Dissertations and Doctoral Studies
Technology is a learning and teaching tool that enhances students' communication, innovation, and critical thinking skills, also known as 21st century learning goals. Successfully using technology in the classroom to promote these learning goals, however, has presented some challenges for teachers. While research has identified a variety of obstacles that prevent teachers from using technology, little investigation has been done on the barriers of technology integration as related to 21st century learning goals. The purpose of this qualitative case study was to examine teachers' perceived barriers to technology integration related to 21 st century learning goals. Guided by a conceptual …
How Interactive Video (Itv) Web-Enhanced Format Affects Instructional Strategy And Instructor Satisfaction, Catrina V. Moody
How Interactive Video (Itv) Web-Enhanced Format Affects Instructional Strategy And Instructor Satisfaction, Catrina V. Moody
Walden Dissertations and Doctoral Studies
This qualitative study explored the quality of technology associated with interactive video (ITV) classes in distance education programs and the resulting satisfaction of the instructors teaching this format. The participants were full time instructors of a rural community college that used the ITV format. Community college ITV instructors are knowledgeable about the ITV technology and are in need of research that explores the satisfaction of that technology. Distance education theory, social constructivism, individual and collaborative learning, and technology formed the foundation for the research. Grounded theory was used to generate a theory about the perceptions of the instructors. Data collected …
Technology Strategies In The Classroom After Completing Professional Development, Peggy B. Johnson
Technology Strategies In The Classroom After Completing Professional Development, Peggy B. Johnson
Walden Dissertations and Doctoral Studies
In a school district, teachers and administrators found that students lacked the academic technology immersion necessary to ensure their technological preparation for the 21st century. Professional development was offered to prepare teachers to integrate 21st century technology into their instruction; however, teachers were not fully implementing technology. Administrators and stakeholders have indicated concern. The purpose of this study was to explore whether professional development was effective in increasing teachers' capacity to integrate student-directed technology into instruction. The study, guided by Prensky's transformation and Siemen's connectiveness theories, indicated that technology immersion was necessary within schools. The overarching research questions explored the …
Improving Community College Faculty Effectiveness Through Technology-Based Learning Communities, David Mark Peter
Improving Community College Faculty Effectiveness Through Technology-Based Learning Communities, David Mark Peter
Walden Dissertations and Doctoral Studies
College faculty members are often inadequately prepared to use technology in their classrooms. They often learn technology without institutional support, and without understanding technology's impact on student learning. As a result of these shortcomings, the use of technology in the college classroom is often not systematic or focused on improving learning. This study used a conceptual framework based on Wenger's learning community or community of practice idea. This study examined a Midwestern university where faculty made only limited use of classroom technology and did not demonstrate contemporary approaches to student learning. The study set out to determine the impact of …
Revision And Validation Of A Culturally-Adapted Online Instructional Module Using Edmundson's Cap Model: A Dbr Study, Marie A. Tapanes
Revision And Validation Of A Culturally-Adapted Online Instructional Module Using Edmundson's Cap Model: A Dbr Study, Marie A. Tapanes
USF Tampa Graduate Theses and Dissertations
In the present study, the Cultural Adaptation Process Model was applied to an online module to include adaptations responsive to the online students’ culturallyinfluenced learning styles and preferences. The purpose was to provide the online learners with a variety of course material presentations, where the e-learners had the opportunity to select their preferred structure for learning. The research methodology for the study is Design-Based Research (DBR), which has been identified by many prominent researchers in Instructional Technology as the most productive research approach for the field. DBR integrates different data types and data collection methods (quantitative, qualitative, and mixed) with …
The Shift In Coaching Dynamics During Long-Term Business Coaching Relationships, Axel Meierhoefer
The Shift In Coaching Dynamics During Long-Term Business Coaching Relationships, Axel Meierhoefer
Antioch University Dissertations & Theses
The focus of this dissertation was on the changes in long-term external business coaching relationships (defined as more than 4 months). The current study intended to answer two questions: (a) how does the relationship between a coach and a coachee change in long-term coaching engagements? and (b) how do these changes impact the coaching process dynamics and results? The phenomenon that was discovered through this research is called the shift moment. It exemplifies the transition from skill or problem oriented issues, which often represent the original cause of the coaching relationship, to the holistic transformation of the coachee. A qualitative …
Improvement Of Complex Decision Making Using System Dynamics And Zachman Framework Techniques, Bharath Bhushan Dantu
Improvement Of Complex Decision Making Using System Dynamics And Zachman Framework Techniques, Bharath Bhushan Dantu
Open Access Theses & Dissertations
Modeling representations of complex systems useful for the examination of changes that occur in any part or whole of these systems must allow for the performance of a requisite variety of essential analyses, in order to cover decision contingencies that have the potential to sway outcomes to extreme values. The purpose of sophisticated modeling techniques is to make the model as realistic a reflection of the real world as possible, considering all constraints of available data, analyst time availability, and computational resources needed to evaluate the model. The fundamental purpose of decision making methods is to create a quantitative representation …
Making The Honor Roll: Can Schools Learn From Business Excellence?, Oscar Humberto Salcedo
Making The Honor Roll: Can Schools Learn From Business Excellence?, Oscar Humberto Salcedo
Open Access Theses & Dissertations
ABSTRACT
Our schools and school systems are feeling crunched from different directions. Some stakeholders are clamoring for more accountability, others for better results, and still others to do more with less funding. It is not surprising then that school communities are trying different approaches in an attempt to be responsive to different voices. Several schools have decided to borrow the disciplines of the International Standard known as "ISO 9001:2000" (hereafter ISO 9001) from the business realm in an attempt to address these pressures. This research investigates the applicability and benefits of ISO 9001, as perceived by school administrators and educators …