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Instructional Media Design Commons™

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STEMPS Faculty Publications

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Articles 31 - 44 of 44

Full-Text Articles in Instructional Media Design

Examining Collaborative Knowledge Construction In Microblogging-Based Learning Environments, Tian Luo, Lacey Clifton Jan 2017

Examining Collaborative Knowledge Construction In Microblogging-Based Learning Environments, Tian Luo, Lacey Clifton

STEMPS Faculty Publications

Aim/Purpose: The purpose of the study is to provide foundational research to exemplify how knowledge construction takes place in microblogging-based learning environments, to understand learner interaction representing the knowledge construction process, and to analyze learner perception, thereby suggesting a model of delivery for microblogging.

Background: Up-and-coming digital native learners crave the real-time, multimedia, global-interconnectedness of microblogging, yet there has been limited research that specifically proposes a working model of Twitter's classroom integration for designers and practitioners without bundling it in with other social media tools.

Methodology: This semester-long study utilized a case-study research design via a multi-dimensional approach in a …


Enabling Microblogging-Based Peer Feedback In Face-To-Face Classrooms, Tian Luo Jan 2016

Enabling Microblogging-Based Peer Feedback In Face-To-Face Classrooms, Tian Luo

STEMPS Faculty Publications

The purpose of this paper is to understand student interaction and learning in microblogging-based peer feedback sessions. The researcher examined through a case study how students interacted and provided peer feedback for each other when Twitter was enabled as a backchannel; students were also asked to report how they perceived their experience. The findings suggested that students participated actively in the microblogging-based peer feedback sessions. Although Twitter supported cognitive and corrective feedback, affective feedback was dominant. Student interaction on Twitter tended to be brief and involve low-level cognitive thinking in unguided, naturalistic learning contexts. Overall, students had a positive attitude …


Supporting Documentation Of Informal Learning And Making From A Distance With Voicethread, Kevin Oliver, Robert L. Moore Jan 2016

Supporting Documentation Of Informal Learning And Making From A Distance With Voicethread, Kevin Oliver, Robert L. Moore

STEMPS Faculty Publications

This best practices session and paper describes the incorporation of Voicethread as a tool for supporting design documentation of makerspace projects among graduate distance education students in a course on informal learning. All students successfully utilized the tool to present photographic and video evidence of design processes with oral annotations, and received clarifications and feedback from peers. Students reported positive affordances of the tool in terms of marking up slides to communicate particular design decisions, sharing video as "proof" of successfully completing a particular make project and as exemplars of makers’ problem solving and thinking, documenting a linear process with …


Documenting Current Instructional Design Practices: Towards A Typology Of Instructional Designer Activities, Roles, And Collaboration, William Sugar, Robert L. Moore Jan 2015

Documenting Current Instructional Design Practices: Towards A Typology Of Instructional Designer Activities, Roles, And Collaboration, William Sugar, Robert L. Moore

STEMPS Faculty Publications

The overall goal of this study was to conduct a yearlong inquiry into an instructional designer’s activities and interactions with his clients. Exclusive focus of this study was on an instructional designer who worked at a large public university in the southeastern region of the United States. Documented in an instructional design activities log, this study analyzed 115 distinct activities. Using an emergent theme analysis approach, specific instructional design activities and roles emerged. In addition, the instructional designer’s collaboration with his clients was analyzed. Results of this study augment the knowledge base of existing studies of instructional design practices.


Instructional Guidance In Microblogging-Supported Learning: Insights From A Multiple Case Study, Tian Luo Jan 2015

Instructional Guidance In Microblogging-Supported Learning: Insights From A Multiple Case Study, Tian Luo

STEMPS Faculty Publications

Microblogging tools such as Twitter show potential to enrich classroom experience and benefit student learning. Research shows that instructional guidance is particularly necessary in computer-assisted learning environments, but no research has been done to study the effects of instructional guidance in microblogging-based learning. Using a multiple-case study design, the researcher examined student learning in terms of the amount of participation, ability to focus on task, and depth of thinking in guided, semi-guided, and unguided modes. The findings suggest that in guided environments, students achieved higher levels of learning, especially with respect to focusing on task and depth of thinking. Variations …


Tweeting And Blogging: Moving Towards Education 2.0, Tian Luo, Teresa Franklin Jan 2015

Tweeting And Blogging: Moving Towards Education 2.0, Tian Luo, Teresa Franklin

STEMPS Faculty Publications

This paper reports on an exploratory study that employed Twitter and blogs as instructional Web 2.0 tools to support student learning in an undergraduate-level class. Case study methodology entailing a usage survey, an exit survey, and 12 in-depth semi-structured interviews was sought to examine patterns and characteristics of students' usage of social media and to elicit their perceptions on how the incorporation of Twitter and blogs facilitated their learning. Findings demonstrate that as advanced users of social media, the students highly embraced the incorporation of Twitter and blogs in the class. Not only were the students motivated to utilize social …


Use Of Mobile Phones For Interaction In Distance Education, Tayyaba Batool, Ginger Watson, Saul Carliner (Ed.), Catherine Fulford (Ed.), Nathaniel Ostashewski (Ed.) Jan 2015

Use Of Mobile Phones For Interaction In Distance Education, Tayyaba Batool, Ginger Watson, Saul Carliner (Ed.), Catherine Fulford (Ed.), Nathaniel Ostashewski (Ed.)

STEMPS Faculty Publications

Distance education is a widely adopted technology in many developed parts of the world where educational agencies are constantly considering new technologies that can serve as a medium for instructional delivery and interaction. Mobile phones are one of the most recent technologies to gain much consideration and use. This brief paper outlines the current state of distance education, delivery mediums, and instructional approaches that foster interaction to promote effective learning. Particular emphasis is given to the potential for mobile devices to be used as effective instructional tools in distance education in Pakistan and other underdeveloped countries. The proposed study will …


Analyzing Commercial Video Game Instruction Through The Lens Of Instructional Design, Susan E. Copp, Rebecca L. Fischer, Tian Luo, David R. Moore, Seann Dikkers Jan 2014

Analyzing Commercial Video Game Instruction Through The Lens Of Instructional Design, Susan E. Copp, Rebecca L. Fischer, Tian Luo, David R. Moore, Seann Dikkers

STEMPS Faculty Publications

This paper will examine how Gagne’s Nine Events of Instruction (1992) may appear, perhaps inadvertently, within commercial games that guide the user from novice to expert player. By employing a qualitative artifact analysis methodology, we examine a popular action adventure video game to determine if game designers encourage players to build game expertise by employing similar events to Gagne’s instructional design model. We demonstrate that our artifact of analysis does consistently employ Gagne’s events, though often in a manner unique to a digitally mediated space. We conclude that an experiential game setting has the potential to be a platform for …


Working Together: The Public Records Webinar Series, Robert L. Moore Nov 2013

Working Together: The Public Records Webinar Series, Robert L. Moore

STEMPS Faculty Publications

Key Takeways:

* Faculty and instructional designers working together can create more effective online courses that leverage technology efficiently to reach the target audience.

* The instructional support team was part of the initial conversations planning the webinar series at the UNC School of Government, which led to the formulation of a webinar theme that reflected the content as opposed to imposing a design theme afterwards.

* Advanced planning and coordination among faculty and staff, and the thematic marketing plan provided at the outset, enabled the production of a uniform package of information in a high-quality format.


Examining Student Participation In Three Learning Activities Supported By Social Annotation Tools, Tian Luo, Fei Gao, Kathryn S. Hoff Oct 2013

Examining Student Participation In Three Learning Activities Supported By Social Annotation Tools, Tian Luo, Fei Gao, Kathryn S. Hoff

STEMPS Faculty Publications

Social annotation (SA) allows learners to highlight and comment on Web pages and share annotations with each other online. Despite its potential in promoting collaborative learning, examining how to integrate it into educational settings has not been fully studied. The purpose of the study is to examine student participation in three different SA-based online activities: (1) peer review, (2) annotated discussion, and (3) collaborative reading. Students participated in all three SA-based activities and took a survey at the end reporting the effectiveness of these activities. The analysis of students' annotations and their survey responses suggested that although participants perceived the …


Design, Development And Evaluation Of An Interactive Virtual Haptics-Augmented Training System For Undergraduate Engineering, Robert L. Williams Ii, Ernur Karadogan, David R. Moore, Tian Luo Jan 2013

Design, Development And Evaluation Of An Interactive Virtual Haptics-Augmented Training System For Undergraduate Engineering, Robert L. Williams Ii, Ernur Karadogan, David R. Moore, Tian Luo

STEMPS Faculty Publications

No abstract provided.


Web 2.0 For Language Learning: Benefits And Challenges For Educators, Tian Luo Jan 2013

Web 2.0 For Language Learning: Benefits And Challenges For Educators, Tian Luo

STEMPS Faculty Publications

This literature review study explores 44 empirical research studies that report on the integration of Web 2.0 tools into language learning and evaluate the actual impact of using those Web 2.0 tools in language learning. In particular, this review aims to identify the specific Web 2.0 tools integrated in the educational settings, theoretical underpinnings that are commonly used to frame the research, methodologies and data analysis techniques that scholars employ to analyze their research data, the benefits and challenges scholars spotted in their research findings, the pedagogical implications in using Web 2.0 for language learning and future research directions that …


Examining Student Participation In Three Learning Activities Supported By Social Annotation Tools, Tian Luo, Fei Gao, Kathryn S. Hoff Jan 2013

Examining Student Participation In Three Learning Activities Supported By Social Annotation Tools, Tian Luo, Fei Gao, Kathryn S. Hoff

STEMPS Faculty Publications

Social annotation (SA) allows learners to highlight and comment on Web pages and share annotations with each other online. Despite its potential in promoting collaborative learning, examining how to integrate it into educational settings has not been fully studied. The purpose of the study is to examine student participation in three different SA-based online activities: (1) peer review, (2) annotated discussion, and (3) collaborative reading. Students participated in all three SA-based activities and took a survey at the end reporting the effectiveness of these activities. The analysis of students’ annotations and their survey responses suggested that although participants perceived the …


Effective Knowledge Development In Game-Based Learning Environments: Considering Research In Cognitive Processes And Simulation Design, Amy B. Adcock, Ginger S. Watson, Gary R. Morrison, Lee A. Belfore Jan 2011

Effective Knowledge Development In Game-Based Learning Environments: Considering Research In Cognitive Processes And Simulation Design, Amy B. Adcock, Ginger S. Watson, Gary R. Morrison, Lee A. Belfore

STEMPS Faculty Publications

Serious games are, at their core, exploratory learning environments designed around the pedagogy and constraints associated with specific knowledge domains. This focus on instructional content is what separates games designed for entertainment from games designed to educate. As instructional designers and educators, the authors want serious game play to provide learners with a deep understanding of the domain, allowing them to use their knowledge in practice to think through multifaceted problems quickly and efficiently. Attention to the design of serious game affordances is essential to facilitating the development of domain knowledge during game play. As such, the authors contend that …