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Singapore Management University

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Articles 31 - 49 of 49

Full-Text Articles in Instructional Media Design

International Comparative Study Of Informal Learning Spaces Policies, Design Principles And Outcomes On The Teaching & Learning Practices And Campuses Transformation, John Augeri Mar 2018

International Comparative Study Of Informal Learning Spaces Policies, Design Principles And Outcomes On The Teaching & Learning Practices And Campuses Transformation, John Augeri

2018 Reimagine Future Learning Spaces

No abstract provided.


Using Teaching Cases For Achieving Bloom’S High-Order Cognitive Levels: An Application In Technically-Oriented Information Systems Course, Kar Way Tan Dec 2017

Using Teaching Cases For Achieving Bloom’S High-Order Cognitive Levels: An Application In Technically-Oriented Information Systems Course, Kar Way Tan

Research Collection School Of Computing and Information Systems

Case-teaching has been an attractive pedagogy method for bringing in real-world examples into the classroom. However, it is challenging to introduce cases to address high-order cognitive skills such as analyzing and creating new IT solutions in technically-oriented computing course. In this research, we present our experience in introducing three types of case studies -- Story-Telling case, Design-and-Problem-Solving case, and Create-Design-Implement case to a course in an undergraduate Information Systems programme. For each case study, we plan and map the learning objectives to address various cognitive levels in the revised Bloom’s Taxonomy. Using surveys conducted over two academic years, we show …


Analyzing The E-Learning Video Environment Requirements Of Generation Z Students Using Echo360 Platform, Swapna Gottipati, Venky Shankararaman Dec 2017

Analyzing The E-Learning Video Environment Requirements Of Generation Z Students Using Echo360 Platform, Swapna Gottipati, Venky Shankararaman

Research Collection School Of Computing and Information Systems

As with any other generational cohort,Generation Z students have their own unique characteristics that influencetheir approach to learning process. They are the future workforce and severalefforts are undertaken by Government and education institutes to consider thecharacteristics of Gen-Z in developing the curriculum and teaching environmentsuitable for these students. E-learning plays a key role in students learningprocess and has been widely adopted by many education institutions. Inparticular, videos play a major role in the learning process of Gen-Zstudents. The purpose of this paper isto focus the on requirements of Gen-Z students and to provide suggestions forhow to create a e-learning video …


Impact Of Artificial Intelligence, Robotics, And Automation On Higher Education, Keng Siau Aug 2017

Impact Of Artificial Intelligence, Robotics, And Automation On Higher Education, Keng Siau

Research Collection School Of Computing and Information Systems

What is the future of higher education in the AI age? Higher education is expected to be challenged by AI, Robotics, and Automation on multiple fronts. First and foremost, AI, robotics, and automation are replacing and will continue to replace jobs and revolutionalize every nation’s economy and disrupt economic development in the world. Millions of job are expected to be replaced by machines (Zhao & Siau, 2017). Many manufacturing jobs have already been replaced by robots and middle class jobs may be taken over by AI in the near future (Siau & Yang, 2017).The short and long term impact on …


Learn To Play, Play To Learn: Designing A Digital Board Game For A Law Of Torts Class, Gary Kok Yew Chan, Swee Liang Tan, Khe Foon Timothy Hew, Li Siong Lim, Bernie Grayson Koh Dec 2015

Learn To Play, Play To Learn: Designing A Digital Board Game For A Law Of Torts Class, Gary Kok Yew Chan, Swee Liang Tan, Khe Foon Timothy Hew, Li Siong Lim, Bernie Grayson Koh

Research Collection Yong Pung How School Of Law

This paper documents the learning journey and outcomes of designing an electronic roll-and-move board game, The Grade Inflation Game (GIGAME). It was developed by the Centre for Teaching Excellence (CTE) for classes conducted in the School of Law at the Singapore Management University (SMU). It investigates the effectiveness of using an electronic board game in teaching and learning. Based on the survey on 64 student-players of the game, the study revealed that the game enabled students to consolidate objective skills and knowledge while having 'serious' fun.


Learning Of Business Processes & Application: An Industry-Ready Approach, Yi Meng Lau, Yu Yee Poon, Mike Wee Sep 2015

Learning Of Business Processes & Application: An Industry-Ready Approach, Yi Meng Lau, Yu Yee Poon, Mike Wee

Research Collection School Of Computing and Information Systems

The Learning Framework for Business Processes was developed by lectures from School of InfoComm Technology (ICT)to support their students’ learning in the Diploma of Financial Informatics. This framework leverage on the use of learning approaches such as Inquiry based learning to create opportunities for students to be engaged, explore, explain and apply their learning. This framework was presented at International Symposium on Advances in Technology Education (ISATE) 2015 in Nagaoka, Japan.


Uniquely Bloomberg, Singapore Management University Apr 2014

Uniquely Bloomberg, Singapore Management University

Perspectives@SMU

A study conducted at the global media company unveiled the "And factor", which defines leadership qualities in the organisation.


Changing Views On Media Ethics And Societal Functions Among Students In Singapore, Benjamin Hill Detenber, Sonny Rosenthal Jan 2014

Changing Views On Media Ethics And Societal Functions Among Students In Singapore, Benjamin Hill Detenber, Sonny Rosenthal

Research Collection College of Integrative Studies

This panel study assessed changes in ethical ideology and beliefs about the societal function of media over the course of undergraduate communication education in Singapore. First, students' agreement with the ethical principles of truth telling, independence, and accountability increased. Second, change in agreement with the ethical principle of minimizing harm was negatively related to change in justification of contentious newsgathering methods. Third, belief that the media should function as a watchdog increased and that it should serve national development decreased. Change in these variables was inversely correlated. We relate these findings to global contexts and make recommendations for curriculum development.


E-Learning At The Li Ka Shing Library: Another Step Forward, Yuyun W. Ishak, Rajendra Munoo, Chrissy Tan, Devika Sangaram, Janelle Chin Dec 2011

E-Learning At The Li Ka Shing Library: Another Step Forward, Yuyun W. Ishak, Rajendra Munoo, Chrissy Tan, Devika Sangaram, Janelle Chin

Research Collection Library

No abstract provided.


Engaging Knowledge Management Learners Through Web-Based Ict: An Empirical Study, Thomas Menkhoff, Tze Yian Thang, Yue Wah Chay, Yue Kee Wong May 2011

Engaging Knowledge Management Learners Through Web-Based Ict: An Empirical Study, Thomas Menkhoff, Tze Yian Thang, Yue Wah Chay, Yue Kee Wong

Research Collection Lee Kong Chian School Of Business

The purpose of this paper is to examine how to successfully blend an e-learning module into a knowledge management (KM) course aimed at getting KM students interested in the respective subject matter (=KM) in a web-based learning environment. Based on data obtained from 138 undergraduate business management students at a university in Singapore, practical aspects of effectively implementing an e-learning system with a focus on KM are analyzed and the importance determined of three conceptual variables in the context of successful blended learning approaches: online faculty to student interaction, social presence and personal e-learning experiences. The study shows some positive …


Understanding The Values Of Mobile Technology In Education: A Value-Focused Thinking Approach, Hong Sheng, Keng Siau, Fiona Nah May 2010

Understanding The Values Of Mobile Technology In Education: A Value-Focused Thinking Approach, Hong Sheng, Keng Siau, Fiona Nah

Research Collection School Of Computing and Information Systems

Mobile technology has mobilized the human interaction in all dimensions by supporting mobile collaboration. As collaboration is key to learning in today's educational environment, mobile technology has tremendous potential in supporting and improving education and its delivery. Given that mobile technology for education is a new phenomenon that is gaining popularity, the values of using mobile technology to support education need to be further researched and better understood. In this research, we used the Value-Focused Thinking approach to interview students and instructors to identify the values of education that are enabled by mobile technology. These values are represented in the …


Evaluating The Blending Of An E-Learning Module Into A Knowledge Management Course: A Case Study From The Singapore Management University (Smu), Thomas Menkhoff, Tze Yian Thang, Yue Kee Wong Sep 2007

Evaluating The Blending Of An E-Learning Module Into A Knowledge Management Course: A Case Study From The Singapore Management University (Smu), Thomas Menkhoff, Tze Yian Thang, Yue Kee Wong

Research Collection Lee Kong Chian School Of Business

In 2005, the authors of this essay led the development and launch of SMU’s (Singapore Management University) first e-learning package on ‘Knowledge Management’. The package is aimed at supporting SMU’s mission to be committed to an interactive, participative and technologically-enabled learning experience. Since its inception in 2000, SMU’s educational and administrative practices are modelled after American institutions, in particular the Wharton School of the University of Pennsylvania. To support SMU’s unique pedagogy, wireless technology for mobile computing is a central feature at SMU. Against this background, the paper features a self-critical and reflective case study of the roll out of …


A Hybrid Of Plot-Based And Character-Based Interactive Storytelling, Yundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen Jun 2007

A Hybrid Of Plot-Based And Character-Based Interactive Storytelling, Yundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen

Research Collection School Of Computing and Information Systems

Interactive storytelling in the virtual environment attracts a lot of research interests in recent years. Story plot and character are two most important elements of a story. Based on these two elements, currently there are two research directions: plot-based and character-based interactive storytelling. However, plot-based approach lacks the refinement of character behaviors as character-based approach. On the other side, character-based approach does not follow a well organized story plot so that the moral of the story might be distorted. Therefore, there is a need to develop an integrated framework to achieve the balance between conveying story moral and enhancing the …


Giving The Learners Control Of Navigation: Cognitive Gains And Losses, Tamas Makany, Paula C. Engelbrecht, Katie Meadmore, Richard Dudley, Edward S. Redhead, Itiel E. Dror Mar 2007

Giving The Learners Control Of Navigation: Cognitive Gains And Losses, Tamas Makany, Paula C. Engelbrecht, Katie Meadmore, Richard Dudley, Edward S. Redhead, Itiel E. Dror

Research Collection Lee Kong Chian School Of Business

E-learning often involves exploration of the information space that is somewhat similar to the exploration of space in the real world. Initial paths taken in any environment (be it a physical, virtual, or any other type) will not only guide the discoveries of what the environment contains, but also formulate the underlying organising principles. The suggested route in an art gallery frequently presents artworks that are either chronological or conceptually tied together. Deviating from this –and taking a route of our own, if at all possible– might be either confusing or insightful. The structure of the information, and the control …


It Is Not Worth Learning If It Is Not Remembered: Designing E-Learning To Increase Memory, Paula C. Engelbrecht, Tamas Makany, Katie Meadmore, Richard Dudley, Itiel E. Dror Mar 2007

It Is Not Worth Learning If It Is Not Remembered: Designing E-Learning To Increase Memory, Paula C. Engelbrecht, Tamas Makany, Katie Meadmore, Richard Dudley, Itiel E. Dror

Research Collection Lee Kong Chian School Of Business

The collation, storage and retrieval of information are essential components of successful learning. Whether information is retained depends on a variety of factors, including how the information fits with an individual’s existing knowledge, the way in which information is presented, and its complexity. Some of these factors are under the direct control of the e-learning designers and developers. Investigating these factors and how they impact on memory is important and can enhance the quality of e-learning. Evidence from cognitive neuroscience suggests that information is stored in a semantically meaningful manner. It follows that e-learning technologies, which either mimic how knowledge …


Using Mobile Technology In Education: Perspectives Of Students And Instructors, H. Sheng, F. Nah, Keng Siau Aug 2006

Using Mobile Technology In Education: Perspectives Of Students And Instructors, H. Sheng, F. Nah, Keng Siau

Research Collection School Of Computing and Information Systems

Mobile technology has the tremendous potential in supporting and improving education and its delivery. As a new phenomenon that is gaining popularity, the values of mobile technology in education need to be better researched and understood. In this research, we used the Value-Focused Thinking approach to interview students and instructors to identify the values of education that are enabled by mobile technology. These values are represented in the form of a means-ends objective network that not only captures the values of education facilitated by mobile technology but also depicts the relationships between these values. The values of education enabled by …


Use Of A Classroom Response System To Enhance Classroom Interactivity, Keng Siau, H. Sheng, Fiona Fui-Hoon Nah Aug 2006

Use Of A Classroom Response System To Enhance Classroom Interactivity, Keng Siau, H. Sheng, Fiona Fui-Hoon Nah

Research Collection School Of Computing and Information Systems

Classroom interactivity is a critical component of teaching and learning. This paper reports on the use of a classroom response system to enhance classroom interactivity in a systems analysis and design course. The success of the project was assessed using both quantitative and qualitative data. A pretest/posttest design was used to examine the effects of a classroom respons system on interactivity. The results show that a classroom response system can significantly improve classroom interactivity. Qualitative data was also collected to identify the strengths and weaknesses of using a classroom response system to enhance classroom interaction. Based on the quantitative and …


Values Of Mobile Technology In Education, Fiona Fui-Hoon Nah, Keng Siau, H. Sheng Aug 2004

Values Of Mobile Technology In Education, Fiona Fui-Hoon Nah, Keng Siau, H. Sheng

Research Collection School Of Computing and Information Systems

Mobile technology shows promise in supporting and improving education and its delivery. Coupled with the use of mobile devices and software/hardware solutions that make it possible to access educational content, students can be exposed to new educational experience. Applications of mobile technology in education can provide many benefits including greater flexibility, more available education resources, as well as greater convenience, accessibility and responsiveness. As a new phenomenon that will be widely used and adopted in the years to come, the values of mobile technology in education should be better understood and researched. This research outlines our empirical study to examine …


E-Ducation, J. Erickson, Keng Siau Sep 2003

E-Ducation, J. Erickson, Keng Siau

Research Collection School Of Computing and Information Systems

Most educators are convinced Internet technology will sharply alter the educational landscape of the future, but considerable uncertainly still exists as to exactly how the classroom will evolve over the next decade. Many of the relevant technologies in development are a direct result of the Internet2 Project [1], a collaboration of more than 200 universities working closely with private industry and the National Science Foundation to build and promote an advanced network using state-of-the-art technology and applications. But how the classroom evolves depends not only on advanced Internet2 technologies, which are discussed later in the article, but also on issues …