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Articles 91 - 120 of 161
Full-Text Articles in Instructional Media Design
The Effects Of Time-Compression And Learner-Control In Multimedia Instruction, Jason Alan Pittman
The Effects Of Time-Compression And Learner-Control In Multimedia Instruction, Jason Alan Pittman
CCAC Theses and Dissertations
There is a significant gap in the body of knowledge concerning time-compressed multimedia instruction. Although research indicates that there is no loss in learning through well-designed multimedia instruction compressed at 25%, research is lacking that analyzes the effects of time-compression with learner-control included in the multimedia instruction. The aim of the study was to address this gap in the research by integrating learner-control into the interface of a time-compressed multimedia instructional lesson using similar methodologies from previous research.
Effects were analyzed of time-compressed learner-controlled multimedia instruction on learning and perceived cognitive load. Additionally, the researcher employed a participant population from …
Comparative Analysis: Successes And Failures Of St. Louis, Stephen Anane-Boakye
Comparative Analysis: Successes And Failures Of St. Louis, Stephen Anane-Boakye
Walden Dissertations and Doctoral Studies
The St. Louis School District (SLSD) provided its students with a virtual education program (VEP) but abandoned it following a cut in federal funding, omitting an alternative pathway for students to complete their education. The problem addressed in this study was the effect of technology and management's decision to discontinue the VEP. The purpose of this qualitative study was to determine management's role and the effect of the technology in discontinuing the VEP. Dewey's theory of education and Koskela and Howell's theory of management established the theoretical foundation for the study. A purposeful sampling selection approach was used to recruit …
Educational Use Of Social Media: Exploring Science And Engineering College Students' Perceptions About Utilizing Facebook To Enhance The Learning Of Physics, Angel Salvador Marquez
Educational Use Of Social Media: Exploring Science And Engineering College Students' Perceptions About Utilizing Facebook To Enhance The Learning Of Physics, Angel Salvador Marquez
Open Access Theses & Dissertations
The aim of this qualitative investigation is to explore a group of science and engineering students' perceptions about utilizing Facebook to enhance the learning of physics. Particularly, a survey composed of multiple choice and open-ended questions was employed as to obtain participantsâ?? reactions on a proposed scenario where Facebook is utilized in an Introductory Classical Mechanics course as the medium to manage the following academic activities throughout the semester: examinations, class preparations, study guides, homework assignments, lab preparations, creating group studies, and class participation dynamics. Out of the 120 potential candidates, 106 of them accepted to voluntarily participate in this …
Design And Evaluation Of The Impact Of A Multi-Agent Control System (Framework) Applied To A Social Setting, Perez Antonio Perez
Design And Evaluation Of The Impact Of A Multi-Agent Control System (Framework) Applied To A Social Setting, Perez Antonio Perez
Open Access Theses & Dissertations
The objective of this research is to design and analyze the performance of a new mechanism to improve the advising of students in a nontraditional environment. This nontraditional environment includes: a minority serving, commuter campus with a high percentage of transfer students. Specifically, these demographics are unable to keep a tightly controlled cohort of students flowing through to the completion of the curriculum. Students in these circumstances usually have varied course loads and competing priorities due to family and financial needs or other societal responsibilities. Therefore, there is a need for an individualized approach to advising.
University administrations face challenges …
Online Learning Center For Java, Sravankumar Reddy Mukkonda, Gopichand Pallepati, Sandhya Vani Pasam, Kartheek Punna
Online Learning Center For Java, Sravankumar Reddy Mukkonda, Gopichand Pallepati, Sandhya Vani Pasam, Kartheek Punna
All Capstone Projects
In our project, we want to develop an online-tutorial which helps students to learn and practice basic program functions in Java. It includes learning the major features in Java language and practicing developing programs by online quizzes, code generating, debugging, executing, and verifying the result. In short our projects show a Java tutorial which includes learning materials and online Java compiler and interpreter to execute Java programs.
E-Classroom For An Underserved Institution, Bhanuprakash Madupati, Kaleem Danish Mohammed, Dilipkumar Pampana
E-Classroom For An Underserved Institution, Bhanuprakash Madupati, Kaleem Danish Mohammed, Dilipkumar Pampana
All Capstone Projects
The E-Class Room system is a web based project. An educational institution in India is understaffed and has limited interaction among faculty, student and industry experts. The project is to provide an online platform for the students and faculty of the institution to enhance their educational needs and to share their learning with their fellow students, faculty or industrial experts. It aims to provide a platform for mutual cooperation between different kinds of learning. The new system will provide directional way for online learning between faculty, student and industrial experts.
Learning Of Business Processes & Application: An Industry-Ready Approach, Yi Meng Lau, Yu Yee Poon, Mike Wee
Learning Of Business Processes & Application: An Industry-Ready Approach, Yi Meng Lau, Yu Yee Poon, Mike Wee
Research Collection School Of Computing and Information Systems
The Learning Framework for Business Processes was developed by lectures from School of InfoComm Technology (ICT)to support their students’ learning in the Diploma of Financial Informatics. This framework leverage on the use of learning approaches such as Inquiry based learning to create opportunities for students to be engaged, explore, explain and apply their learning. This framework was presented at International Symposium on Advances in Technology Education (ISATE) 2015 in Nagaoka, Japan.
Stealth Assessment In Video Games, Val Shute
Stealth Assessment In Video Games, Val Shute
2009 - 2019 ACER Research Conferences
Games can be powerful vehicles to support learning, but their success in education hinges on getting the assessment part right. In this presentation, I will explore how games can use stealth assessment to measure and support the learning of competencies critical for the future. I will discuss what stealth assessment is, why it is important, and how to develop and accomplish it. I will also provide examples within the context of a game called Physics Playground that I designed and developed with my team. I’ll share what has been learned by recent research on stealth assessments in games, including: Does …
Supporting Adult Learners' Metacognitive Development With A Sociotechnical System, Kathryn Wozniak
Supporting Adult Learners' Metacognitive Development With A Sociotechnical System, Kathryn Wozniak
College of Computing and Digital Media Dissertations
Metacognition is defined as thinking about and reflecting on one's cognitive processes. In learning contexts, strong metacognition leads to retention, academic success, and deep learning. While we know a lot about the metacognition of learners in grades K-12 and college, there are limited studies on adult learners' (24 and older) metacognitive awareness, how to support it, or the role technology can play, particularly since e-learning is quickly becoming the central mode of learning for adult learners. Thus, I have the following motivating research question: How can we support adult learners' metacognitive development in e-learning environments?
To better understand adult learners' …
A Makeover For The Captured Lecture: Applying Multimedia Learning Principles To Lecture Video, Richard Alan Lamb
A Makeover For The Captured Lecture: Applying Multimedia Learning Principles To Lecture Video, Richard Alan Lamb
CCAC Theses and Dissertations
Making video recordings of large classroom lectures and putting them online is increasingly common in distance and blended learning courses. However, the best way to use lecture video is not well understood. Using long streams of one-way communication is not consistent with best practices in online learning. During lectures, students assume a largely passive role. They think faster than instructors speak, so boredom and daydreaming are common. Yet, when complex or novel ideas are presented, students may have inadequate time to encode, organize, and integrate the input with prior experience. Especially for students with low prior knowledge of the subject …
Applying The Component Display Theory To The Instructional Design And Development Of An Educational Mobile Application, Trelisa Glazatov
Applying The Component Display Theory To The Instructional Design And Development Of An Educational Mobile Application, Trelisa Glazatov
CCAC Theses and Dissertations
Mobile technologies present an opportunity for scholars and practitioners to extend the application of instructional design theories and models to a mobile learning environment. The goal was to examine mobile learning design and development issues, validate and extend the instructional design theory, Component Display Theory (CDT), to the development of mobile learning activities, and recommend guiding principles for mobile learning system development.
Using a formative research approach, which focuses on improving design theory for instructional practices and processes, CDT was used to design a tutorial mobile application targeting faculty professional development. This design instance was formatively evaluated to determine how …
A Predictive Modeling System: Early Identification Of Students At-Risk Enrolled In Online Learning Programs, Mary L. Fonti
A Predictive Modeling System: Early Identification Of Students At-Risk Enrolled In Online Learning Programs, Mary L. Fonti
CCAC Theses and Dissertations
Predictive statistical modeling shows promise in accurately predicting academic performance for students enrolled in online programs. This approach has proven effective in accurately identifying students who are at-risk enabling instructors to provide instructional intervention. While the potential benefits of statistical modeling is significant, implementations have proven to be complex, costly, and difficult to maintain. To address these issues, the purpose of this study is to develop a fully integrated, automated predictive modeling system (PMS) that is flexible, easy to use, and portable to identify students who are potentially at-risk for not succeeding in a course they are currently enrolled in. …
Mathematics Boot Camps: A Strategy For Helping Students To Bypass Remedial Courses, Marilyn Ann Louise Hamilton
Mathematics Boot Camps: A Strategy For Helping Students To Bypass Remedial Courses, Marilyn Ann Louise Hamilton
Walden Dissertations and Doctoral Studies
Many community colleges struggle to find the best strategy to help incoming at-risk students prepare for the placement test. The purpose of this quantitative quasi-experimental study, was to answer the question as to which of 2 programs, a 2-week, face-to-face mathematics refresher program, Math Boost-Up, or an online-only program, might increase the ACCUPLACER posttest scores of incoming community college students. The study used archival data for 136 students who self-selected to either participate in the Math Boost-Up program (the experiment group), or in the online-only program (the comparison group). Knowles's theory of adult learning, andragogy, served as the theoretical framework. …
Concept Mapping As A Tool For Enhancing Self-Paced Learning In A Distance Scenario, John Allen Richbourg
Concept Mapping As A Tool For Enhancing Self-Paced Learning In A Distance Scenario, John Allen Richbourg
Walden Dissertations and Doctoral Studies
Researchers have determined that concept maps serve as effective tools in the traditional science classroom. The purpose of this experimental study was to investigate concept mapping as a tool for student knowledge acquisition in 10th grade science for students in distance learning situations. Research questions were designed to investigate the influence of concept mapping on rate and quality of student knowledge acquisition and retention. This study was a pretest-posttest 2-group comparison study, constructivist in nature and based on the theory of cognitive learning. Participants included 36 students in the 10th grade at an inner-city school in the United States. Control …
Digital Scholarship: Applying Digital Tools To Undergraduate Student Research Papers, A Proposal For A Freshman Seminar. Part I: Definition Of Student Research Methodology, Charles W. Kann
Computer Science Faculty Publications
There are many digital tools that can be used for research and presentation in nearly every college discipline, including the social sciences and humanities. These tools hold the promise to radically change both the process and products of research. But in their application these tools have failed miserably to live up to their promise.
This paper is based on the hypothesis that one reason these tools do reach their potential is that there is no systemic way to include them in research process, resulting in the tools being seen as ways to improve the final research product. This results in …
Libraries Respond To Mobile Ubiquity: Research And Assessment Of Mobile Device Usage Trends For Academic And Medical Libraries, Megan M. Hurst, Eleanor I. Cook, J. Michael Lindsay, Martha F. Earl
Libraries Respond To Mobile Ubiquity: Research And Assessment Of Mobile Device Usage Trends For Academic And Medical Libraries, Megan M. Hurst, Eleanor I. Cook, J. Michael Lindsay, Martha F. Earl
Charleston Library Conference
The authors consider trends in mobile device usage for the Internet as a whole, for EBSCO Discovery Service across all client libraries, and at two specific libraries: Preston Medical Library, serving the University of Tennessee (UT) Graduate School of Medicine and UT Medical Center, and the Joyner Library at East Carolina University, serving students and faculty on the main campus. Librarians at Preston Medical Library conducted a survey to determine which mobile devices, platforms, and apps were used by their patrons in 2012. East Carolina University piloted an iPad and e-reader lending program in 2010–2011. The results of each are …
Automated Learner Classification Through Interface Event Stream And Summary Statistics Analysis, Edgar E. Troudt
Automated Learner Classification Through Interface Event Stream And Summary Statistics Analysis, Edgar E. Troudt
Dissertations, Theses, and Capstone Projects
Reading comprehension is predominately measured through multiple choice examinations. Yet, as we will discuss in this thesis, such exams are often criticized for their inaccuracies. With the advent of "big data" and the rise of ITS (Intelligent Tutoring Systems), increasing focus will be placed on finding dynamic, automated ways of measuring students' aptitude and progress.
This work takes the first step towards automated learner classification based on the application of graphic organizers. We address the following specific problem experimentally: How effectively can we measure task comprehension via human translation of written text into a visual representation on a computer? Can …
The Effects Of Self-Explanation And Reading Questions And Answers On Learning Computer Programming Language, Nancy Lee
UNLV Theses, Dissertations, Professional Papers, and Capstones
The current study explored the differential effects of two learning strategies, self-explanation and reading questions and answers, on students' test performance in the computer programming language JavaScript. Students' perceptions toward the two strategies as to their effectiveness in learning JavaScript was also explored by examining students' preferred strategy and the reasons for their choice. An online interactive tutorial instruction that implemented worked-examples and multimedia learning principles was developed for this study. A total of 147 high school students (ages ranging from 14 to 17) who were taking a Computer Introduction course participated in this study. The course was offered in …
Icaverns: Interpretation, There's An App For That!, Sandra Dianne Joop
Icaverns: Interpretation, There's An App For That!, Sandra Dianne Joop
National Cave and Karst Management Symposium 2013
A quarter of a century ago, cave and karst resources were declared irreplaceable with the passing of the Federal Cave Resources Protection Act. Yet, today, few understand the importance or fragility of these resources. Human interactions in karst areas make these resources highly susceptible to damage. Nonpersonal interpretation digital media products could serve as an important tool to bridge this informational gap.
Worldwide, there are hundreds of parks or parklike attractions focusing on cave, spring, or sinkhole resources. Their visitors have a built-in curiosity about these places. Engaging this audience in interpretive programming could greatly increase their speleological knowledge. Paradoxically, …
Finding Evidence Of Metacognition In An Eportfolio Community: Beyond Text, Across New Media, Kathryn Wozniak, Jose Zagal
Finding Evidence Of Metacognition In An Eportfolio Community: Beyond Text, Across New Media, Kathryn Wozniak, Jose Zagal
School of Continuing and Professional Studies Faculty and Staff Works
Finding evidence of how metacognition is demonstrated in educational ePortfolios is often limited to written artifact analysis and ignores new media such as images, video, links, and navigation schema. This study seeks to begin to fill this gap through a qualitative content analysis of 30 learners’ ePortfolios developed in a networked ePortfolio community. We found evidence of learners’ metacognition in their choices, integration, and organization of new media content in the ePortfolio. We propose that intentional analysis of learners’ choices and arrangement of new media can help educators and researchers find additional evidence of metacognition beyond text within digital learning …
Development Of Novel Nano-Composite Membranes As Introduction Systems For Mass Spectrometers: Contrasting Nano-Composite Membranes And Conventional Inlet Systems, Luis Miranda
USF Tampa Graduate Theses and Dissertations
This dissertation presents the development of novel nano-composite membranes as introduction systems for mass spectrometers. These nano-composite membranes incorporate anodic aluminum oxide (AAO) membranes as templates that can be used by themselves or modified by a variety of chemical deposition processes. Two types of nano-composite membranes are presented. The first nano-composite membrane has carbon deposited within the pores of an AAO membrane. The second nano-composite membrane is made by coating an AAO membrane with a thin polymer film. The following chapters describe the transmission properties these nano-composite membranes and compare them to conventional mass spectrometry introduction systems. The nano- composite …
A Theoretical Framework For Serious Game Design: Exploring Pedagogy, Play And Fidelity And Their Implications For The Design Process, Pauline Rooney
A Theoretical Framework For Serious Game Design: Exploring Pedagogy, Play And Fidelity And Their Implications For The Design Process, Pauline Rooney
Journal Articles
It is widely acknowledged that digital games can provide an engaging, motivating and “fun” experience for students. However an entertaining game does not necessarily constitute a meaningful, valuable learning experience. For this reason, experts espouse the importance of underpinning serious games with a sound theoretical framework which integrates and balances theories from two fields of practice: pedagogy and game design (Kiili, 2005; Seeney & Routledge, 2009). Additionally, with the advent of sophisticated, immersive technologies, and increasing interest in the opportunities for constructivist learning offered by these technologies, concepts of fidelity and its impact on student learning and engagement, have emerged …
Serious Game Design Principles: The Impact Of Game Design On Learning Outcomes, Michael W. Martin
Serious Game Design Principles: The Impact Of Game Design On Learning Outcomes, Michael W. Martin
Computational Modeling & Simulation Engineering Theses & Dissertations
This dissertation examines the research question "How do video game design principles affect learning outcomes in serious games?" This research first develops a theoretical foundation concerning the meaning of the terms "game" and "serious game". This conceptual clarification is broken down into analytic propositions, which state that games have participants, rules, goals and challenges, and synthetic propositions, which state that the games should be intrinsically compelling, provide meaningful choices, and be self encapsulated. Based on these synthetic propositions, three hypotheses were developed. The hypotheses are that games with an enhanced aesthetic presentation, more meaningful choices, or provide player competition will …
Competencies Of Expert Web-Based Instruction Designers, Yonghui Chen
Competencies Of Expert Web-Based Instruction Designers, Yonghui Chen
Wayne State University Dissertations
Web-based instruction has been increasingly accepted in education, business and industry, military and government, healthcare and other sectors as a dominant means to deliver instruction beyond time and geographical constraints. However, the overall quality of WBI courses or programs remains a concern. The reasons for the ineffectiveness can be many, of which is the lack of sufficient competencies and skills in existing professionals. This study attempts to identify the domains, competencies, performance statement for instructional designers in WBI at the expert level. IBSTPI competency model has been used as the conceptual framework, utilizing mixed methods.
As a result, 91 performance …
Enhancing Student Learning And Retention With Community Partnerships, George Kontos
Enhancing Student Learning And Retention With Community Partnerships, George Kontos
Education for Sustainability Summer Institute
No abstract provided.
Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee
Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee
Instructional Technology and Learning Sciences Faculty Publications
This paper examines the idea that contemporary strategic board games represent an informal, interactional context in which complex computational thinking takes place. When games are collaborative – that is, a game requires that players work in joint pursuit of a shared goal – the computational thinking is easily observed as distributed across several participants. This raises the possibility that a focus on such board games are profitable for those who wish to understand computational thinking and learning in situ. This paper introduces a coding scheme, applies it to the recorded discourse of three groups of game players, and provides qualitative …
Investigating Student Gender And Grade Level Differences In Digital Citizenship Behavior, Robert Lyons
Investigating Student Gender And Grade Level Differences In Digital Citizenship Behavior, Robert Lyons
Walden Dissertations and Doctoral Studies
The rapid rise of technology, which has become embedded in all facets of 21st century society during the past decade, has fostered a corresponding rise in its misuse. Digital citizenship abuse, a relatively new phenomenon of this electronic age, is a rapidly growing global problem. Parents, schools, and society play roles in supporting appropriate online behavior. Schools must take the lead role to assess and address digital citizenship issues. This ex post facto study investigated the online actions of students in a medium-sized K-12 school district and explored possible causal relationships between online misbehavior and student grade and gender based …
Managing Multidisciplinary Student Design Teams, Martin Masek, Joo Jung, Barnard Clarkson
Managing Multidisciplinary Student Design Teams, Martin Masek, Joo Jung, Barnard Clarkson
Research outputs 2011
The management of multidisciplinary student teams is a challenge. In this paper we describe our experience in running a shared assessment across several units. Four multidisciplinary teams were formed, and success was mixed, with one team splitting into two along discipline lines and all experiencing communication issues. The main management challenges that arose were based around difficulty in communication and the understanding of the other disciplines requirements. We outline the process we used to construct the shared assessment, and provide some insight in how the student groups dealt with issues that arose.
Faculty Success: Developing A Research And Publication Agenda, Kathleen P. King
Faculty Success: Developing A Research And Publication Agenda, Kathleen P. King
Department of Leadership, Policy, and Lifelong Learning
Anyone associated with higher education will acknowledge that tenure track faculty have to perform a fantastic balancing act. Compared to an administrative or line role in an organization, higher education faculty have tremendous autonomy and freedom. However, they face competing demands of many different (and good) opportunities, and for them the stakes are always high. Help is here! This article introduces a powerful strategy for staying on track in the research strand of this competitive journey.
Understanding The Values Of Mobile Technology In Education: A Value-Focused Thinking Approach, Hong Sheng, Keng Siau, Fiona Nah
Understanding The Values Of Mobile Technology In Education: A Value-Focused Thinking Approach, Hong Sheng, Keng Siau, Fiona Nah
Research Collection School Of Computing and Information Systems
Mobile technology has mobilized the human interaction in all dimensions by supporting mobile collaboration. As collaboration is key to learning in today's educational environment, mobile technology has tremendous potential in supporting and improving education and its delivery. Given that mobile technology for education is a new phenomenon that is gaining popularity, the values of using mobile technology to support education need to be further researched and better understood. In this research, we used the Value-Focused Thinking approach to interview students and instructors to identify the values of education that are enabled by mobile technology. These values are represented in the …